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Discussion Starter · #1 ·
Hi, I recently decided to start an IG army and after quite a bit of reading I came up with the following list at 2k... I would greatly appreciate some feedback as to what is good / bad about it, what should be changed / kept the same, or even if I am completely missing the point of some units. Thanks in advance.

Company Command Squad (HQ) @ 110 Pts <Goes in Valkyrie, hunts armor>
Meltagun (x4); Krak Grenades
Company Commander
Plasma Pistol; Krak Grenades; Melta Bombs

Company Command Squad (HQ) @ 110 Pts <Goes in Valkyrie, hunts armor>
Meltagun (x4); Krak Grenades
Company Commander
Plasma Pistol; Krak Grenades; Melta Bombs

6 Psyker Battle Squad (Elites) @ 135 Pts
Overseer
Chimera
Hull Heavy Flamer; Turret Multilaser

5 Ratling Squad (Elites) @ 50 Pts <Hopefully goes in cover, hunts MC>

Veteran Squad (Troops) @ 125 Pts <Goes in Vendetta, hunts heavy infantry>
Plasma Guns (x3)
Veteran Sergeant
Plasma Pistol

Veteran Squad (Troops) @ 195 Pts <Goes in Chimera, hunts armor>
Meltagun (x3); Melta Bombs; Demolition Charge
Veteran Sergeant
Plasma Pistol; Melta Bombs
Chimera
Hull Heavy Flamer; Turret Multilaser

Veteran Squad (Troops) @ 180 Pts <Goes in Chimera, hunts heavy infantry>
Plasma Guns (x3)
Veteran Sergeant
Plasma Pistol
Chimera
Hull Heavy Flamer; Turret Multilaser

Veteran Squad (Troops) @ 140 Pts <Goes in Chimera, caps objective, or hunts mobs>
Flamer (x3)
Veteran Sergeant
Chimera
Hull Heavy Flamer; Turret Multilaser

Valkyrie Assault Carrier Squadron (Fast Attack) @ 130 Pts <Hunts infantry>
Multi-Laser; Multiple Rocket Pods (2)

Valkyrie Assault Carrier Squadron (Fast Attack) @ 130 Pts <Hunts infantry>
Multi-Laser; Multiple Rocket Pods (2)

Vendetta Gunship Squadron (Fast Attack) @ 130 Pts <Hunts light armor>
TL Lascannon; TL Lascannon (2)

Manticore Rocket Launcher (Heavy Support) @ 160 Pts <Goes in corner or cover, hits everything>
Hull Heavy Bolter

Manticore Rocket Launcher (Heavy Support) @ 160 Pts <Goes in corner or cover, hits everything>
Hull Heavy Bolter

Leman Russ Executioner (Heavy Support) @ 240 Pts <Hunts heavy infantry>
Pintle Heavy Stubber; Hull Heavy Bolter; Plasma Cannon Sponsons

Models in Army: 72

Total Army Cost: 1995

I have also toyed with the idea of dropping a CCS and one of the Vet squad Chimeras (the vets would go in the empty Valkyrie) to add a Daemonhunters Inquisitor Lord with CCW/Bp and 3x Mystics (65pts) and a Callidus Assassin (120 pts) tho I would need to find 15 more points to scrap.

Which option would lend itself to the better all-comers army?
 

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Discussion Starter · #5 ·
First of thanks for all of your help.

Having revised the list a bit:

CCS 100 Pts <Valk - tanks>
Meltagun (x4); Krak Grenades
Company Commander
Krak Grenades; Melta Bombs

CCS 100 Pts <Valk - tanks>
Meltagun (x4); Krak Grenades
Company Commander
Krak Grenades; Melta Bombs

9 Psyker Battle Squad (Elites) @ 165 Pts <blast fearless, screw LD for others>
Overseer
Chimera (Multilaser, Hull Heavy Flamer)

5 Ratling Squad (Elites) @ 50 Pts <MCs>

Veteran Squad (Troops) @ 125 Pts <Vendetta - TEQ/MEQ>
Plasma Guns (x3)
Veteran Sergeant
Plasma Pistol

Veteran Squad (Troops) @ 185 Pts <Chimera - Tanks>
Meltagun (x3); Melta Bombs; Demolition Charge
Veteran Sergeant
Melta Bombs
Chimera (Multilaser, Hull Heavy Flamer)

Veteran Squad (Troops) @ 180 Pts <Chimera - TEQ/MEQ>
Plasma Guns (x3)
Veteran Sergeant
Plasma Pistol
Chimera (Multilaser, Hull Heavy Flamer)

Veteran Squad (Troops) @ 140 Pts <Chimera - Objectives/GEQ>
Flamer (x3)
Chimera (Multilaser, Hull Heavy Flamer)

Valkyrie Assault Carrier Squadron (Fast Attack) @ 130 Pts
Multi-Laser; Multiple Rocket Pods (2)

Valkyrie Assault Carrier Squadron (Fast Attack) @ 130 Pts
Multi-Laser; Multiple Rocket Pods (2)

Vendetta Gunship Squadron (Fast Attack) @ 130 Pts

Manticore Rocket Launcher (Heavy Support) @ 160 Pts <pie plates for fun>
Hull Heavy Flamer

Manticore Rocket Launcher (Heavy Support) @ 160 Pts <pie plates for fun>
Hull Heavy Flamer

Leman Russ Executioner (Heavy Support) @ 245 Pts <TEQ/MEQ>
Hull Lascannon; Plasma Cannon Sponsons

Is this more on target?

Also, do I have too much TEQ/MEQ hate and not enough horde/GEQ or tank killing?

Are the melta bombs on the CCS and the demolitions doctrine on the vets worth it? I'm envisioning APC/Valk drops the squad off, squad goes melta happy and blows up a tank, and sits there all thru the opponents turn. Now I can see the meltabombs being amazing as a counter to being tank shocked, but offensively I'm starting to doubt my choice there.

And finally, do I have the correct squads matched up with the right transports? Or am I mixing up what should be where/with whom?

Thanks again for all of your help.
 

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Discussion Starter · #8 ·
are ratlings bad? I thought that BS4 snipers were supposed to be worth taking?

and is Marbo really that good? I was hoping to keep a mechanized list... tho I guess Marbo for sniper space hobbits still leaves one squad without a plastic coffin ... errr I mean armored transport.
 
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