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Well the next stop is Preston Store Champs, which apparently has something on the order of 30+ players attending, so we'll see if I manage to pull second place with that level of competition!
 

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Discussion Starter · #42 ·
About an hour from me then :)
 

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Jesus, that was tiring. I'll write up a quick event report, but suffice to say I went into the Top 8 in second place (but with more points than the guy in first!) but lost the first top 8 game and crashed out pretty badly.

I will, however, claim moral victory for being the only person IN the Top 8 to NOT be running a turreted large ship.
 

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I will, however, claim moral victory for being the only person IN the Top 8 to NOT be running a turreted large ship.
SUCCESS!!!!

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7 other people ran the Decimator/falcon/outrider?

wow.
 

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7 other people ran the Decimator/falcon/outrider?
Yeah. There were also at least 3 double decimator lists, and 3 Falcon/Outrider or Outrider/2400 lists.

Game 1. Rebel Aces. So I'm taking the list I brought to both previous events, as I was still having fun flying it. I drive two hours to reach Preston, and one other guy from my local club turns up - we didn't car pool because of the top 8 cut. Guess who I play Round 1? You got it. Even more ironically, it was the the guy who'd I'd given a lift to for the previous event! He'd changed his list up a bit, swapping Wes for Luke and adding a FCS to Corran. I flew in well, reading his actions and moving to stay at R3 and gain target locks. I elected to focus fire on Wedge first, as he's much easier to kill than Corran or Luke, and his damage output is pretty good against ships that rely on green dice like TIEs! In the initial exchange I was lucky enough to dodge pretty much everything he threw at me, and in return dropped the shields off Corran and Wedge. That was the dice being in my favour, pretty much. He then made a critical error and K-turned Wedge onto a rock. Owch. Corran regens a shield with R2-D2 but Wedge dies and Luke takes a single hit, I've lost shields on the shuttle, and am positioned to chase Corran. I move up close to point blank range with Vessery and Echo, expecting him to pull a green bank to regen some shield again, but instead he K-turns. Unloads 4 red dice at Vessery... and I evade everything. Corran then whiffs his green dice and evaporates to 9 Focused/Target Locked red dice. The shuttle drops Lukes last shield and Vaders him, and he concedes.

Game 2 was against Keith Wilson (the guy who finished Top 4 at Worlds with a TIE swarm)... playing the same TIE swarm. Oh dear. This is what happens when you win your first game 100-0! Normally I spread the rocks out a fair bit to give me more freedom for decloaking/shuttle movement, but in this case I strung them in a fairly tight line across the diagonal of the board, because I knew he had 2x PS1 Academy Pilots. This meant wherever he put those two, he would put the rest of the swarm, and I could safely deploy on the other side of the asteroid chain and hopefully use it to break up his formation a little bit. I was extremely cagey with the initial approach, apart from Echo, who sprinted in on a flank to start throwing dice as soon as possible, because with 5 green dice and Focus I wasn't too worried about the pairs of red dice that might come back at me from those in arc. I managed to get a couple of effective shots off with Vessery and Echo, spreading a bit of damage around on the Draw Their Fire Black Squadron and Howlrunner, but the shuttle was taking some hits. I pulled away with the Shuttle as much as I could next turn, in an attempt to get him to chase it, which worked to an extent. The downside is that Vessery got blocked (by a couple of millimetres!) and landed on a rock, which exposed him to some fire and meant he wasn't shooting. Dammit. Echo was happily playing merry hell behind the TIE formation at this point, and dropped Howlrunner. The shuttle hangs in on a couple of hit points. Over the next few turns the shuttle goes down (unsurprisingly) but I scrag a couple of TIEs as well, which puts me well ahead on points, although Vessery is left on 2hp and Echo is untouched.

Here's where I make my fundamental mistake of the game: I keep fighting with Vessery. I shouldn't have done. I should have run away with him for the last 5 minutes of the game. I was winning, and didn't need to get any more kills. I just needed to keep my 36 and 40pt ships alive. However something in my head (stupid voices!) told me that that was "Bad sportsmanship" or something along those lines, so I K-turned back into the fight, and promptly got vaped by a hit and a crit from Dark Curse that I entirely failed to dodge. Ah. Well I could still pull it back, with a single kill from Echo! But his best decloak option is blocked by a TIE that shoots forward straight 5, so he has to go after Dark Curse, who is on full HP and can't be focused on... It's a tall order but with 5 red dice I stand something of a chance! I decloak, move... and clip an asteroid. No shooting. Dammit. Loss by 3 points.

