Warhammer 40k Forum and Wargaming Forums banner
1 - 8 of 8 Posts

·
Porn King!!!
Joined
·
8,137 Posts
Discussion Starter · #1 ·
2500 Pts - Warriors of Chaos Roster

1 Sorcerer Lord of Tzeentch
Mark of Tzeentch
Level 4
Disc of Tzeentch
Infernal Puppet
Talisman of Preservation

1 Exalted Hero of Khorne
Mark of Khorne
Shield
Juggernaut
Whip of Subversion
Stream of Corruption

1 Exalted Hero of Tzeentch (Battle Standard Bearer)
Mark of Tzeentch
Enchanced Shield
Talisman of Endurance
Halberd

17 Chosen of Tzeentch
Favour of the Gods
Blasted Standard

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield

5 Marauder Horsemen of Slaanesh
Musician
Flail
Throwing Axe

5 Chaos Knights of Nurgle
Musician
Standard Bearer
Banner of Rage

1 Hellcannon

Total Roster Cost: 2500pts
 

·
Registered
Joined
·
3,861 Posts
2500 Pts - Warriors of Chaos Roster

1 Sorcerer Lord of Tzeentch
Mark of Tzeentch
Level 4
Disc of Tzeentch
Infernal Puppet
Talisman of Preservation
As I'm still not 100% with the rules of 8th, I ask if this guy could get a little more casting power? Is 1 lvl4 wizard enough at 2500 points?

1 Exalted Hero of Khorne
Mark of Khorne
Shield
Juggernaut
Whip of Subversion
Stream of Corruption
I like, good on the flank.

1 Exalted Hero of Tzeentch (Battle Standard Bearer)
Mark of Tzeentch
Enchanced Shield
Talisman of Endurance
Halberd
Good, he won't be dying too quickly.

17 Chosen of Tzeentch
Favour of the Gods
Blasted Standard
Is Mark of Tzeentch worth it on these guys?

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield
Same as above

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield
Same as above

5 Marauder Horsemen of Slaanesh
Musician
Flail
Throwing Axe
Nice.

5 Chaos Knights of Nurgle
Musician
Standard Bearer
Banner of Rage
Lovely. But no champion?

1 Hellcannon
I don't trust these.

Total Roster Cost: 2500pts
Probably no help to you at all, but I'd rather give you questions to answer than have you pissed off that no-one has replied.
 

·
Porn King!!!
Joined
·
8,137 Posts
Discussion Starter · #3 ·
Made a couple of minor changes to this list:

2500 Pts - Warriors of Chaos Roster

1 Sorcerer Lord of Tzeentch
Mark of Tzeentch
Level 4
Disc of Tzeentch
Infernal Puppet
Talisman of Preservation

1 Exalted Hero of Khorne
Mark of Khorne
Juggernaut
Whip of Subversion
Golden Eye of Tzeentch
Removed the shield from this guy as the best AS you can have now is 1+ and he gets that without it and, unless I am wrong, mounted units don't get the parry save. Also gave him the Golden Eye to give him some protection from shooting now that he can be picked out from the knights.

1 Exalted Hero of Tzeentch (Battle Standard Bearer)
Mark of Tzeentch
Enchanced Shield
Talisman of Endurance
Went to a regular hand weapon as you can't use the shield and a two handed weapon.

17 Chosen of Tzeentch
Favour of the Gods
Blasted Standard

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield

18 Chaos Warriors of Tzeentch
Musician
Standard Bearer Std
Shield

5 Marauder Horsemen of Slaanesh
Musician
Flail
Throwing Axe

5 Chaos Knights of Nurgle
Musician
Standard Bearer
Banner of Rage

1 Hellcannon

Total Roster Cost: 2496


To answer your questions Orochi

As I'm still not 100% with the rules of 8th, I ask if this guy could get a little more casting power? Is 1 lvl4 wizard enough at 2500 points?
I think so as I am not trying to go magic heavy, just enough to support the warriors. Don't forget that with the new rules casting the Tzeentch spells is stupidly easy (Gateway will go off on an average of 3 dice for example) and with how fickle magic is now I don't want to spend a ton of points on guys who have a very good chance of blowing themselves up in the first turn :)

Is Mark of Tzeentch worth it on these guys?
Having played a few games now I can say that the MoT is by far the best. Having a 5+ wardsave on all of these guys means they last far longer and have a better chance to get into combat. And with how scary and expensive Chosen are all the protection you can give to them helps. Warriors benefit in the same way.

