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No model may have more than 100 points of wargear.

The rosarius is wasted on a Canonness who can generally count on a 2++ save. Same goes for the Litanies of Faith, rarely worthwhile on a Ld10 IC.

There's no point giving an inquisitor a CCW. In fact, Inquisitors are only worth it for two things - psychic hood or if you want an assassin.

Your Veteran sisters Superior ought to have Books of St. Lucius. Combi-flamers or Combi-meltas will also pay dividends.

Purity seals are pretty pointless for Seraphim. Also, squads of eight are best.

There's little point in puting a storm bolter on an Exorcist - nobody is going to choose it over the main weapon when picking which weapon to destroy.
 

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An eight-woman squad of seraphim have the best chance of performing all Acts of Faith (or more importantly, Divine guidance and spirit of the martyr - the two that matter). They also come in 44 points cheaper than a squad of ten without sacrificing too much effectiveness.

As for Purity Seals... By any chance would you be confusing fall back with hit and run? If you are, Purity Seals have no effect at all on hit and run movement.

There's no such thing as victory Points any more. And you're willing to spend ten points for a storm bolter, on the off-chance it might save you a kill-point, but you're not willing to spend ten points for an extra Divine Guidance flamer shot every battle? I know which one will give you better value-per-point.

Also - your Canonness will get much more use from a Mantle of Ophelia than a rosarius.
 

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The Codex: Witch Hunters Seraphim entry states “the unit falls back 3D6" in any direction...”. As such Purity Seals do have effect.

Ah, sorry - it looks like you have the first printing of the Codex. It was an unclear wording and changed. Seraphim never Fell Back after hit and Run - for one thing, falling back is always in one direction, for another, afterwards you'd need a leadership test to rally.

It's an unfortunate wording where 'fall back' has both a general meaning and a specific rules meaning.

The second printing of the codex clarifies a lot of stuff like that. It now reads 'will immediately move 3d6 in any direction'. Sorry, Purity Seals don't help.


Sorry for still being stuck in 4e - I like playing with the old rules every now and then. Unless you find it possible to calculate the precise chance of the storm bolter saving a kill-point, I find the statement invalid, will try to squeeze extra flamers in though, when you put it like that.

It's more down to psychology than maths. Once your oponant has blown off the Exorcist Launcher, he's very unlikely to keep shooting at the tank. It's AV13 and pretty harmless, he's got better things to do.

It's only ten points, I grant but it could be more useful.

"Also - your Canonness will get much more use from a Mantle of Ophelia than a rosarius."

Personally, I would find that if the opponent was trying to kill my Canonness, he/she would fire more than one T6 shot at her, the rosarius would at least protect her from plenty of horde attacks. I see your point though, using the Mantle with the 2++ faith save.. will try the Mantle at my next game.

Bloody Eldar... If the bloody Eldar shoot her with enough scatter lasers (and they will) one shot is bound to sneak through even a 2+ save, and that's it, she's dead. It's embarising as much as anything else.

Not Just Eldar though, Strength six is everywhere.
 

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Honestly, I find Eldar to be one of the toughest armies to face with my sisters, largely because faith isn't very useful against them (it helps, but it's not as mush as against Marines etc).

Anyway - I like an Inferno pistol for my Canonness - but it's not a complete no-brainer. That many points for a six-inch AP2 meltagun is expensive. On the other hand, she has a jump pack and BS5 - so you're generlly going to be in range and hit what you shoot at.

I've also been known to equip my Seraphim with Meltabombs. It gets expensive fast, but Seraphim are your only real chance to take down a Land raider before it gets into assault range... again, not a set in stone choice.

Speaking of Seraphim, Bolters and Eviscerators are both two-handed weapons - a model can have only one two handed weapon (and one one-handed weapon)

Which reminds me - when hitting a Land Raider with an Eviscerator, always try for The Hand of the Emperor - A Seraphim superior charging a Land Raider with her Eviscerator has a 27% chance to penetrate - with the Hand of the emperor she has a 58% chance to penetrate.
 

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They are expensive which is why I only sometimes use them. If you really want a Land Radier dead though, a squad of 6-8 Seraphim with meltabombs and Eviscerator is your best shot.

I find it's either that or just accept that the LR will make it across the table and deliver whatever's inside.

A squad of Dominions with 4 meltaguns is the second best option - but they are a one-trick pony. Also, I just like seraphim.
 
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