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Discussion Starter · #1 ·
HQ:
Prince - 200 Points
MoT, Warptime, Bolt of Change, Wings


Elite:
Chosen - 190 points
x5 plasma, melta bombs

Chosen - 145 points
x5 Meltas

Chaos Dreadnought - 125 points
Plasma Cannon, Extra Armor, Heavy Flamer

Troops:
Thousand Sons - 319 points
8 Rubrics, Asp Sorcerer, Bolt of Change, Rhino, Extra Armor

Thousand Sons - 319 points
8 Rubrics, Asp Sorcerer, Bolt of Change , Rhino, Extra Armor

Thousand Sons - 269 points
8 Rubrics, Asp Sorcerer, Bolt of Change
(Sits on home objective)

Heavy Support:
Havocs - 215 points
x4 Lascannons (5 models in squad)


Havocs - 215 points
x4 Lascannons ( 5 models in squad)


1997/2000
C&C please
 

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If you're going for "gunline chaos" I recommend Noise Marines rather than Thousand Sons. Not only do they do a lot more shooting at a much further range, but they're not Slow and Purposeful and pretty good in close combat as well, so if you end up in a situation where the gunline tactic fails (drop pods) you're not screwed.

Also, I'm personally not a big fan of giving big guns to something with a 1/6 chance of shooting that big gun at my own guys. Personally if I want a walker for CSM, I really like Defilers.

Missile Launchers for the Havocs might also help make them a bit more multi-purpose, but you also have a decent amount of anti-horde anyway so that one's pretty debatable. Or you could go for Obliterators so you don't need to make that decision. For how much 4 Lascannons cost they're not that much more expensive, give you multiple options and are harder to kill.

Also if you're going for a shooty prince, don't underestimate the true power of Mark of Tzeentch. The fact that you can take Bolt and the 4+ save are cool, but there's also the fact that you can take a second psychic power and use both in the same turn. If you read what the codex says, it also says that you can only use one shooting power because models are limited to a single ranged attack per turn, but monstrous creatures are limited to two rather than one, so you could probably argue that you could fire both Doombolt and Bolt of Change, for example, as long as they're at the same target. I'm also a big fan of Gift of Chaos, particularly against Eldar or Imperial Guard, where they have lots of very important low-toughness models.
 

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Bloodcurddler has a good call on the Daemon Prince: take advantage of it.

I would compare TSson v. Noise Marines. I may not change it, but I would at least consider it. You need more guns in your Troops section; you need more Troops choices, period, so if you can take more NM as opposed to TSons, I’d seriously consider switching.

Though I understand what you’re trying to do with the two Chosen squads, I’d give them all meltas. Chosen squads are essentially suicide units, and there’s no point in spending that may points on them.

Drop the Dread. If you’re going to use it, kit him out for CC as you’re severely lacking that area.

Your Havocs need more ablative wounds as well. I”d consider switching out one squad to have nothing but ML, and leave the other with LC.

good hunting
 

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I'm on the all over the Troops Aswell, though I think many underestimate the Power over A Bolter With AP3, A Bolt of Change and an inv 4+.
Because, how do you kill Spacemarines? You deny their armour save. And that's where the Tsons have a large advantage over other CSM.
The tradeoff is that they are not very flexible. And they are seriously weakened with the loss of Their Asp. Socc..

Though I like the Tsons, I might also advise you change, not all, but one or two units to something flexible, like previously sugested NM.

The Havocs...
I personally love the Lascannon x4. But It is Very costly and with one squad already, there is hardly need for another. Lots of other things will do, Like Missile Launchers, 2 obliterators or maybe a defiler. The Battle Cannon would add some decisive power to your men, not only would it add good firepower, but Your opponent can never ignore it, so he'll have a hell of a time fighting his urge to bring it down and holding your Tsons at bay at the same time.
 

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I'm on the all over the Troops Aswell, though I think many underestimate the Power over A Bolter With AP3, A Bolt of Change and an inv 4+. Because, how do you kill Spacemarines? You deny their armour save. And that's where the Tsons have a large advantage over other CSM.
i don't. but i don't underestimate Rhinos or lists that having AP3 doesn't really matter (IG, some Eldar stuff, horde lists). he should be concerned about having only two advancing units. each one will kill a tact squad without much problem i'm sure, but he'd do better with three advancing units.

he will take casualties.
 

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i don't. but i don't underestimate Rhinos or lists that having AP3 doesn't really matter (IG, some Eldar stuff, horde lists). he should be concerned about having only two advancing units. each one will kill a tact squad without much problem i'm sure, but he'd do better with three advancing units.

he will take casualties.
It comes down to prefference, their very limited range forces them to advance, and their lack of heavy and specialised weapons is a shame, to say the least. But, my personal reason to field Tsons, is that they deny armour saves of IG, Eldar, Tau etc. Whom I fight alot. And the Eldar Army has this habbit of hugging their Farseer for the fortune. So the Tsons is a good way to deny that, while the inv 4+ leaves them alive longer than any other marine squad being closed by... Firedragons or the like.

It is my opinion that The Tsons can play be strong link in a flexible army.
I'm in no way an expert in anything though. All units must be played in the best way to Exploit their Particular strength. The Tsons Preform good in short range firefights with risks that you would hesitate to run with more squishy marines.
 

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we're arguing almost the same thing mate: i just think he needs more TSons.

not only that, but one Eldrad and one lucky Mind War and you can kiss your Sorc. good bye.
 

