Joined
·
232 Posts
personally i would drop both the scar vets. They dont really have any role in your army asides being glorified unit champions. Dropping them would allow you to give your saurus spears which will give the unit more killing power than the scar vets.Your slann really outta have banner of discipline, this will make the TG stubborn at ld10, on 3d6 and rerollable pretty much making them unbreakable. Also give him becalming cognitation. Add a skink priest. With him and the slann you should outclass his magic. Cube of darkness generally isnt that good.You want as little of your game to be based on luck. Add the chameleons if possible, they are so good atm