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Discussion Starter #1
going for a bit of an extreme list when it comes to the obliterators but i played a similar one earlier this week and owned so this is a slightly more realistic one. advice?

HQ

nurgle daemon prince w/ wings - 150pts

TROOPS

7xPlague Marines w/powerfist champ, 2x Plasmaguns, rhino - 266pts

7xPlague Marines w/powerfist champ, 2x Plasmaguns, rhino - 266pts

8xThousand sons + asp. sorc. w/ doombolt, rhino - 289pts

8xThousand sons + asp. sorc. w/ doombolt, rhino - 289pts

HEAVY SUPPORT

3x Obliterators - 225pts

3x Obliterators - 225pts

3x Obliterators - 225pts

totals at 1935pts, where should the rest go? bump up the number of plague marines or something?
 

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I'd give the Prince Warptime for sure.

Your squads are pretty decent. The only thing I would change is give your Rhinos extra armour. A transport doesn't do you a warp bit of good if it can't move. You have powerfists for your Plague Champs so melta bombs would be of very lil use. Icons though would allow you to deepstrike your Oblits down beside some juicy enemy armour, without scattering, and blow it to the warp with Muli-melta goodness! :victory:

You could up your Thousand Sons to the favored number 9 for more AP3 rapid fire goodness. But 8 should work just fine.


9 Oblits should make a mess out of any mech armies. And MCs aren't gonna love it either.

Pretty solid list!
 

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Hail,

Damn! Ah well, the two previous posts just said pretty much what I would do.
Plague marines and Thousand sons as troops tend to stick around even under heavy fire, good job.

BFTBG!!

World Eater
 

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The only thing I might suggest would be give you asp. sorc. Gift of chaos and because you can use it twice, its likely you'll end up w/some free back up for your T-Sons in CC if you have the spawn models, plus you get to choose wich model is changed or removed.
 

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give the prince warp time, other than that, good!:biggrin:
 

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Discussion Starter #7
i am reluctant to use psychic powers as the runes of warding that are used against me pretty much every game i play against my mate have me constantly rolling perils of the warp so i feel the points would be better spent other places?
 

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If you're reluctant about psychic powers, perhaps Thousand Sons aren't necessarily the way to go.

For my troop choices, I have a lot of luck combining Plague Marines and Noise Marines. The Blastmaster has the AP3 that the Thousand Sons do, you get a lot more shots at a much further range, you cause pinning, and they strike at the same time in CC as most Eldar except for the Harlequins, Avatar and their unit-leader types (I assume that's what you're fighting if runes of warding are the issue.) Not to mention the Doom Siren is very nice for taking out those pesky Pathfinders that like to snipe Daemon Princes to death.

Also if you're avoiding psykers anyway, maybe give Mark of Khorne a try on the Prince. Against Eldar, sometimes I actually prefer Mark of Slaanesh, since it's basically the only way to strike before they do.

Otherwise, if it's the Inv save that's appealing about them, perhaps you could try normal CSM with an Icon of Tzeentch. The save is only 5+, but they're a lot cheaper.

Greater Daemons are also a nice way to say "fuck you" to the Avatar. Similar stats, but with a better Inv save than the Prince.
 
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