So I played a game with this list yesterday and I won 17 to 9... The maelstrom card gods were in my favor but the list handled quite well. The telepathy and librarius psychers helped my vanguard immensely... Combining the 1st company task forces leadership de-buff with horrify (or terrify, can't remember the name) and psychic scream I was able to wipe out 2 space marine squads with that power alone. In addition to the survivability of the 're-rolling saving throws' power.
The most difficult downfalls were an enemy group of devastators with 4 grav-cannons that stuck in 3+ cover ruins (though I'm not sure what I can do to prevent that from doing it's job). As well as Marneus Calgar with his banner wielding honor guard... That banner prevented my 1st company task force fear shenanigans as well as adding +1 attack to almost half his force!
I guess I'd like some input on what you think of the list, but also what psychic schools do you like/dislike and why... Divination didn't do much for me at all...
The most difficult downfalls were an enemy group of devastators with 4 grav-cannons that stuck in 3+ cover ruins (though I'm not sure what I can do to prevent that from doing it's job). As well as Marneus Calgar with his banner wielding honor guard... That banner prevented my 1st company task force fear shenanigans as well as adding +1 attack to almost half his force!
I guess I'd like some input on what you think of the list, but also what psychic schools do you like/dislike and why... Divination didn't do much for me at all...