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So I’ve been tooling around with Army list ideas for a while now and while I couldn’t make a Blaktide list that made me happy I think I’ve got a pretty interesting Storm Hammer Drop Pod list written up here:
HQ:
Helbrecht
Emperor’s Champion
Troops:
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Storm Hammer formation:
Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
So the general idea is being super aggressive with more targets than you can shake a stick at. Helbrecht and the Emperor’s Champion ride with the Squad that doesn’t have any Neophytes and one of the other squads arrive first turn. Storm Hammer gets Combat Squaded so each of the ASM combat Squads get an Eviscerator and the Devastators split so the Grav goes in one group and the Multi-melta in the other.
In total this puts 60 models basically right on top of the enemy forces turn one, with 20 of the rushing in an tearing things up (and using Black Templar Chapter Tactics to possibly give them Hatred for that turn one assault). Pretty much everything else hits the line on turn two with Helbrecht using his Crusade of Wrath to make the charge extra crunchy.
Drop Pod on reserve gets put where ever there is still a hole in the line or on an objective to help the Crusader Squad seize objectives later in the game.
It’s no Blacktide but I think it’s pretty close with 70 Black Templars and 5 Drop Pods for exactly 2,000 points. It can’t really deal with fliers or FMCs but as someone who plays Sisters I’ve always ignored them or took pot shots at them with other things to handle them anyways.
Thoughts, opinions or ZEAL on this particular army idea?
HQ:
Helbrecht
Emperor’s Champion
Troops:
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
Storm Hammer formation:
Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
So the general idea is being super aggressive with more targets than you can shake a stick at. Helbrecht and the Emperor’s Champion ride with the Squad that doesn’t have any Neophytes and one of the other squads arrive first turn. Storm Hammer gets Combat Squaded so each of the ASM combat Squads get an Eviscerator and the Devastators split so the Grav goes in one group and the Multi-melta in the other.
In total this puts 60 models basically right on top of the enemy forces turn one, with 20 of the rushing in an tearing things up (and using Black Templar Chapter Tactics to possibly give them Hatred for that turn one assault). Pretty much everything else hits the line on turn two with Helbrecht using his Crusade of Wrath to make the charge extra crunchy.
Drop Pod on reserve gets put where ever there is still a hole in the line or on an objective to help the Crusader Squad seize objectives later in the game.
It’s no Blacktide but I think it’s pretty close with 70 Black Templars and 5 Drop Pods for exactly 2,000 points. It can’t really deal with fliers or FMCs but as someone who plays Sisters I’ve always ignored them or took pot shots at them with other things to handle them anyways.
Thoughts, opinions or ZEAL on this particular army idea?