Lords
Dwarf Lord (General) = 246
GW
Shieldbearers
RoStone
RoKraggtheGrim
RoCleaving
RoFury
Immune to Killing Blow, 1+ AS with 5 WS7 S7 attacks and 2 WS5 S4 attacks from the Shieldbearers. Goes in with the Hammerers.
Heroes
Thane (BSB) = 115
BSB
MroGromril
1+ AS BSB that will hang out in the Longbeards.
Runesmith = 99
RoSpellbreaking
GW
Anti-magic protection. Adds +1 to Dispel Dice and armed with the equivalent of a Dispel Scroll. Will help protect the War Machines.
Dragon Slayer = 50
Chose him because I had the points. Goes where ever he can fulfill his vow!
Josef Bugman = 155
Always been interested in using him but was sub par last edition - lets see if he can prove his worth this time! Makes his unit Immune to Fear and Terror. In the movement phase he can regenerate one of his wounds via the Tankard. 4 S5 Attacks at WS6 might make a dent...4+6++ AS as well. Also has Scout.
Core
Longbeards X19 = 287 (BSB goes here)
GW
Musician
Standard Bearer
RoStocism
Gives surrounding models in 6" a free re-roll to Panic tests. Also pretty damn offensive with S6 attacks and counts as double the Unit Strength
Quarrellers X15 = 180
Shields
Musician
Ranked up 5x3 to maximise shots
Thunderers X10 = 155
Shields
Musician
Shoots stuff to soften em' up
Warriors X20 = 205
Shields
Veteran
Musician
Standard Bearer
Positioned to try and make the enemy attack and bog them down.
Longbeard Rangers X19 = 315 (Josef Bugman goes here)
GW
Standard Bearer
Musician
Throwing Axes
May be a surprise to many opponents. Now that Throwing Axes are classed differently so that they can be used as Stand and Shoot. 20 S5 Axes when they get charged followed up by 10 or 20 (unsure on the new rules) S6 GW attacks...backed up by the beer man himself! Also they are all Immune to Fear and Terror with the Scout rule.
Special
Hammerers X23 = 319 (Lord goes here)
Musician
Standard Bearer
RoBattle
Hard hitting Unit that is again Immune to Fear and Terror with Stubborn which adds +1 to combat resolution with the Rune. And the beefy Lord.
Cannon = 130
RoForging
RoBurning
Not ideal, but it is all I have. Flaming attacks and can re-roll the Artillery dice.
Rare
Organ Gun = 120
Organ Gun = 120
Can't leave home without it!
Characters = 665
Core = 1142
Special = 449
Rare = 240
TOTAL = 2496
Any changes or suggestions are always appreciated. Also, if my army is wrong under 8th Edition rules feel free to point them out.
k:
Dwarf Lord (General) = 246
GW
Shieldbearers
RoStone
RoKraggtheGrim
RoCleaving
RoFury
Immune to Killing Blow, 1+ AS with 5 WS7 S7 attacks and 2 WS5 S4 attacks from the Shieldbearers. Goes in with the Hammerers.
Heroes
Thane (BSB) = 115
BSB
MroGromril
1+ AS BSB that will hang out in the Longbeards.
Runesmith = 99
RoSpellbreaking
GW
Anti-magic protection. Adds +1 to Dispel Dice and armed with the equivalent of a Dispel Scroll. Will help protect the War Machines.
Dragon Slayer = 50
Chose him because I had the points. Goes where ever he can fulfill his vow!
Josef Bugman = 155
Always been interested in using him but was sub par last edition - lets see if he can prove his worth this time! Makes his unit Immune to Fear and Terror. In the movement phase he can regenerate one of his wounds via the Tankard. 4 S5 Attacks at WS6 might make a dent...4+6++ AS as well. Also has Scout.
Core
Longbeards X19 = 287 (BSB goes here)
GW
Musician
Standard Bearer
RoStocism
Gives surrounding models in 6" a free re-roll to Panic tests. Also pretty damn offensive with S6 attacks and counts as double the Unit Strength
Quarrellers X15 = 180
Shields
Musician
Ranked up 5x3 to maximise shots
Thunderers X10 = 155
Shields
Musician
Shoots stuff to soften em' up
Warriors X20 = 205
Shields
Veteran
Musician
Standard Bearer
Positioned to try and make the enemy attack and bog them down.
Longbeard Rangers X19 = 315 (Josef Bugman goes here)
GW
Standard Bearer
Musician
Throwing Axes
May be a surprise to many opponents. Now that Throwing Axes are classed differently so that they can be used as Stand and Shoot. 20 S5 Axes when they get charged followed up by 10 or 20 (unsure on the new rules) S6 GW attacks...backed up by the beer man himself! Also they are all Immune to Fear and Terror with the Scout rule.
Special
Hammerers X23 = 319 (Lord goes here)
Musician
Standard Bearer
RoBattle
Hard hitting Unit that is again Immune to Fear and Terror with Stubborn which adds +1 to combat resolution with the Rune. And the beefy Lord.
Cannon = 130
RoForging
RoBurning
Not ideal, but it is all I have. Flaming attacks and can re-roll the Artillery dice.
Rare
Organ Gun = 120
Organ Gun = 120
Can't leave home without it!
Characters = 665
Core = 1142
Special = 449
Rare = 240
TOTAL = 2496
Any changes or suggestions are always appreciated. Also, if my army is wrong under 8th Edition rules feel free to point them out.