Lovely. But no champion?
Not one in the entire list. The more I play the more I think they are a waste. They MUST issue/accept a challenge yet they don't benefit from the Eye of the Gods table if they win unlike the Lords/Heros and they are a fair number of points for essentially one more attack. I would rather use my actual characters who are tooled up a bit for combat and let the rest of my warriors just lay the smack down on the enemy. The way I run this list the bsb will be with the chosen while the juggernaut hero will be with the knights. I have no need for the regular warriors to have a champ either for the above reasons.

I don't trust these.
True but when they are on form they are pure gold. In two of my games the Hellcannon has been the star player, once obliterating enemies by the score and forcing them to run away, a second time by misfiring and causing EVERY wizard on the table to miscast which was greatly helped along by my Puppet :). I used it to turn the enemy miscasts into the worst possible ones for them while keeping my boy alive and well :)
 

·
Registered
Joined
·
885 Posts
This is a fairly basic list. Realize that the exalted hero will NOT get a Look Out Sir benefit because the Jugg mount makes him a Monstrous Cav troop type and the chaos knights are cavalry. Thus, some are mounting their Hero on a Disc or chaos steed. Our local group has looked and cannot find any rule that prevents a hero on a disc from not being classified as cavalry (standard character on warbeast is cav troop type and the disc was classfied as a war beast) and benefitting from the Look Out Sir of Cav.

Due to cost per model and elite status, 18 chaos warriors is not too small of a unit.

I'm not a big fan of chosen. The additional cost over warriors for slight known benefit and a free roll on table at beginning is a push and you already have a lot of ground pounders. My preference is to add more speed and hitting power (6 to 8 chaos ogres with chaos armour and Mark). Also, if you are running chosen then a warshrine makes more sense than a Hellcannon. Hellcannons are kind of hit or miss.

Look at magic banners for the warriors. Also, the MoT with shield combo is very resilient but some prefer MoK or MoK with halberds for the extra +1 S, which can make a big difference in combat in terms of rolls to wound and reducing the AS roll of opposing models and +1 number of attacks in the front row.

Because all of the spells in the Tzeentch Lore are good and the issues with failure to cast and dispel ending a wizard's magic phase, I generally prefer to have one Lvl 2 MoT caster. Pandemomium is a devastating spell for a lot of armies and flickering fire and gateway are a bit random but substantially undercosted. With RIP spells now allowing additional spells to be cast by the wizard, call to glory is actually quite good. Treason is the only spell that can be situational only because it has no effect on ITP units; otherwise it is also a severely undercosted spell.
 

·
Porn King!!!
Joined
·
8,137 Posts
Discussion Starter · #7 ·
I like my lvl 4 caster, always have. I just can't force myself to go with a lower level no matter how I try to wrap my head around it :)

As for the mark on the warriors, I have to try the tzeentch mark simply because the last time my local club got together I had my warriors shot to shit (slaanesh mark) while my friend took Tzeentch and got into cc with most of his warriors intact against the same list. Average rolls on the wards to boot. Gotta try it at the very least.
 

·
Registered
Joined
·
4,190 Posts
Seems good on surviving, but poor on the killyness. Khorne units with halberds kill double the amount of Tzeentch with hand weapons, and I'm not convinced the 5+ ward is particularly useful. Against shooting you might as well just take shields and save yourself some points (and get a better mark).

In combat if you need the 5+ ward to avoid losing the combat, you're fighting the wrong opponent, or fighting in the wrong way. About the only time I think it shines is when you're taking cavalry charges to the face. The rest of the time the fact that you're striking first against almost anyone who isn't elves lets you really reduce the number of incoming attacks against you.
 
1 - 8 of 8 Posts
Top