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It looked great on paper.
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255 Posts
Discussion Starter #1
A lot of kill points, but a lot of templates and mid to long range firepower. Let me know what you think!

HQ:
Saint Celestine (1#, 201 pts)

Fast Attack:
Seraphim Squad (9#, 247 pts)
8 Seraphim Squad
+ Twin Hand Flamers x2
1 Veteran Sister Superior
+ Bolt Pistol x1, Eviscerator

Elites:
Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta

Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta

Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta

Heavy Support:
Exorcist (1#, 135 pts)

Exorcist (1#, 135 pts)

Exorcist (1#, 135 pts)

Troops:
Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter

Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter

Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter

Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter
 

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1,520 Posts
Honestly, unless you're going to a GW tourney Kill Points shouldn't be an issue, given that everyone ELSE seems to understand just how bad an idea they are.

Arright... Hrmm. You're the first one I've seen in a while that expects MultiMelta Immolators to be worth the points. I expect they're going to melt very early in the match - at 2500 points there'll be a decent amount of anti-tank on the field, and you don't have Penitent Engines or similar to draw fire.

At that point, your Celestians have to walk and they're the only ones with re-usable Meltaguns. For that reason, I'd switch a Meltagun or two to the Troop squads, and downgrade the Immolators to their normal twin-linked Heavy Flamer (they're still likely to be shot at first anyway), so you'd be less hobbled in having mobile anti-armor around. Giving the Seraphim Meltabombs might also work in that respect, though I'm guessing you might have another role for them in mind.
 

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39 Posts
What is it with people and taking 3 exorcists.
Drop them take more troops in rhinos with heavy flamers.
Or drop the celestians.

You need more troops.
You need more Faith Points on the field.

Also, were is your fast attack?
If your running the Saint, she is always to be with seraphim.
They get hit and run just like her.
 

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Unfinished Project King
Joined
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7,409 Posts
Three Exorcists is a great choice at this points value. I do agree with Shandathe thought that for the most part multi-melta Immolators are going to get popped before you are able to get their points back.

Drop those regular flamers on your troop squads and give them meltaguns instead. Other than that you have a good list that actually has a lot of Faith Points to start already.
 

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Grey Knight Converter
Joined
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2,169 Posts
HQ:
Saint Celestine (1#, 201 pts)
Good HQ choice just remember that if she dies she can cost you a lot of faith points and keep you from gaining more so keep that in mind when you spend them.

Fast Attack:
Seraphim Squad (9#, 247 pts)
8 Seraphim Squad
+ Twin Hand Flamers x2
1 Veteran Sister Superior
+ Bolt Pistol x
1, Eviscerator
I would consider meltabombs on them just to make them even more dangerous to both vehicles and infantry. Nothing is safe from this unit.

Elites:
Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta

Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta

Celestian Squad (6#, 229 pts)
4 Celestian Squad
+ Meltagun x2
1 Veteran Sister Superior
+ Bolt Pistol x1; Eviscerator
Transport: Immolator
+ Extra Armor, Hunter Killer Missile, Searchlight, Smoke Launchers, Twin Linked MultiMelta
I would drop the hunter killer missiles and swap a few of these out to flamers. With the flamers they come across as less threating and are more likely to survive. Consider going with a flamer instead of the two melta guns. Also book of St Lucius on your squads.

Heavy Support:
Exorcist (1#, 135 pts)

Exorcist (1#, 135 pts)

Exorcist (1#, 135 pts)
Exorcists are always good. I would consider a full unit of retributors with a simmulcrum imperalis. Divine guidance heavy bolters are great for taking out elite units like terminators.

Troops:
Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter

Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter

Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter
Battle Sisters Squad (11#, 240 pts)
9 Battle Sisters Squad
+ Flamer x1, Heavy Flamer x1
1 Veteran Sister Superior
+ Book of St. Lucius. Melta Bombs. Bolt Pistol x1. Combi-Meltagun
Transport: Rhino
+ Extra Armor, Hunter Killer Missile, Smoke Launchers, Storm Bolter[/QUOTE]

Drop the hunter killer missiles. I would take some mix units of melta gun heavy flamers for some units.

Other than that, the list looks good.
 

