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Discussion Starter · #1 · (Edited)
This is meant to me a fast moving army list. mainly I want to have the wave serpents move 12 every turn with guardians to protect it's rear and add extra support fire. The Battery, SH and the Spiders are meant to be distraction units while picking off key units if they are ignored. The Vipers are going after objectives and the War walkers are going after flyers and anything that poses an immediate threat (mainly units...or tanks). Dark reapers well...they kill infantry.


Core:
Guardian Battle host: 720pts
Farseer
3x Vaul's Support Battery w/ Shadow Weaver
2x Vypers (stock)
3x WarWalkers w/ dual scatter lasers
3 groups of Guardians with Bright Lances

Auxiliary
Aspect host +1BS: 425pts
4x Dark Reapers w/ Starshot missiles
+ Exarch w/ Starshot missiles
5x Swooping Hawks
+Exarch
5x Warp Spiders
+Exarch w/ Spinneret Rifle

Dire Avenger Shrine: 855pts
10x Dire Avengers
+Wave Serpent w/ TL Bright lances, Shrunken cannon, Holo-feilds & Vectored Engines
10x Dire Avengers
+Wave Serpent w/ TL Bright lances, Shrunken cannon, Holo-feilds & Vectored Engines
10x Dire Avengers
+Wave Serpent w/ TL Bright lances, Shrunken cannon, Holo-feilds & Vectored Engines


I'm going to go against a wide variety of units like orks, drop pod space marine, Sisters, necrons and even tyranids (maybe). This list needs to be balanced yet has enough fire power to obliterate targets.
 
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