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1,645 Posts
2500 Pts - Empire Roster
Wizard Lord
1 Wizard Lord @ 305 pts (General; Level 4 Upgrade)
1 Rod of Power
1 Armour of Tarnus
1 Van Horstman's Speculum
Captain
1 Captain of the Empire @ 125 pts (Battle Standard Bearer)
1 Armour of Meteoric Iron
1 Sword of Might
1 Luckstone
Warrior Priest of Sigmar (1#, 144 pts)
1 Warrior Priest @ 144 pts (Great Weapon)
1 Dragonhelm
1 Enchanted Shield
1 Armor of the Dawn
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
War Engines (4#, 110 pts)
1 Helblaster Volley Gun @ 110 pts
War Engines (4#, 100 pts)
1 Great Cannon @ 100 pts (Cannon)
War Engines (4#, 100 pts)
1 Great Cannon @ 100 pts (Cannon)
War Engines (4#, 75 pts)
1 Mortar @ 75 pts
War Engines (4#, 75 pts)
1 Mortar @ 75 pts
Pistoliers
5 Pistoliers (Musician Mus; Champion /w Repeater Pistol)
5 Warhorse
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
10 Handgunners (Handgun)
1 Marksman (Hochland Long Rifle)
Total Roster Cost: 2503
Thoughts?
I think I should be OK with 1 lvl 4 wizard as 5 long rifles should mean dead wizards pretty quick.
If I can outshoot the enemy I'll sit back and let them come to me. Putting the swordsmen outfront to hopefully take the charge, allowing my handgunners to stand and shoot and the halberds to counter-charge the flank. Plus my wizard should be able to buff out the squads with LoB.
Wizard Lord
1 Wizard Lord @ 305 pts (General; Level 4 Upgrade)
1 Rod of Power
1 Armour of Tarnus
1 Van Horstman's Speculum
Captain
1 Captain of the Empire @ 125 pts (Battle Standard Bearer)
1 Armour of Meteoric Iron
1 Sword of Might
1 Luckstone
Warrior Priest of Sigmar (1#, 144 pts)
1 Warrior Priest @ 144 pts (Great Weapon)
1 Dragonhelm
1 Enchanted Shield
1 Armor of the Dawn
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
Master Engineer (1#, 85 pts)
1 Master Engineer @ 85 pts (Hochland Long Rifle)
War Engines (4#, 110 pts)
1 Helblaster Volley Gun @ 110 pts
War Engines (4#, 100 pts)
1 Great Cannon @ 100 pts (Cannon)
War Engines (4#, 100 pts)
1 Great Cannon @ 100 pts (Cannon)
War Engines (4#, 75 pts)
1 Mortar @ 75 pts
War Engines (4#, 75 pts)
1 Mortar @ 75 pts
Pistoliers
5 Pistoliers (Musician Mus; Champion /w Repeater Pistol)
5 Warhorse
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
24 Swordsmen (Full Command)
10 [Det] Halberdiers (Halberd)
10 [Det] Handgunners (Handgun)
State Troops
10 Handgunners (Handgun)
1 Marksman (Hochland Long Rifle)
Total Roster Cost: 2503
Thoughts?
I think I should be OK with 1 lvl 4 wizard as 5 long rifles should mean dead wizards pretty quick.
If I can outshoot the enemy I'll sit back and let them come to me. Putting the swordsmen outfront to hopefully take the charge, allowing my handgunners to stand and shoot and the halberds to counter-charge the flank. Plus my wizard should be able to buff out the squads with LoB.