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Discussion Starter · #1 ·
I have a 2K game this coming weekend and considering running the following.

HQ
Librarian; Level 2, Terminator Armour (Divination Powers)

Troops
Tactical; PG, ML w/Flakk, Stormbolter
Tactical; PG, ML w/Flakk, Stormbolter
Tactical; PG, LC, Stormbolter
Tactical; MG, LC, Stormbolter
Tactical; MG, MM, Stormbolter
Tactical; MG, MM, Stormbolter

Fast
Assault; 10 man squad, Vet. Sgt, Power Maul
Assault; 10 man squad, Vet. Sgt, Power Maul

Heavy
Devastator; 10 man squad, 2 HB, 2 PC
Devastator; 10 man squad, 2 LC, 2 ML w/Flakk

So, the tactical squads will combat out at the start of the game with the sergeant going with the special weapon group while the other 5 camp with the heavy weapons. The Devastators will do the same and split with same weapons, meaning the 2 HB will go in the same Combat Squad. The Assault squads will stay together and plow into whatever they need to in order to hold up the opponent's unit I send them after, maybe even wipe them out.

As always, C&C is welcome.
 

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Discussion Starter · #3 ·
It certainly does, thanks

The ML will definitely move out of the tactical squads and into the Devastators. The HBs and Stormbolters have actually proved very successful for me lately. I've managed in previous games, not with this list, to now down a fair number of opposing infantry, which the HB benefits nicely from IF tactics.

As for the Maul on the Assault sergeants, axes instead?
 

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Discussion Starter · #5 ·
In that case, why not swap the HBs into the Tactical squads and the MLs into the Devastators? All your Bolters in one place, so to speak. I thought I mentioned that when talking about moving them into the Devastator squads :-(

You could go axes on the Sergeants (Oh, I'm gonna!) , I love hiding a couple in my Death Company but they're a very different unit in CC. On my Assault squads I have been using swords to keep my initiative, but I have three Lightning Claws ready and waiting for models to be put on as they are slightly better statistically with the re-roll over the extra attack for 2x CCW. I've considered this, but, its a bit on the expensive side to do.
In my experience if you need the extra Strength or the better AP in CC with your Assault squad you've charged the wrong unit with them, they're super thin in combat against anything even remotely geared for CC from other armies. In other words, they have Krak Grenades for MCs and Vehicles and if they're in with a 2+ armour save unit they're toast. Agreed.
 

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Discussion Starter · #7 ·
:read: hahaha I don't know what you mean!



I got the LCs when a buddy of mine bought the new Vanguard box. It has so friggin' many in there he didn't mind doing a bits swap...I think I have him an old-school metal Whirlwind turret for them. It's a long shot suggestion, but do you know someone who has bought the kit and might be interested in trading some bits?
Oh, I've bought the kit and have them sitting in a bitz box. :)
 

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Discussion Starter · #9 ·
So then what's so expensive? LC's are 15 points just like Axes :scratchhead: One LC is statistically better than a Axe/Sword+Pistol at generating wounds because of Shred despite being one less attack due to the Specialist Weapon rule, you don't need to equip dual Claws to reap the benefits.
I hadn't considered that, usually I'm going for the extra attack with the weapon/pistol combo. I hadn't thought about Shred it using the LC as I've always considered it to be something that needed the other specialist weapon to make it effective.
 

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Discussion Starter · #12 ·
I personally run a squad of vanguard veterans (I love them), and I have 2 of them run a Storm Shield/Lightning Claw combo. With the Storm Shield they aren't going to get an extra attack anyways, and with it they can soak up AP 1/2 shots from Look Out Sir's on my Artificer Armor wearing Chapter Master. This combo is quite effective if you end up running anyone that can wear a Storm Shield :p (Command Squads are quite effective)!
I hadn't considered the SS/LC combo before, that's different. I'll have to take a closer look at it when I get home and have the book in front of me. I've considered the LC/PF combo before, but, on in regards to HQ characters.
 

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Discussion Starter · #13 ·
t to go over and revise the list. I'm considering the following

HQ 90
Librarian; Level 2 Psycher (Divination)

Troops 1,010
Tactical; Plasmagun, Heavy Bolter, Stormbolter
Tactical; Plasmagun, Heavy Bolter, Stormbolter
Tactical; Plasmagun, Heavy Bolter, Stormbolter
Tactical; Plasmagun, Heavy Bolter, Stormbolter
Tactical; Meltagun, Multimelta, Stormbolter
Tactical; Meltagun, Multimelta, Stormbolter

Fast 240
Assault Squad;+5 men 2 Plasma Pistol, Vet Sgt w/ 2Lightning Claws

Heavy 660
Devastators; +5 men, 4 Plasma Cannon
Devastators; +5 men, 4 Lascannon
Devastators; +5 men, 4 ML w/Flakk

So, yeah. That's the new train of thought for this list. Reorganizing the Devastators to have higher impact weapons, moving the Heavy Bolters into the Tactical Squads and changing one Meltagun over to a Plasmagun pegs this list at exactly 2K.
C&C?
 

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Discussion Starter · #15 ·
I like the list man, looks solid. The only thing I might try and do is finagle the points to give the Librarian a Jump Pack so he could join the Assault squad and rip Biomancy powers....but that might just be my BA side showing.
Well, I'd like to own a model like that, JP Libby for my CF, but I don't. I think he may be better served in one of the Devastator Squad, he's been fairly useful so far and I have q hard time imagining him being anywhere else.
 

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Discussion Starter · #17 ·
To be honest, I'm counting on the damage output from the Marines more than the blessings from the Libby. I'd like to have kept him in the Termie Armour, but, it just want feasible for this list. However, I could always run a Chaplain with JP for the Assault Squad, but, don't know where I'd pull those points from. o_O
 

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Discussion Starter · #19 ·
:shok: I just found out that your damn HQ Jump Packs are 15 points. Jealous.

Drop one Lightning Claw and swap your Libby for a Chaplain with Jump pack. You said it yourself, you're not relying on the Libby's powers and you'd rather play him with Terminator armour.
This is true. But, the mini for the Assault Sergeant is made and I'm not changing that now. I may rework the list later to accommodate a Chaplain, but, not right now. I rather like the Libby and his hanging in a Devastator squad is awesome.
 
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