On the plus side, I lost by a meagre 3 points to one of the top players in the world, flying one of the best lists in the game. With a shuttle, defender, and Echo. That makes me pretty happy.

Game 3 is versus Dash with 4x Z-95s. His deployment is a little weird. He puts down 4x Zs in formation with a gap large enough to fit the Outrider between them and the table edge. I deploy in the opposite corner. He then puts the Outrider near to me, instead of in his own corner. I stare blankly at it for a second before realising he's serious. It's like he's deliberately given *me* a refused flank. So I charge forward as fast as possible with all of my ships towards the Outrider. It doesn't matter if I lose Vessery and the Shuttle, because Echo will eat 4x Zs for breakfast. We both moved so fast that I get shots with Echo and Vessery, and take some shields off. He returns fire at Vessery and I dodge. Next turn he's in range and arc of all of my guns and gets blown to pieces, the shuttle doesn't even get to fire, so pops off a shot at the incoming Zs. The rest of the (very short) game is him raging at his dice as he fails to kill anything, while a full strength Vessery and Echo kill two Zs before he concedes.

Game 4 is versus Mauler, Dark Curse and Backstabber with 2x Bombers with Assault Missiles and Seismic charges. No idea why he wasn't running Howlrunner, but as you'd expect, this was a pretty easy one for me - just a matter of staying out of range 1 of Mauler and in-arc of Backstabber, ignoring everything else til they're dead. He doesn't focus his fire, and spends a lot of time shooting at Echo when he should really have been trying to drop the shuttle. I dodge all of it (as you do with 5 green dice and focus) and just take the TIEs apart.

Game 5 is a good one, facing a Chirineau Decimator with Rebel Captive and Vader and 3x Bombers. I go all out at the Decimator and manage to drop it in 3 turns with concentrated fire. Vessery is a pro at dodging, despite being focused on by the Deci and the Bombers, and lives on 3hp. Unfortunately my opponent kept forgetting about his Rebel Captive, and since I very rarely use it myself, and hadn't ever played against it before, I didn't remember it either. Which made me feel bad, but by the time we both remembered, I was flipping dials. With the Deci down, I manage to keep my ships alive and slowly whittle down the bombers.

I make the top 8 cut in second place, having more combined points than the guy in first place, because my total losses at this point were Vessery once and the Shuttle twice (I can't remember in which game I lost the shuttle - 4 or 5 I think).

I go into the first game of Match 6 very tired, and find I'm playing the same guy as last time. 3x Bombers and Cheery. To his absolute credit, he learns from the last game and adapts, and I make at least 4 critical play errors that he takes advantage of, and the dice aren't on my side enough to mitigate them. This time he puts Cheery on the opposite corner to me and leads with the bombers. I figure there's no harm in jousting with them and maybe dropping one or two, but my initial shooting is unimpressive and I lose a shield off Echo. Next turn I'm careless with Echo and decloak into R3 of Cheery, who I forget has Vader aboard. He missed, but Vaders to strip the last shield. Vessery takes fire from 2 bombers at R1 and fails to dodge any of it, dropping his shields. I manage to drop a bomber. Next turn Echo AGAIN decloaks into R3 of Cheery, and takes another Vader crit (not an important one), Vessery hits 1hp. I put some more damage on the bombers but it doesn't matter, as I can't escape R3 of Cheery with my decloak options this turn. Echo and Vessery die, and I concede.

I was pretty disappointed by my maneuvers in the last game. I was trying to play in a way that the list didn't support, and was making too many mistakes. The dice certainly weren't on my side, but I won't blame them for that, since they'd carried me well enough all day. By this point it was 6pm, we started at 9am, and I was running on 5 hours sleep. We got 10-15 minute breaks between the rounds, but that was it. No lunch time. My eyes were burning from not blinking enough, and I was making really obvious movement choices that were just wrong. My opponent in that last one simply played better than I did, which is fair enough!

I was happy to make the top 8 (I never thought I'd manage second place in a 33-player event!) and had a great day of X-Wing. I look forward to going to more days like it, this time with 8 hours sleep under my belt and some form of caffeine! :laugh:
 

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Heresy Online's Pet Furby
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Discussion Starter · #46 ·
I will, however, claim moral victory for being the only person IN the Top 8 to NOT be running a turreted large ship.
That does indeed deserve the Moral Victory Badge!
 
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