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226 Posts
Discussion Starter · #1 ·

Great weapon
Armour of Caledor
Vambraces of Defence
Potion of Foolhardiness
Total 247

Archmage (life)
Talisman of Saphery
Folariath’s Robe
Silver Wand
Total 315


Battle Standard Bearer
Battle Banner
Dragon armour
Great Weapon
Total 206

Mage (High)
Level 2
Elven Steed
Feedback Scroll
Total 197


34 Lothern Sea Guards
Full Command
Lion Standard
Total 492

10 Archers
Light armour
Total 120


12 Sword Masters of Hoeth
Full Command
Banner of Sorcery
The Terrifying Mask of EEE!
Total 285

Tiranoc Chariot
Total 85

Special total 370


Repeater Bolt Thrower
Total 100
Repeater Bolt Thrower
Total 100
Repeater Bolt Thrower
Total 100

Grand Total 2247

BSB hides behind Archmage in Swordmasters. Swordmasters hide behind the Lothern Sea Guards phalanx. Range base protects against flankers or big targets. Magic supports.

Two questions: How many attacks do the Sea Guards get if/when they charge? (10 wide)

Have I done anything illegal? (8ed army selection confuses me slightly)

Please be nice.

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353 Posts
Well to begin with, Might I not suggest the Seer staff of saphery over the silver wand? The ability to pick exactly what spells you have is invaluable for making sure you get throne of vines (Mainly) and whatever else you want, though with 5 spells I suppose this is less of a problem. Im not a huge ffan of Lothern sea guard, but I see their merit. 12 Swordmasters wont last a second against anyone with a decent direct damage spell/magic missile/shooting phase. T3 5+ armor is too impressive, unless your hoping for a flesh to stone with which to buff them every turn. But even then T5 equals less wounds, but still crap armor, and lets be honest, you cant really afford to lose any from a unit of 12. And if I read that correctly the Mage goes in the Swordmasters? Bad Idea IMO. Those Bowmen seem like a bit of an afterthought to me, for their points you could just add more sea guard since 10 wont be doing anything to impressive anyways.

Also if your having problems with the army selection percentages, Try using a differant points value- 2400 seems to be the new favourite as its easy to divide and to see if your within the lines.

· Registered
226 Posts
Discussion Starter · #3 ·
Archmage is setup to never ever die in close combat apart from if they break, so no seer staff, the tally and enchanted item are more important.

Mage is with the archers (bunker unit) or riding around alone.

I know the Swordmasters will be shot to ribbons, so life magic is for protection, same with hiding behind the sea guard and high magic (drain magic and +1 dispel).

· Registered
147 Posts
Hmmm. Lots of interesting choices here.

First off, to answer your one question: if you put them 10 wide, then Seaguard can fight in five ranks (2 ranks normally, +1 for spears, +1 for martial prowess, +1 for horde). That being said, I ALWAYS find that spearmen coupled with archer units perform better than Seaguard. More units=more mobility. Plus, you are never "confused" with what to do with your units; spearmen move out and protect your archers and act as the "anvil," while archers sit back and whittle down enemy ranks. I've never figured out how to effectively use Seaguard, and they're too expensive to waste.

As for your other choices, I like the Archmage/Mage combo, although I don't see the point of either the Silver Wand on the Archmage (do you really need 5 of the Life Spells?), or the steed on the Level 2. I assume that the Lvl 2 is there for Dispel Magic and using the scroll; why not just drop him in with the archers or in a bolt thrower crew to keep him hidden?

I never take Princes, especially not in a battle under 3000, so I will refrain from commenting on him.

Finally, Putch is right about your Swordmasters getting shot to pieces. You will definitely have to prioritize getting Shield of Saphery off each turn to protect them. You might want to consider either the Banner of Arcane Protection for them, or even dropping your chariot and plumping for the Banner of the World Dragon on your BSB and putting him in there. I know it's a lot of points to trade and it leaves your BSB a sitting duck, but at least your Swordmasters will be guaranteed to get into combat, where they'll kill a lot when used as the hammer with your Seaguard.

You're going to have a doozy of a time against anyone with cannons. Good luck!

· Registered
226 Posts
Discussion Starter · #5 ·
Archmage is level 3 so only 4 spells, not enough points to pump him to level 4 because of the percentage restrictions. I understand the reasons behind the spearmen and the archers but i need to spend more points on less guys to make up the percentage, so Sea Guards.

Swordmasters will be shot up can't really stop that, magic is geared to protect, but what else can i do. Antimagic banners won't protect against mundane range fire, so I would rather use the banners for offensive purposes.

I could drop the mage's steed, but can he not hide behind my units, use the speed of the steed to get where i need him and if a spell is short ranged.
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