So this will probably get flamed, but I'm of the mindset that anything is possible with marines because they are versatile. Keep getting told to go play IG or Tau, but with good planning and unit loadouts and a whole crapton of curried favor (via many candle-light ritualistic sacrifices of small hello kitty plastic miniatures with an MM - not multi-melta, but a mini-microwave) from the dice gods; anything could happen.
HQ:
145 - Captain - RB, SS
185 - Command Squad - 2x Flamers, 2x Meltaguns, Razorback
Elite:
125 - Dreadnought - 2x TLAC
125 - Dreadnought - 2x TLAC
125 - Dreadnought - 2x TLAC
Troops:
245 - Tactical Squad x10 - Flamer, ML, PF, Combi-Flamer, Razorback
245 - Tactical Squad x10 - Flamer, ML, PF, Combi-Flamer, Razorback
170 - Tactical Squad x10 - Flamer, ML
170 - Tactical Squad x10 - Flamer, ML
Fast Attack:
70 - Land Speeder - HF, MM
70 - Land Speeder - HF, MM
70 - Land Speeder - HF, MM
Heavy Support:
85 - Predator - AC, HB Sponsons
85 - Predator - AC, HB Sponsons
85 - Predator - AC, HB Sponsons
Lots 'n' lots of dakka dakka. Speeders pop w/e they can after ds'ing in on 1/2. Some flexibility after that as I can wait to move 2x combat and command squads forward after assaulty stuff gets mowed down and let the razorbacks shoot a couple rounds. Or I can move 3x razorbacks loaded up and be assaulty on something that survived the 3x speeders and constant firing from 3x dreads and 3x preds. Or I can just sit back and go full board shooty and then grab a forward objective towards the end.
Should I turn one of the preds into a vindy and give one of the dreads an AC/SB/DCCW to move forward with the razorbacks and/or sit back being shooty/assaulty with things that get close? Was trying to work some sternguard into the mix but didn't want to give up dreads and didn't want to loose other heavy support choices for dreads via a motf.
Anyways, any thoughts, tipcs, advice, egregiously scathing critical comments, etc. are appreciated.
Thanks,
Tak
HQ:
145 - Captain - RB, SS
185 - Command Squad - 2x Flamers, 2x Meltaguns, Razorback
Elite:
125 - Dreadnought - 2x TLAC
125 - Dreadnought - 2x TLAC
125 - Dreadnought - 2x TLAC
Troops:
245 - Tactical Squad x10 - Flamer, ML, PF, Combi-Flamer, Razorback
245 - Tactical Squad x10 - Flamer, ML, PF, Combi-Flamer, Razorback
170 - Tactical Squad x10 - Flamer, ML
170 - Tactical Squad x10 - Flamer, ML
Fast Attack:
70 - Land Speeder - HF, MM
70 - Land Speeder - HF, MM
70 - Land Speeder - HF, MM
Heavy Support:
85 - Predator - AC, HB Sponsons
85 - Predator - AC, HB Sponsons
85 - Predator - AC, HB Sponsons
Lots 'n' lots of dakka dakka. Speeders pop w/e they can after ds'ing in on 1/2. Some flexibility after that as I can wait to move 2x combat and command squads forward after assaulty stuff gets mowed down and let the razorbacks shoot a couple rounds. Or I can move 3x razorbacks loaded up and be assaulty on something that survived the 3x speeders and constant firing from 3x dreads and 3x preds. Or I can just sit back and go full board shooty and then grab a forward objective towards the end.
Should I turn one of the preds into a vindy and give one of the dreads an AC/SB/DCCW to move forward with the razorbacks and/or sit back being shooty/assaulty with things that get close? Was trying to work some sternguard into the mix but didn't want to give up dreads and didn't want to loose other heavy support choices for dreads via a motf.
Anyways, any thoughts, tipcs, advice, egregiously scathing critical comments, etc. are appreciated.
Thanks,
Tak