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Someone on B&C said he used Attack Bikes and a Techmarine as an alternative to an assault squad (as opposed to trying to compare attack bikes vs speeders) (about half the attacks, similar survivability but the tech adds more power weapon/fist attacks and the bikes can also shoot better then an assault squad) So I decided to alter my standard list to try this concept out. Also I wanna use the 'just for shits and grins' techmarine I'm modeling (boker w/servo harness, but the harness is built into his 'bike' which is in fact, a mechanical horse from an empire engineer)
Here's what I got. Yes, the chaplain is bloated, but I like the model I made for him.
HQ:
MoS Chappy 316
- 2LCs, Grail, TermHon, JP, Deathmask, Frags, MeltaBombs.
- Death Company w/JPS
Elites
Moriar The Chosen w/Drop Pod 174
Techmarine 156
- Servo Harness, TermHon, Bike, Deathmask, Frags
Troops
SM Scout Squad 150
- 8man, BP/CCW, Frags, ML, PF Vet
BA Scout Squad 140
- 8man, BP/CCW, Frags, PF Vet
BA Scout Squad 140
- 8man, BP/CCW, Frags, PF Vet
Tac Squad 115
- 6man, Las/Plas
Fast
Attack Bike Squad 180
- 3x Attack Bikes, 2 w/MM
Land Speeder Squad 160
- 2x HB/AC Tornados
Land Speeder Squad 80
- 1x HB/AC Tornado
Heavy
Baal Pred 128
- HB Sponson, EA, Smoke
Baal Pred 128
- HB Sponson, EA, Smoke
Vindicator Assault Tank 133
- EA, Smoke
2000pts on the nose.
The techie teams up with the bikes to form a mobile tankhunting squad, the multimeltas and the techie's fists and plasma cutter will kill armor dead while the HB, flamer and TL bolters make it good for anti-inf and thinning squads out before a charge (Free Furious Charge like all BA).
Meanwhile, the speed of the bikes means the techie can keep up with the tanks, or catch up to Moriar in his pod.
The list is very mobile, but largely short ranged. The single las/plas squad is my only real ranged support, but with three ACs on speeders, and a pair of multimeltas on bikes, shooting range isn't a huge issue.
Have the bikes stick near the tanks (at least near the vindi) to provide countercharge and tech support, as well as further short range pwnage
The scouts are there because I love scouts and an infiltrating S9 Powerfist is always worth the points, just for the look on the enemy's face if nothing else. (the missile launcher in the first squad is more of a 'just in case' weapon, if I can line up a side shot on an enemy tank the first turn)
The chaplain could stand a trimming, but I made a cool mini and I want to represent it.
The fact the techmarine has a servo harness with a bike is iffy. Nothing in the rules forbids it but I'm sure it;ll get eratta'd soon, and people will cry and scream when I use it, but honestly I made him with modeling as a first anf foremost reason for it. I never planned on using him, but this is a meched out list, so I figured he'd be handy.
Here's what I got. Yes, the chaplain is bloated, but I like the model I made for him.
HQ:
MoS Chappy 316
- 2LCs, Grail, TermHon, JP, Deathmask, Frags, MeltaBombs.
- Death Company w/JPS
Elites
Moriar The Chosen w/Drop Pod 174
Techmarine 156
- Servo Harness, TermHon, Bike, Deathmask, Frags
Troops
SM Scout Squad 150
- 8man, BP/CCW, Frags, ML, PF Vet
BA Scout Squad 140
- 8man, BP/CCW, Frags, PF Vet
BA Scout Squad 140
- 8man, BP/CCW, Frags, PF Vet
Tac Squad 115
- 6man, Las/Plas
Fast
Attack Bike Squad 180
- 3x Attack Bikes, 2 w/MM
Land Speeder Squad 160
- 2x HB/AC Tornados
Land Speeder Squad 80
- 1x HB/AC Tornado
Heavy
Baal Pred 128
- HB Sponson, EA, Smoke
Baal Pred 128
- HB Sponson, EA, Smoke
Vindicator Assault Tank 133
- EA, Smoke
2000pts on the nose.
The techie teams up with the bikes to form a mobile tankhunting squad, the multimeltas and the techie's fists and plasma cutter will kill armor dead while the HB, flamer and TL bolters make it good for anti-inf and thinning squads out before a charge (Free Furious Charge like all BA).
Meanwhile, the speed of the bikes means the techie can keep up with the tanks, or catch up to Moriar in his pod.
The list is very mobile, but largely short ranged. The single las/plas squad is my only real ranged support, but with three ACs on speeders, and a pair of multimeltas on bikes, shooting range isn't a huge issue.
Have the bikes stick near the tanks (at least near the vindi) to provide countercharge and tech support, as well as further short range pwnage
The scouts are there because I love scouts and an infiltrating S9 Powerfist is always worth the points, just for the look on the enemy's face if nothing else. (the missile launcher in the first squad is more of a 'just in case' weapon, if I can line up a side shot on an enemy tank the first turn)
The chaplain could stand a trimming, but I made a cool mini and I want to represent it.
The fact the techmarine has a servo harness with a bike is iffy. Nothing in the rules forbids it but I'm sure it;ll get eratta'd soon, and people will cry and scream when I use it, but honestly I made him with modeling as a first anf foremost reason for it. I never planned on using him, but this is a meched out list, so I figured he'd be handy.