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Discussion Starter #1 (Edited)
HQ:
Overtyrant Greasus Goldtooth - 565 Points
Hunter (Two Sabretusks, The Tenderiser) - 215 Points

Troops:
6 Bulls (Ironfists, Light Armor, Full Command) - 308 Points
6 Bulls (Ironfists, Light Armor, Full Command) - 308 Points
4 Ironguts (Full Command) - 247 Points
24 Gnoblar Fighters (Groinbiter) - 50 Points

Special:
4 Leadbelchers (Bellower, Thunderfist) - 240 Points
Gnoblar Scraplauncher - 165 Points
3 Yhetees (Greyback) - 215 Points

Rare:
Pirate Maneater (Brace of Pistols, Heavy Armor) - 90 Points
Araby Maneater (Cathayan Longsword, Heavy Armor) - 90 Points
Total: 2493 Points

To get me to 3000 Points
4 Ironguts (Full Command) - 247 Points
4 Leadbelchers (Bellower, Thunderfist) - 240 Points
 

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Discussion Starter #2 (Edited)
Updated List:

HQ:
Overtyrant Greasus Goldtooth - 565 Points
Hunter (Two Sabretusks, Rune Maw) - 185 Points

Troops:
6 Bulls (Ironfists, Light Armor, Bellower, Standard Bearer) - 288 Points
6 Bulls (Ironfists, Light Armor, Bellower, Standard Bearer) - 288 Points
4 Ironguts (Bellower, Standard Bearer) - 222 Points
4 Ironguts (Bellower, Standard Bearer) - 222 Points
24 Gnoblar Fighters (Groinbiter) - 50 Points
24 Gnoblar Fighters (Groinbiter) - 50 Points

Special:
2 Leadbelchers - 110 Points
2 Leadbelchers - 110 Points
Gnoblar Scraplauncher - 165 Points
3 Yhetees (Greyback) - 215 Points

Rare:
Pirate Maneater (Brace of Pistols, Heavy Armor), Araby Maneater (Cathayan Longsword, Heavy Armor), Ninja Maneater (Cathayan Longsword, Heavy Armor), Paymaster Maneater (Great Weapon, Heavy Armor) - 360 Points
Gorger - 75 Points
Gorger - 75 Points
Total: 2990 Points

Keep in mind this is designed for 8th edition
 

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It's difficult to comment as the rules for the new edition are not out yet, But from what rumours i've seen I can give a few suggestions.
Full command in any ogre unit is too costly as are most of the upgrades and unless there are some hidden rules changes I will continue to just use plain bulls.
Standard bearers are just free victory points and I've not heard anything to suggest this will change.
Gnoblars with the rumour of being able to fire in more than 1 rank and the new combat rules could possibly be the unit to benefit most from the rules changes and at 50 pts a unit I'd take at least 2.
Lead belchers are the only unit I ever have a champion in unless I'm protecting a character as the ability to split wound means the units effectiveness doesn't drop until you've taken 5 wds rather than 3.
Scrap launchers are difficult to call as the rules concerning artillery are meant to be changing.
3 yhetti's should be enough although I think the added speed they give may be unneccesary now with the rumoured random charge.
Gorgers need to be in 2's otherwise a lone mage can just walk around it and keep it pinned to the spot. (They don't have 360 degree of sight so a character walking just out of charge arc but remaining the closest model will see the gorger unable to do anything but turn and face) With 2 thats easier to overcome.
Looking at the rumours I think that the lone maneater stalling the enemy will be a thing of the past as its just to hard to guess where the charge range of a unit will end and with the supposed change to combat 1 maneater will never stand up to even the most basic infantry but I may be totally wrong.
The characters are another factor that I wouldn't like to guess on either they work or they don't and without the rules its too difficult to call.
 

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Discussion Starter #4 (Edited)
Yhetees I see your point, and honestly four is a waste, I've removed that fourth and added another unit of Gnoblars

Leadbelchers I find aren't that good, their like Hellblasters, just stand a better chance in combat if it comes to that. Plus with too their more maneuverable and with only one shot every two turns they need to be.

I did think about dropping the standard bearers but really I'm gonna keep them for that extra combat resolution and because to me appearance matters in an army.

The Bellowers are useful if the Ogres rock up against a model causing terror since their preventing the Bulls running away which could and would cause hell in my army

The Gorger is good for War Machine hunting and if a Wizard grabs it it's not the end of the world, at least the Wizard isn't trying to kill the rest of my army with those power dice.

The Maneaters, well there's 4 of them so there's gonna be pretty tough
 
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