massively tooled cannoness for the win? i'm assuming shes "running" with the seraphim and taking on the anti-tank role... shes a bit point heavy for my tastes. i wouldnt take the grenades if she need's them A, you messed up and she got sucked into the wrong battle and B, if she joins a squad (which you should NEVER NEVER EEEEEEEEEEEEEVER! do!!!!!!!!!!!) the squad has them there for she dosnt need 'em
Eh, I like the idea of a really killy Saint.. grenades aren't bad for flushing enemies out of cover, and i'm not about to waste faith points raising initiative.. For 3pts i'd say it's somewhat worth the price.
personally, the cannoness only needs the eviscerator (or blessed weapon for a non anti-tank version) cloak, mantle, jump pack, book of st L, and an inferno pistol for that added anti-tank "one two punch"
The idea is that I could drop the master craft and throw three books into the VSSs, with angelic visage I wouldn't bother giving the Saint a book. The Inferno Pistol is most useful at 3" range, which is quite hard to achieve without a fair bit of luck, Bolt Pistol ensures I get the shot.
if memory serves me correctly he (the inquisitor) has flak armour... i'd toss on power armour jsut for more stay when he gets shot up... and a ccw? if i remember correctly, he sucks in cc...
Flak armour, yes, just keep in mind the only reason I take inquisitor(s) is for the assassin, so i'd just keep the points low. Personally, I find Inquisitors (Lords) fail at pretty much every battlefield role, so the ccw is just there to take the point cost from 2499pts to 2500pts.
assassin: never tried it... but from my personal experiances they dont always make up their points (well, the vindicare at least never did...)
Vindicare is actually quite good at picking off Low T/Armour Save targets.. Having done the math, the Eversor can take out a squad of tactical marines in a round with a lucky roll (+D6 Attacks on a 12" charge), so i'd say he'll tie up those pesky devestators quite well.
minimum squad size is ten not nine.... the vet should atleast have the book of st lucius (spelling?)
I meant 9 sisters + VSS since the codex states Sister Superior AND 9~19 Battle Sisters.
dig the set up... how ever i'd probally keep both the flamers in a squad and the same for the inferno pistols... they are specialized at what they do then and they do that said job very well...
Sisters are good at rapid fire range, having inferno pistols mean i can shoot the vehicle from which the opposition is disembarking from (and have the flamers touch the troops) then assault the squad, potentially ruining my opponents' day.
pintle mounts on a exorcist? i can undestand that for a cheap ten point "weapon destroyed" roll but you shoudnt ever have enemies that close to theses bad ass missile toting tanks, if you play your cards right they should be more conserned in your seraphim, cannoness and your rank and file SoB then a firing line of tanks across the board (hopefully in cover!)
I agree, however, reality is that gunline opponents won't have to worry about the tanks for at least 1 (usually 2) shooting phases, especially if they back up. I doubt my exorcists will live to see the day.