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Here is my first attempt at any kind of fantasy list. Its meant to be a fun and slightly competetive list.

Warlock Engineer:
Hero
warp armor, warp blades, warp pistol, supercharged power amp, upgraded condenser, talisman of protection
145 pts

Grey Seer:
General
screaming Bell, W/pushers:
20 clanrats, with spears, hand weapons, shields, light armor, and ratling gun team
615 pts

clanrats:
20 clanrats with hand weapon, shields, spears, light armor
claw leader, musician, standard bearer
attached ratling gun team
205 pts

clanrats:
20 clanrats with hand weapon, shields, spears, light armor
claw leader, musician, standard bearer
attached warpfire team
220 pts

stormvermin:
10 vermin with shields, halberds, heavy armor, hand weapons
fang leader, standard bearer, musician
115 pts

clanrat slaves:
20 slaves with hand weapons, spears and shields
80 pts

jezzials:
5 jezzails
100 pts

wind globadiers:
3 poisoned wind globadiers
30 pts

rat swarms:
5 rat swarms with poisoned attacks
325 pts

warp lightning cannon:
cannon and crew
100 pts

rat ogres:
2 rat ogres and 2 packmasters
100 pts

giants rat packs:
6 giant rats and 1 packmaster
30 pts

plague monks:
20 plague monks with extra hand weapons
plague deacon, musician, standard bearer
185 pts

this adds up to 2250. If anyone has suggestions or comments please let me know; ive never played fantasy before so this list might have issues i dont know about.
 

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Skaven ranked units generally do better with 25+ models, and without champions... the Standard and Musician are musts, though. The WLCannon, while very cool, is often a quick and easy 100VPs for your opponent. The Rat Swarms are OK when used with just 2 or 3 bases to hold up hard enemy unit for a turn or two (especially when shooting into said combat), but they are too expensive in 7th edition (considering that they now loose wounds as undead when defeated in combat each round) to purchase more than 3 bases, and the poison is way too expensive as well.

The rest of the army I can see working well for you, though I'd bump up the numbers of all non-clanrat ranked units to 20+ and all clanrat units to 25+. The wargear options for your two characters are a bit odd as well. With the points you can save by reducing your rat swarms, you can afford another character. Don't be fooled into thinking that 'every' Skaven army uses the Storm Daemon, so it needs to be dropped from your list to make yours unique... use it anyway. It is possibly the most potent bound spell in the game, and makes for a much more effective magic phase.

Cheers!
 

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For the Warlock: All upgrades but the Pistol, Storm Daemon, Dispel Scroll
Grey Seer: Ward Save, Reroll Item, Scroll.
 

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a few other possible suggestions is to drop the spears and shields from the slaves and get another unit of them for the amount that you save. Because remember that they are slaves, don't waste extra points on them
 

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a few other possible suggestions is to drop the spears and shields from the slaves and get another unit of them for the amount that you save. Because remember that they are slaves, don't waste extra points on them
maybe drop the spears but dont drop the sheilds, they recive 6+ armour save but then in close combat if engaged at the front the rule for hand weapon and sheild comes in giving them a 5+ save thus making them alot more durable although compared to other armies 5+ is quite pathetic but on a 60pt unit that is still usefull, think of it as 40 slaves with sheilds is equal (points wise) to 20 clan rats with spears and the chances are yo will be able to attack on several flanks thus increasing the kills and making the slaves even more dangerous
 

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maybe drop the spears but dont drop the sheilds, they recive 6+ armour save but then in close combat if engaged at the front the rule for hand weapon and sheild comes in giving them a 5+ save thus making them alot more durable although compared to other armies 5+ is quite pathetic but on a 60pt unit that is still usefull, think of it as 40 slaves with sheilds is equal (points wise) to 20 clan rats with spears and the chances are yo will be able to attack on several flanks thus increasing the kills and making the slaves even more dangerous
Slaves are not there to fight. They're there to absorb a charge and die at some point. They're not going to kill anything in combat and a good deal of shooting is S4 or better thus making your 6+ save useless.

Save the points nad buy more slaves.
 

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yer they are there to die but they might aswell last longer in combat to slow the charge down even more and weaken them before they die
after all its only 1 pt per model
 

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For clan skyre usually I would say make sure you have a few 30 strong slave units, and then pack out with long ranged death. Jezzails, ratling guns, warpfire throwers, warplightning cannons. Make sure you have a grey seer and hope you get the spell that causes frenzy.

Remember as skaven you can shoot into combat. And thats what the frenzied slaves are for. Get into combat and hold up the enemy while you pelt them with round after round of warpstone infused bullets.

Poison wind globadiers are fun too.

The main thing is Skaven infantry units (hereafter known as roadbumps) should never really be smaller than 30 models. both to absorb kills and to get the best possible leadership bonus from your ranks.

However, it does look like a damn effective list. with all the varied units, that army can be effective against alot of different set ups.

Take from that what you can
 
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