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2,275 Posts
had to try my hand at this, and i want to keep the Chaplains and Astorath as much as possible. i was trying to make a list with no Sanguinary Priests, IMO for as good as they are, ICs with no invulnerable saves are a bit weak.
Astorath the Grim
220
Chaplain
-jump pack
125
Chaplain
-jump pack
125
(these join the jump pack RAS)
RAS
x5 Marines
+razorback
-las plas
-search light
156
RAS
x5 Marines
+razorback
-las plas
-search light
156
RAS
x5 Marines
+razorback
-las plas
-search light
156
(these are meant to be a sit back at home/close objectives and deploy to provide fire support; i can deploy one in each corner and in the middle for optimal board coverage, or i can even deploy forward and pop smoke for covering the rest of the army)
RAS
x10 Marines
-jump packs
-PF
-x2 flamers
225
RAS
x10 Marines
-jump packs
-PF
-x2 flamers
225
(i know the set up on these may seem strange; roles are mixed up with two flamers and the PF, but the idea here is that these attack a unit whose transport has been popped [between 3 LC, 3 TL AC, and 3 ML, i'd hope so...] and to cause as many wound [with the flamers] and then charge. the PF is there more to hit MCs and of course the Chappies are here)
Death Company
x6 Marines
-jump packs
-PF
-plasma pistol
250
(joined by Astorath. concerned about the points cost of these guys and Astorath combined, but they these guys should be able to mop up most things. considered taking no upgrades, and i could drop the PF and plasma pistol for up to 2 more DC Marines)
Dreadnought
-TL AC
-ML
-seach light
121
Dreadnought
-TL AC
-ML
-seach light
121
Dreadnought
-TL AC
-ML
120
(standard fire support, wish all three had search lights)
so what do you think? :angel:
Astorath the Grim
220
Chaplain
-jump pack
125
Chaplain
-jump pack
125
(these join the jump pack RAS)
RAS
x5 Marines
+razorback
-las plas
-search light
156
RAS
x5 Marines
+razorback
-las plas
-search light
156
RAS
x5 Marines
+razorback
-las plas
-search light
156
(these are meant to be a sit back at home/close objectives and deploy to provide fire support; i can deploy one in each corner and in the middle for optimal board coverage, or i can even deploy forward and pop smoke for covering the rest of the army)
RAS
x10 Marines
-jump packs
-PF
-x2 flamers
225
RAS
x10 Marines
-jump packs
-PF
-x2 flamers
225
(i know the set up on these may seem strange; roles are mixed up with two flamers and the PF, but the idea here is that these attack a unit whose transport has been popped [between 3 LC, 3 TL AC, and 3 ML, i'd hope so...] and to cause as many wound [with the flamers] and then charge. the PF is there more to hit MCs and of course the Chappies are here)
Death Company
x6 Marines
-jump packs
-PF
-plasma pistol
250
(joined by Astorath. concerned about the points cost of these guys and Astorath combined, but they these guys should be able to mop up most things. considered taking no upgrades, and i could drop the PF and plasma pistol for up to 2 more DC Marines)
Dreadnought
-TL AC
-ML
-seach light
121
Dreadnought
-TL AC
-ML
-seach light
121
Dreadnought
-TL AC
-ML
120
(standard fire support, wish all three had search lights)
so what do you think? :angel: