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3 squads of 1 land speeder is basically screaming shoot my Armour 10 all around kill point I say put them in one squad.the vindicators are good as long as your smart with them.but they are pretty much die in most cases on a 3-6 because having one weapon is a drag.but otherwise good list you should do fine
Better than them targetting the Vindicators, Ironclad or troops. If a single infantry unit targets that, hoping that it's one AT weapon and several S4 shots will be enough to immobilise or destroy it's weaponry, then it's done it's job, ensuring an additional turn of shooting/assault, continued survival.

The Vindicator has a Storm Bolter. Don't forget that.

To the list - Trip vindi's is awesome. Love it. There's no need for the Extra Armour or Siege Shield. You have Smoke Shields which works fine, and the Dozer Blade is good enough. The Siege Shield is just expensive overkill. Either stick with nude, or the Dozer.

A Razorback with a TLLC for your Tactical Squads will give your Vindicators a bit of leeway for targetting other more vulnerable troops.

Personally, I'd also swap the 5 of the Combi Meltas for Combi Flamers. It allows you to Combat Squad into Anti-Tank and Anti Infantry roles, or just be capable of dealing with whatever is the best at the current options.



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Also, I've just found your list, to search for the criticisms raised over at DickDick forums.

I'm not keen on those Drop Pods tbh and single Dreadnought. The Ironclad will come in and hopefully bust something with it's meltagun, if not it's melta fodder as it cannot assault - armour 13 doesn't stop melta :(
Moron. Talk about stating the obvious. Smoke Launchers do though, and of course, is it worth risking a meltagun shot (not many people keep a squad of multiple melta's within their own table quarters to counter a lone dreadnought - and if they do, then more fool them).

Sternguard could fire at transport occupants if the Ironclad does the deed, though once they come out whatever is inside those transports or enemy forces close by will fire everything at them and take them out. Or assault them which stops them from shooting, which is where Sternguards strength is - sure got a power fist but you don't want to be in combat, a dedicated assault unit will wipe them out.
Has he played a game of 40K before? Fuck me, this is basic Deep Strike Tactics. How do any Deep Striking/Outflanking ranged units work? Funnily enough, the 20 Sternguard in this list aren't the killer units, either. It's the Vindi's, and Land Speeders.

I run a Biker List - and people are scared shitless by my Hit and Run Command Squad with about 25 S5/9 Attacks every turn - but it's the Vindicators people ignore. I couldn't give a shit if my 600pts of CSquad bite the dust, as long the Vindicators and attack bikes do their job. If some clever sod goes for the Bikes/Vindicators, then the Command Squad left unmolested is a terror in their lines.

BlazingGhost has it correct though - apart from the PFists. I'd say keep them. There'll be times when the Dice are against you, and you just can't bring down that Carnifex in time, or that Defiler just shrugs off those melta's.



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