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2015 Store Championships.

3959 Views 45 Replies 5 Participants Last post by  Tawa
So, I'm busy banging my head against the wall trying to create a list to take with me. I'm trying to build a - fairly - competitive list to get some good fights out of the day.
Not too fussed what my final position is, as long as it's not 20th! :laugh:

Ideas so far include:

Omicron Group shuttle pilot - Ion Cannon & Rebel Captive.
Bounty Hunter (Generic, "Mango Fett") - HLC.
Darth Vader - Proton Rockets.
99pts.


Rexlar Brath - HLC & Veteran Instincts.
Night Beast.
3x Obsidian Sqd TIEs.
99pts.


Darth Vader.
5x Black Sqd TIEs.
99pts.


Darth Vader - Cluster Missiles & Munitions Failsafe.
Night Beast.
2x Obsidian Sqd TIEs.
2x Academy TIEs.
99pts.


Darth Vader - Concussion Missiles, Marksmanship, Munitions Failsafe.
Onyx Sqd Defender - HLC.
2x Academy TIEs.
100pts.


This is the list I'm more inclined towards however;

Bounty Hunter (Generic) - Slave 1, HLC, Seismic Charge, Mercenary Co-pilot, Flechette Torpedoes.
Night Beast - Stealth Device.
Darth Vader - Veteran Instincts, Cluster Missiles, Munitions Failsafe.
99pts.




Any thoughts from anybody? @Logaan?
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@Logaan

Off the wall, thrown together Rebel list.


Wedge: R5-P9 & Outmanoeuvre.
Green Sqd: Refit & SD.
Green Sqd: Refit & SD.
Gold Sqd: R2 mech & Ion turret.
The Gold is a solid Y Wing build, green manoeuvres and a pain in the arse Ion cannon and Outmanoeuvre was made for Wedge. The A Wings would be slippery as hell with SD's and for such a cheap point cost could run interference and block the channels.

If you were to drop the A Wings and bump to 100 you could take;

Corran Horn: Advanced Sensors & Push The Limit.

But the initial list could absolutely work - a heavy hitter in Wedge, an Ion cannon and the A Wings for zipping annoyance.
It's been written down in the playbook as a strong contender for Sunday..... :)


Along with this, providing I can get three bombers :laugh:

Captain Jonus: Veteran Instincts, 2x Adv P Torps & Failsafe.
Gamma Sqd: 2x Adv P Torps & Failsafe.
Gamma Sqd: 2x Adv P Torps & Failsafe.


Go home big ship, you're dead! :laugh:
Spoke to Austin Powers today in work and it sounds like he's probably taking his YYB list avec Ion turrets.

Without even playing against Phantoms he seems to have an irrational hatred of them, he wandered off int the kitchen at work muttering about them being OP'd....:laugh:
Rear Admiral Chirenau- Rebel Captive + Gunner + Ysanne Isard
Whisper - Veteran Instincts + Fire Control System + Advanced Cloaking Device

Now this leaves me with a bit of a decision. Currently the list is at 97 points....I want to have initiative but do I risk bumping it up to 99-100 to take an EPT on the Decimator? I would only want to go to 99 points maximum so the options are:

Veteran Instincts - increase RAC's PS to 10
Intimidation - any ship in contact with the Decimator reduces its agility by one.

Two PS's of 10 and 9 would be pretty funky mind.
VI would be useful in the mirrormatch vs other Imperials, as you don't want Whisper having to shoot at a Rebel Captive if you can possibly avoid it.

You also have Determination available, which outright discards Pilot crits. Given how vulnerable the Deci is to crits, that can certainly be worth it.
VI would be useful in the mirrormatch vs other Imperials, as you don't want Whisper having to shoot at a Rebel Captive if you can possibly avoid it.

You also have Determination available, which outright discards Pilot crits. Given how vulnerable the Deci is to crits, that can certainly be worth it.
I had considered Determination but, purely from an attacking perspective, that PS10 would definitely help;

RAC attacks (possibly with a Target Lock) the defender may spend focus/evade tokens to avoid the hit, Gunner activates to possibly damage the target and then Whisper sticks the proverbial boot in with 4-5 dice after the RAC attack and also gets a Target Lock for the next round.

Given RAC's ability to turn one focus into a crit, most targets would be glad to focus/evade to avoid this.

Either of these EPT's would take the list to 98 so there is still a good chance of initiative.
Play both, see what you think! I overlooked Determination for a long time thinking that it just flipped the Pilot crit face down. It doesn't - it fully discards the card. This means that nearly a third of possible crits will just bounce off you to no effect. For 1pt, that's actually pretty damn good on something with 12 hull, specially when someone else is flying Vader or other crit-inducing tech.
Play both, see what you think! I overlooked Determination for a long time thinking that it just flipped the Pilot crit face down. It doesn't - it fully discards the card. This means that nearly a third of possible crits will just bounce off you to no effect. For 1pt, that's actually pretty damn good on something with 12 hull, specially when someone else is flying Vader or other crit-inducing tech.
Hmmm. Now that may actually work.