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It looked great on paper.
Joined
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255 Posts
Discussion Starter #6
Wow thread necromancy.


Since this thread was ressurected, I'll just throw in there, I rarely use Immolators or hunter killer missiles any more, and with those saved points this list would be increased to five troops.

I stand by 3x Exorcists. They're the only long range firepower available to a pure sisters of battle army. Retributors are good, but flamers w/divine guidance work better than heavy bolters IMO. I'll post my current 2500 point build in a bit...
 

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It looked great on paper.
Joined
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255 Posts
Discussion Starter #7 (Edited)
Also, were is your fast attack?
If your running the Saint, she is always to be with seraphim.
They get hit and run just like her.
Did you even read the original post?

- - - - - -

This is more the style list I'd run now a days in an 'ard Boyz like event. Not fluffy at all, just as much firepower as I can fit.

HQ:
Saint Celestine (1#, 201 pts)

Fast Attack:
Seraphim Squad (8#, 277 pts)
+ Melta Bombs; Twin Hand Flamers x2
Veteran Sister Superior
+ Book of St. Lucius; Plasma Pistol x1; Eviscerator

Elite:
Celestian Squad (5#, 159 pts)
+ Meltagun x2; Adepta Sororitas; Faithful; Holy Hatred; Mount in Rhino)
Veteran Sister Superior
+ Book of St. Lucius; Bolter
Rhino
+ Extra Armor; Searchlight; Smoke Launchers

Celestian Squad (5#, 159 pts)
+ Meltagun x2; Adepta Sororitas; Faithful; Holy Hatred; Mount in Rhino)
Veteran Sister Superior
+ Book of St. Lucius; Bolter
Rhino
+ Extra Armor; Searchlight; Smoke Launchers

Celestian Squad (5#, 159 pts)
+ Meltagun x2; Adepta Sororitas; Faithful; Holy Hatred; Mount in Rhino)
Veteran Sister Superior
+ Book of St. Lucius; Bolter
Rhino
+ Extra Armor; Searchlight; Smoke Launchers

Heavy Support:
Exorcist (1#, 140 pts)
+ Extra Armor

Exorcist (1#, 140 pts)
+ Extra Armor

Exorcist (1#, 140 pts)
+ Extra Armor

Troops:
Battle Sisters Squad (10#, 225 pts)
+ Flamer x1; Heavy Flamer
Veteran Sister Superior
+ Book of St. Lucius; Melta Bombs; Combi-Meltagun
Rhino
+ Extra Armor; Smoke Launchers

Battle Sisters Squad (10#, 225 pts)
+ Flamer x1; Heavy Flamer
Veteran Sister Superior
+ Book of St. Lucius; Melta Bombs; Combi-Meltagun
Rhino
+ Extra Armor; Smoke Launchers

Battle Sisters Squad (10#, 225 pts)
+ Flamer x1; Heavy Flamer
Veteran Sister Superior
+ Book of St. Lucius; Melta Bombs; Combi-Meltagun
Rhino
+ Extra Armor; Smoke Launchers

Battle Sisters Squad (10#, 225 pts)
+ Flamer x1; Heavy Flamer
Veteran Sister Superior
+ Book of St. Lucius; Melta Bombs; Combi-Meltagun
Rhino
+ Extra Armor; Smoke Launchers

Battle Sisters Squad (10#, 225 pts)
+ Flamer x1; Heavy Flamer
Veteran Sister Superior
+ Book of St. Lucius; Melta Bombs; Combi-Meltagun
Rhino
+ Extra Armor; Smoke Launchers


12 Faith Points
11 Melta Guns
Ten Flamer/Heavy Flamers
75 Models with a possible 3+ invulnerable save and 11 tanks/transports.
 

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Unfinished Project King
Joined
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7,409 Posts
Love it. I run almost the exact same thing at that points value. I however do get a random hair across my ass sometimes and throw some Inquisition units in from now and then just for some fun, but this is a great list.

I didn't even notice the threadomancy issue. I was just so surprised by the irrational vitriol thrown at this list for no reason by Vengeful_Saint, without any supporting rationale other than to tell you what to do, which was incidentally bad advice, that I had to respond.
 
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