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Fuuuuuu---
Nevermind then, I got some replies mixed up. haha

I know of this Mind war, luckily the Socc. has Ld10. So it's a semi fair match.
But a just as lucky Gifts of Chaos on Uldrad is a catastrofe for Eldar.
Those Psykers, they are rather unpredictable unless you go Eldar.
 

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That is the case, If an Eldrad hits a Mind war vs a TSons Aspiring sorc, it's an acceptable loss..

but land a GoC on the Eldrad, and the Eldar player takes a big hit. Worth the risk imo. That's why if i ever use TSons (which to be fair isn't much); I give the sorc GoC.
 

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That is the case, If an Eldrad hits a Mind war vs a TSons Aspiring sorc, it's an acceptable loss..

but land a GoC on the Eldrad, and the Eldar player takes a big hit. Worth the risk imo. That's why if i ever use TSons (which to be fair isn't much); I give the sorc GoC.
Yes I know, there is only one rather big Problem ;P

Mind war: 18''
GoC: 6''
 

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Discussion Starter · #11 ·
I considered dropping one squad of havocs and the dread to add in another tson squad with bolt of change. I gave my MoT Prince warptime, and Bolt of change so I could reroll if I messed up.

The new list would look like:
HQ:
Prince - 200 Points
MoT, Warptime, Bolt of Change, Wings


Elite:
Chosen - 190 points
x5 plasma, melta bombs

Chosen - 145 points
x5 Meltas

Troops:
Thousand Sons - 319 points
8 Rubrics, Asp Sorcerer, Bolt of Change, Rhino, Extra Armor

Thousand Sons - 319 points
8 Rubrics, Asp Sorcerer, Bolt of Change , Rhino, Extra Armor

Thousand Sons - 319 points
8 Rubrics, Asp Sorcerer, Bolt of Change , Rhino, Extra Armor

Thousand Sons - 269 points
8 Rubrics, Asp Sorcerer, Bolt of Change, Meltabombs
(Sits on home objective)

Heavy Support:
Havocs - 230 points
x4 Lascannons (6 models in squad)





1996/2000
C&C please
 

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Yes I know, there is only one rather big Problem ;P

Mind war: 18''
GoC: 6''
Khorne Damn i hate eldar :ireful2:

Luckily my mate that plays eldar isn't a Mind war spammer. Cause being the angry Khorne guy i am, If he turned Khârn into mush, I'd proberbly break the model that did it, and have to buy a new one. :[

EDIT: Make the plasma Chosen into Flamer chosen, I know plasma is your thing, but seriously, It comes down to this.

Whats cooler, A giant wall of flame. Or 5 Guys killing themselves by their Guns exploding in their Face.

I know what i'd choose in a gun line

-Imo Plasma only works on Machines... I always like to give my Dread's a Plasmacannon, but that's because without worrying about gets hot, Plasma can actually own. But if your rolling 5 dice for Gets hot, and theres a 1/6 Chance, ATLEAST 1/2 turns you'll loose 1+ Chosen....
 

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Looks Good.

Just take into consideration how to use your Havocs, since 4x Lascannon doesn't really kill hoardes of enemies, not that flexible. But heck, what do you have the Tsons for if not some heavy lifting ;)

Enjoy your future games
 

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Khorne Damn i hate eldar :ireful2:

Luckily my mate that plays eldar isn't a Mind war spammer. Cause being the angry Khorne guy i am, If he turned Khârn into mush, I'd proberbly break the model that did it, and have to buy a new one. :[
My little handful of 'Zerkers are chanting in glee... I think?
Khârn is so bad, I'd love him in my army. Srsly, So baaad :D

But well, my day to day Eldar enemy, spams his Farseer... Fortune, Mindwar and Doom. That's really marine killer stuff >_>
Even Worse he also uses Maugen Ra... Daaaaamn Hiiim!!! If I roll a couple of snake Eyes He can kill all My 'Zerkers in CQC... And He even specialize in range... >_>

Sorry If I Double Post.
 

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good point, but two Oblits can be picked off easier than four Havocs, IMO.

i still think your second Chosen squad should be meltas, and remove the melta bombs on your sit at home squad to scrape in at least one more Havoc. TBH, you could even keep the sit at home squad at bare minimum for more Havocs.

i just think it's critical those LC's stay alive.

good hunting.
 

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Discussion Starter · #17 ·
Well I plan to be running this list against 'crons and I would actually like another squad of Havocs because I have to take down his monolith. With Melta weapons not getting their extra dice I prolly should consider dropping my Chosen and get more lascannons in the game. oblits are nice but with havocs i get more LC shots which are cruical in taking down the monolith madness.
 

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Oh... you're going against necrons specifically?!

Pushing for thousand sons and lascannons suddenly makes a lot more sense....

One thing to remember though--AP3 weapons DO NOT get rid of his We'll Be Back. It's only CC weapons that would deny armor saves--I.E. Power Weapons and Monstrous Creatures.

If you're going after necrons specifically, I'd switch some of the thousand sons for lightning claw terminators. Another fun way to take down monolith madness is to ignore the monoliths and make the guy phase out, after all. And those Warriors and such are much easier to kill, especially for those who embrace the Dark Gods.

Necrons are a shooty army. Why shoot back, where he's in his element, when you can run up and smack him in his robotic skeletal face, where you're in your element but he is decidedly not?
 
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