The enemy hopefully still gets a good shoeing and, having just checked a damage deck, there are nine pilot crits........
Spoke to Austin Powers today in work and it sounds like he's probably taking his YYB list avec Ion turrets.

Without even playing against Phantoms he seems to have an irrational hatred of them, he wandered off int the kitchen at work muttering about them being OP'd....:laugh:
Aah, the man doth return! :laugh:
Play him with Phantoms!

I overlooked Determination for a long time thinking that it just flipped the Pilot crit face down. It doesn't - it fully discards the card.
It does? :shok: Well, hello beautiful...... :good:
If you have 9 pilot crits then something has gone wrong with your deck!

You should have two copies of every result except for "Direct Hit", which have 7 copies.

Yeah, it never really entered my sphere of consciousness, because for any other ship (i.e. something with 3 hull or so) then it isn't worth wasting the EPT slot on something that will only occur IF you get a Crit, and IF it's a Pilot one. On a 12 hull though... You're ignoring 8 out of 30-something results.
If you have 9 pilot crits then something has gone wrong with your deck
Checked my actual gaming deck and it appears to be ok. This must be a rogue spare deck!

So with only three days to go, I think I have finally settled on my build;

Rear Admiral Chirenau - Ysanne Isard + Gunner + Rebel Captive + Determination
Whisper - Fire Control System + Veteran Instincts + Advanced Cloaking Device

98 point.

The only things I have considered changing is swapping out Gunner for Mara Jade (at the end of the combat phase all enemy ships at range one get a stress token) but while this would be fun and super annoying, its a tad too defensive. Yes its movement denial for the next turn but I would prefer to be using Gunner to strip evade and focus tokens.

Or......I could drop Ysanne Isard and replace her with Mara Jade. I get to shoot twice potentially and stress out those ships that want to chance a range one shot. If the Decimator is getting shot to crap, is one evade token per turn going to have that much of an affect?
So with only three days to go, I think I have finally settled on my build;

Rear Admiral Chirenau - Ysanne Isard + Gunner + Rebel Captive + Determination
Whisper - Fire Control System + Veteran Instincts + Advanced Cloaking Device

98 point.
Fuck off! :laugh:
I swear I am going nowhere near you on Sunday! :p
With all the practice matches out of the way (managed to sneak in two last games today due to a change in work shift, whoop) I have finally settled for the build below as my tournament list;

Rear Admiral Chirenau - Mara Jade + Gunner + Rebel Captive + Determination
Whisper - Fire Control System + Veteran Instincts + Advanced Cloaking Device

So the only change is Mara Jade replacing Ysanne Isard. Her ability is really quite good. All in at 97 points.

I'm quietly confident it will all go tits up tomorrow however :laugh:
Were you really going for the initiative bid, or another reason you didn't put any crew on Whisper? :)
Well that was a violent arse pounding...... :(
Were you really going for the initiative bid, or another reason you didn't put any crew on Whisper? :)
Initiative bid. Although I suspect that Recon Specialist, Tactician or Rebel Captive may work.

Well that was a violent arse pounding...... :(
I think your entire day could be summed up by the last dice roll of your last game......:(
I think your entire day could be summed up by the last dice roll of your last game......:(
Oh, you mean the five blank evade dice.....? :ireful2:
I played in my first Store Championship (and first X-Wing event of any kind) with:

Lambda Shuttle - Omicron, Vader
TIE Defender - Vessery, Veteran Instincts
TIE Phantom - Echo, Veteran Instincts, Fire Control System, Recon Specialist, Advanced Cloaking Device

Pulled second place! Was really happy with my performance with the exception of game 2, and the list pulled together really nicely. General game plan was to use the shuttle to get in the way/joust with the main body of enemy ships, use the two PS8 fighters to strip shields/cause damage and then Vader to finish something off, with the Shuttle and Echo feeding Vessery Target Locks. This combo gave me at least 1 kill in every game on the initial joust, sometimes at PS8 before it had even gotten to fire, with the shuttle normally surviving and Echo/Vessery taking no damage in the initial pass - I was very careful to keep Vessery at R3/out of arc/behind rocks as much as possible, making him almost as hard to hit as Echo, and forcing bad target choices on my opponent.

Game 1 vs 4 HWK-290s including Roark and Kyle, 1x Ion, 3x Blaster turrets.

Flanked with Echo, went up the middle with Vessery and the Shuttle. On the turn when shooting started, he pulled hard turns on every ship to try to get shots on Echo, but he was able to dance out of range, due to turrets being only R1-2, although he still took an Ion hit. In return I killed the Ion Hwk and stripped the shield off another. Next turn I tanked the turret shots with Echo cloaked on an Evade, and killed Roark with Vessery and the Shuttle. That was effectively game.

