Joined
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973 Posts
HQ:
Rune Priest
Wolf Tail Talisman
Living Lightning, Jaws of the World Wolf
[105]
Rune Priest
Chooser of the Slain
Living Lightning, Murderous Hurricane
[110]
Rune Priest
Jaws of the World Wolf, Murderous Hurricane
[100]
Elites:
(4) Wolf Guard
Power Fist, Combi-Melta
[172]
Troops:
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(9) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[215]
(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]
(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]
Fast Attack:
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
Heavy:
Long Fangs
5x Missile Launcher
[140]
Long Fangs
5x Missile Launcher
[140]
Long Fangs
3x Lascannon, 2x Missile Launcher
[185]
[2497]
Triple Priests gives me good psychic protection and nasty, mobile psychic powers. The Wolf Guard give me two-base attack Fists, as well as another Melta for the drive-by, if one isn't enough for the job. They also give me a nice leadership boost, should that prove needed. The Two small Packs sit home and let the RBack snipe. They have a Meltagun for worse-case scenarios, really. The Speeders give me reach and more anti-horde. The Long Fangs are meant to crack open transports, as well as the triple Las squad for opening pesky AV12-13 vehicles at range.
Roughly 22 KP is fair for that size game, I think, and it certainly doesn't lack for CC punch. I think it looks pretty balanced and tough as nails.
Thoughts?
Rune Priest
Wolf Tail Talisman
Living Lightning, Jaws of the World Wolf
[105]
Rune Priest
Chooser of the Slain
Living Lightning, Murderous Hurricane
[110]
Rune Priest
Jaws of the World Wolf, Murderous Hurricane
[100]
Elites:
(4) Wolf Guard
Power Fist, Combi-Melta
[172]
Troops:
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(8) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[200]
(9) Grey Hunters
Meltagun, Mark of the Wulfen, Power Weapon, Wolf Standard
Rhino
[215]
(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]
(5) Grey Hunters
Meltagun
Razorback
Lascannon, TL Plasma Gun
[155]
Fast Attack:
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
(2) Land Speeders
Heavy Flamer, Multimelta
[140]
Heavy:
Long Fangs
5x Missile Launcher
[140]
Long Fangs
5x Missile Launcher
[140]
Long Fangs
3x Lascannon, 2x Missile Launcher
[185]
[2497]
Triple Priests gives me good psychic protection and nasty, mobile psychic powers. The Wolf Guard give me two-base attack Fists, as well as another Melta for the drive-by, if one isn't enough for the job. They also give me a nice leadership boost, should that prove needed. The Two small Packs sit home and let the RBack snipe. They have a Meltagun for worse-case scenarios, really. The Speeders give me reach and more anti-horde. The Long Fangs are meant to crack open transports, as well as the triple Las squad for opening pesky AV12-13 vehicles at range.
Roughly 22 KP is fair for that size game, I think, and it certainly doesn't lack for CC punch. I think it looks pretty balanced and tough as nails.
Thoughts?