Local Shop is starting a league in Jan and was going to bring my stunties. I would appreciate any suggestions or comments on my list.
General/Dwarf Lord (221)
Great Weapon/Master Rune of Kragg the Grimm(rune on GW), Rune of Fury (+1 attack) Runic Armor/Master Rune of Gromril (1+ armor save) Gromril Armor
Battle Standard Bearer/Thane (245)
Master Rune of Stromni Redbeard (+1 CBT Rez all Dwarfs within 12"), Rune of Courage (immune to fear and Terror), Rune of Stocism (Counts as Double Unit St) Gromril Armor
Hero/Runesmith (147)
Runic Weapon/Master Rune of Alric the Mad(no armor save) with sheild
Runic Talisman/Rune of Spellbinding (dispel scroll) Gromril Armor
Core/ 14 Warriors Full Command Heavy armor/Hand Weapon Sheild (151)
Core/ 14 Warriors Full Command Heavy Armor/Hand Weapon Sheild (151)
Core/ 14 Longbeards Full Command/Great Weapon/Runic Standard (252)
Runic Standard has Rune of Determination (1 Break test on 1D6, and Rune of Stocism=see above)Heavy Armor
Core/ 10 Thunderers Light Armor/Dwarf Handguns (140)
Core/ 10 Quareller Rangers Light Armor/Hand Weapon/Great Weapon/Sheilds/crossbows hero (160)
Special/ 15 Ironbreakers Full Command/Hand Weapon/Sheild/Gromril Armor/Runic Standard (rune of stocism=see above) (250)
Special/15 Miners Full Command/Great Weapon/Heavy Armor/Blasting Charges/
(220)
Special/Bolt Thrower Engineer w/Brace of Pistols Rune of Penetration (+1 Strength), Rune of Burning(like it sounds) (95)
Special/Bolt Thrower Engineer/ Rune of Penetration (see above) (85)
Both Bolt Throwers count as one special choice
Special/Grude Thrower Rune of Accuracy (reroll scatter dice)/rune of penetration (see above) (130)
My plan was to put the Lord/BSB/Runesmit into the 14 strong units to give them a round 15 each.
Like I said I would appreciate any and all comments on this list. It is different from what I usually run but feel comfortable with how versatile it might can be.
General/Dwarf Lord (221)
Great Weapon/Master Rune of Kragg the Grimm(rune on GW), Rune of Fury (+1 attack) Runic Armor/Master Rune of Gromril (1+ armor save) Gromril Armor
Battle Standard Bearer/Thane (245)
Master Rune of Stromni Redbeard (+1 CBT Rez all Dwarfs within 12"), Rune of Courage (immune to fear and Terror), Rune of Stocism (Counts as Double Unit St) Gromril Armor
Hero/Runesmith (147)
Runic Weapon/Master Rune of Alric the Mad(no armor save) with sheild
Runic Talisman/Rune of Spellbinding (dispel scroll) Gromril Armor
Core/ 14 Warriors Full Command Heavy armor/Hand Weapon Sheild (151)
Core/ 14 Warriors Full Command Heavy Armor/Hand Weapon Sheild (151)
Core/ 14 Longbeards Full Command/Great Weapon/Runic Standard (252)
Runic Standard has Rune of Determination (1 Break test on 1D6, and Rune of Stocism=see above)Heavy Armor
Core/ 10 Thunderers Light Armor/Dwarf Handguns (140)
Core/ 10 Quareller Rangers Light Armor/Hand Weapon/Great Weapon/Sheilds/crossbows hero (160)
Special/ 15 Ironbreakers Full Command/Hand Weapon/Sheild/Gromril Armor/Runic Standard (rune of stocism=see above) (250)
Special/15 Miners Full Command/Great Weapon/Heavy Armor/Blasting Charges/
(220)
Special/Bolt Thrower Engineer w/Brace of Pistols Rune of Penetration (+1 Strength), Rune of Burning(like it sounds) (95)
Special/Bolt Thrower Engineer/ Rune of Penetration (see above) (85)
Both Bolt Throwers count as one special choice
Special/Grude Thrower Rune of Accuracy (reroll scatter dice)/rune of penetration (see above) (130)
My plan was to put the Lord/BSB/Runesmit into the 14 strong units to give them a round 15 each.
Like I said I would appreciate any and all comments on this list. It is different from what I usually run but feel comfortable with how versatile it might can be.