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277 Posts
I have a multi day local tournament coming up soon, and need to finalise a list, I want to not get trounced, but also have a good game too. Came up with this list after a few days tinkering.
Main attachment (White scars tactics)
HQ
150pt, Khan, on his bike
Troops
145pt, Bike Squad (5) 2x Grav Guns, Combi-Grav,
180pt, Bike Squad (4) 2x Melta Guns and an Attack Bike, Multi-Melta
180pt, Bike Squad (4) 2x Melta Guns and an Attack Bike, Multi-Melta
205pt, Tac squad (10) combi-flamer, melta gun, heavy bolter, drop pod or rhino?
205pt, Tac squad (10) combi-flamer, melta gun, heavy bolter, rhino
Fast
145pt, Storm talon, tl ac, tml
145pt, Storm talon, tl ac, tml
145pt, Storm talon, tl ac, tml
Allies (Salamander tactics)
HQ
105pt, Master of the forge, auspex
175pt, Command squad (5) 5x flamers, apothecary, drop pod
Troops
110 Scouts (5) 4x bp & ccw, mastercrafted combi-melta, landspeeder storm, hf
Heavy
100pt, Thunderfire cannon
Totals 1990pt with 10 points spare,
I want to have options to do different things, so have not gone overly heavy on bikes. The drop pod with the command squad is going to drop down and burn stuff hopefully, and if required on arrival the master will use his auspex to help the bikes on a unit.
Not 100% sure if I should add a second drop pod or rhino on the tac squad? Not so they can ride in it, well maybe, but to allow me to bring the command squad on later, to burn stuff off objectives later on after turn 1?
Any comments & criticisms are greatly appreciated, I have all this stuff kicking about painted anyway so swapping out is no problem.
Main attachment (White scars tactics)
HQ
150pt, Khan, on his bike
Troops
145pt, Bike Squad (5) 2x Grav Guns, Combi-Grav,
180pt, Bike Squad (4) 2x Melta Guns and an Attack Bike, Multi-Melta
180pt, Bike Squad (4) 2x Melta Guns and an Attack Bike, Multi-Melta
205pt, Tac squad (10) combi-flamer, melta gun, heavy bolter, drop pod or rhino?
205pt, Tac squad (10) combi-flamer, melta gun, heavy bolter, rhino
Fast
145pt, Storm talon, tl ac, tml
145pt, Storm talon, tl ac, tml
145pt, Storm talon, tl ac, tml
Allies (Salamander tactics)
HQ
105pt, Master of the forge, auspex
175pt, Command squad (5) 5x flamers, apothecary, drop pod
Troops
110 Scouts (5) 4x bp & ccw, mastercrafted combi-melta, landspeeder storm, hf
Heavy
100pt, Thunderfire cannon
Totals 1990pt with 10 points spare,
I want to have options to do different things, so have not gone overly heavy on bikes. The drop pod with the command squad is going to drop down and burn stuff hopefully, and if required on arrival the master will use his auspex to help the bikes on a unit.
Not 100% sure if I should add a second drop pod or rhino on the tac squad? Not so they can ride in it, well maybe, but to allow me to bring the command squad on later, to burn stuff off objectives later on after turn 1?
Any comments & criticisms are greatly appreciated, I have all this stuff kicking about painted anyway so swapping out is no problem.