Having warmed up on a fairly easy match, we hit game 2 which was much trickier. 2x Blue Squadrons and Chewbacca in the Falcon with Jan and some other stuff. The way initial deployment went was that I was able to keep the Falcon at R3/out of range for the initial two turns of shooting, which let me drop a B-Wing, but it cost me almost all of the shuttle's HP. Next turn I drop the last B's shields but lose the Shuttle. Vessery baits the Falcon and the B into following him, but I pull a hard 3 instead of K-turning, which was me being too smart for my own good - I was trying to be unpredictable and there really wasn't a need for it. He loses his shields, but I drop the last B, leaving a shieldless Vessery and Echo vs an untouched Falcon. Next turn, Vessery dies when I pass at R1 with the Falcon, and I drop 4 shields from the Falcon with their combined fire. I'm behind on points now so need to try to kill Chewie with Echo alone. I rock up into R1, dish out some damage... and then roll 4 blanks against the return fire. Sadface. Serves me right for cocking up the movement for a couple of turns with the Defender, but it wasn't ever going to be easy to drop a double-evading, focused crit immune Falcon anyway.

Game 3 was against a 3-ship list with Jan riding Shotgun for Farlander with a HLC, Wes and Biggs. Essentially the shuttle blocks Biggs and Wes, splitting the group and allowing me to take down Biggs, then Wes, and finally Farlander with focused fire, with the Shuttle and Defender on 2hp and Echo untouched.

2 wins losing no ships at all, and 1 loss with 44pts gained set me up well enough to take second place after a Chiraneau/Whisper snorefest list, which I think I could potentially have beaten, but never got to play against it.

Great event (even if the tables were only 30 inches across and I had to lobby hard to get the organisers to put them together so we could have a 36" play area) and a nice entry to X-Wing events! Got a friendly tournament next Wednesday and then another Store Championship next weekend, hopefully will do well on both of them, but we'll see! Might keep the list, I really liked playing it.
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Pulled second place!
Nicely done mate! :good:
Played in another tourney last night, 10 players. Used same list as before.

Game 1 against the person I carpooled with (always the way, huh?). He was running Rebel Aces - Wes, Wedge and Corran all with VI. I was pretty damn sure I was screwed! But thankfully I was able to pull off some pretty good blocking with the Lambda, which denied actions enough so that I could pick off Wedge and Wes while dodging 3 unmodified red dice well enough to survive with all my ships. In fairness his rolls were pretty sub-par and I had a couple of good rounds, getting 5 hits with no target lock from Echo, and then 3 hits with Vessery to drop Wedge. Vader didn't do a huge amount, but it was the movement prediction that gave me this one. Unfortunately Corran with R2-D2 survived, leaving with with only 60pts of victory, which would be important later on...

Match 2 was against an Imperial list - Echo with ACD, Jax with Swarm Tactics and Vader. It was interesting to see the ST route taken instead of the usual VI on Echo, and it worked fairy well in the first few turns, but then he had real problems keeping Jax within R1 of Echo. I decided that Vader was going to be the most annoying (he had initiative, so was moving before me with everything else) so I sideslipped Echo across the table at the start of the game to gang up on Vader with Vessery and the Shuttle. Again, the Shuttle ate up firepower from his Echo, and crucially, Jax landed on a rock in the initial joust, so skipped a turn of shooting. I was able to drop Vader in one turn, then went after the now-PS6 Echo with a vengeance, as the shuttle was hovering on 1-2HP. My opponent made some unpredictable moves with Jax, which kept him out of arc and at R1 of my guys, so I spent a couple of turns unable to focus, but I had Target Locks, so in the end it didn't make too much difference.

Game 3 was against Brath with a miniswarm (including Dark Curse, Gundark and Howlrunner) flying in formation, which was somewhat worrying. I decided to take a pretty big risk on turn 2, and 3-banked with the shuttle right into the path of the formation. That made a huge mess, since he had also chosen to bank in with Brath at the same time. Vessery and Echo blazed in on the flank and surgically removed Howlrunner before she got to shoot or pass on rerolls to anything. The shuttle got hit by a couple of R1 TIEs, but wasn't too bothered. Because of the bank angle, however, it wasn't able to return fire or Vader anything. This game should have been over a lot faster, but I made at least 4 movement and action mistakes over the next two/three turns that I noticed - I was getting tired, and it cost me the shuttle, Vessery lost all his shields and was left on 2hp, and Echo lost shields as well due to me not barrel rolling out of R1 arc of a TIE when he easily could have done so. Ultimately though, it was just Dark Curse left alive by the time the round ended. 1 more turn and he would have been smoked too.

I was one of two people to win all three of their games, but I'd given up 56pts in Corran and Dark Curse, which was more than the other guy, who'd only given up 30-something. So I grabbed Second place again, and got myself a Y-Wing! Again, had great fun, really enjoying the events so far. Players seem a lot more relaxed than 40k tournament-goers, which is lovely to be part of.
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So I grabbed Second place again, and got myself a Y-Wing!
Right, now get yourself a 2nd Place hat-trick before going in for the kill! :good:
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