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Last list looks good. The only thing that I would change would be to drop VI on Vader and try and find the points to give him Squad Leader or Expose.

Expose is good on Vader as you get an extra attack die and then take evade as his second action.

I too am taking part in this shindig and, like Tawa, am struggling for a definitive list. On the drawing board so far are;

Soontir Fel +Push the Limit+Stealth Device
Turr Phennir + Veteran Instincts+ Stealth Device
Dark Curse + Stealth Device
Winged Gundark + Stealth Device

99pts


Darth Vader + Expose+Stealth Device
Soontir Fel +Push the Limit+Stealth Device
Turr Phennir + Veteran Instincts+ Stealth Device

99pts


Bounty Hunter + Ion Cannon + Tactician
Bounty Hunter + Mara Jade
Omicron Group Pilot + Darth Vader

98pts


And if I was feeling particularly ballsy....

Commander Kenkirk + Expose+ Mara Jade + Ysanne Isard
Whisper + Outmanoeuvre + Rebel Captive + Fire Control System + Advanced Cloaking Device

99pts
 

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Plus, I get a free re-roll on one attack die for Krassis......
.....which can become a crit. The HLC effect is for the initial roll. Any re-rolled dice from an ability (Krassis, Howlrunner etc....) or from a target lock can become crits.
 

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Forgive my new-ness but why would you take a HLC, for the extra shot(s)
The main reason I take HLC's on my Firespray (except for Kath) is precisely for the four dice. Its a secondary weapon so your opponent gets no additional evade dice for shooting at range 3. Sure you don't get the crits but when you are using the HLC to whittle down the shields from a YT-1300 or a B Wing, its the hits that counts. Not many weapons in the game can fire at that range with four dice.

Two Bounty Hunters equipped with HLC's totals 80 points. For that you are getting four attacks at range with no range modifiers. The HLC is only a range 2-3 weapon so if you do find yourself taking range one shots, it will be with your primary so with four dice that can roll crits. Equip this with Recon Specialist and you're doing some serious damage.

Another option would be Tactician - four shots at range two, no evade modifier and a stress token for the target just for being shot at. Double stressing a YT-1300 with two Firesprays would be nasty.

It is also good to combine with the Gunner crew member. Blast away with the HLC and force the opposition to use their evade/focus tokens to avoid damage......then follow it up with a free attack with your primary weapon. Two Firesprays with HLC/Gunner eats focus and evade tokens.

The HLC was made for Krassis's re-roll ability. On the generic Bounty Hunter it increases the firepower of an already solid ship. Kath Scarlett is the only Firespray pilot I wouldn't equip with a HLC as her ability is all about rolling crits. Yes its expensive at 7 points but I rarely fly a Firespray without one.
 

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Commander Kenkirk + Expose+ Mara Jade + Ysanne Isard
Whisper + Outmanoeuvre + Rebel Captive + Fire Control System + Advanced Cloaking Device

99pts
Oddly I was nearer the money with this list. Bar any last minute pummeling in my matches tomorrow night, I plan on taking;

Rear Admiral Chirenau- Predator + Gunner + Ysanne Isard
Whisper - Veteran Instincts + Sensor Jammer + Advanced Cloaking Device

99 points.

Tried two matches with the list I was planning on taking and it was massively underwhelming, was far from impressed and there was very little synergy between the ships with an Alpha Interceptor doing rag all before being one shotted.

Third match I stumbled onto the RAC build with a TIE Fighter and Doom Shuttle for chums. The Shuttle was next to useless and flew off the table and Dark Curse flew like he'd put his helmet on back to front. Only RAC came out with any glory after dispatching a mini TIE swarm with the time limit being reached.

So, a bit of tinkering ensued. I kept RAC but dropped Rebel Captive from the initial build due to points. To this I added Whisper with the upgrades above but again had to drop Rebel Captive from an earlier build. This brought in the list to 99 points. With Whisper you NEED initiative.

Anyhoo, flew the list in the last match......it was fugging horrible and brutally clinical. The combination of high PS, large numbers of attack dice at range one and the pilot abilities of each ship worked. Its rare I have flown a list where two ships compliment each other so well.

The 360 fire arc of the Decimator is like a new toy for an Imperial player and RAC's ability is rather brutal. Whisper, while brittle when de-cloaked, is deadly efficient when allowed to shoot and re-cloak with the the ACD and getting a free focus for hitting the enemy. The de-cloaking is a lot easier to handle than Echo.

I know tomorrow I will be facing B Wing heavy lists so should be interesting to see how that pans out. Under no illusions that the list will suffer against twin YT and turret lists but this seems to be my list of choice at the moment.
 

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Never have I had a list taken apart so quickly as against this.


Nothing I tried out yesterday worked even remotely well, and I am no closer to having a list for the event next Sunday......
It actually shocked me how it functioned. Like you said, I have never seen X Wings taken down as quickly and efficiently as that last match. It really was rinse and repeat.

Hows is the tinkering with the Vader mini-swarm going?
 

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Are you part of the Xwing UK/IRL Facebook group? They recently linked the top 16 lists from the Indonesian Championships, and something like 9 of them were running a Decimator and Phantom combo. Cue lots of moaning about how OP the Phantom is and how boring turreted ships are to play.
Not a part of the group no. I just sort of stumbled upon the list and literally had no idea how it would perform.

I don't get people moaning about the Phantom. Its a very unforgiving ship. One mistake and you have more than likely just lost 45% of your total points in one shot.

Flying a 360 fire arc ship was a totally new, and rather refreshing experience!
 

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After my last practice matches last night, my list has been tweaked slightly to;

Rear Admiral Chirenau- Rebel Captive + Gunner + Ysanne Isard
Whisper - Veteran Instincts + Fire Control System + Advanced Cloaking Device

On RAC I have dropped the Predator EPT for Rebel Captive and dropped Sensor Jammer on Whisper for a Fire Control System.

The thought behind the FCS on Whisper was one of offense; a free target lock just for attacking and a free Focus for hitting. A target lock at range one with five attack dice sounds good to me.

It was a bit different for RAC. He is going to get shot at....a lot if the opposition chooses to ignore Whisper so Rebel Captive is a bit of a prickly thorn for any high PS's shooting at him. To take advantage of RAC's ability I need to be rolling as many dice as possible so I am going to be using a target lock most turns so the ability of a re-roll with Predator is a bit redundant.

Now this leaves me with a bit of a decision. Currently the list is at 97 points....I want to have initiative but do I risk bumping it up to 99-100 to take an EPT on the Decimator? I would only want to go to 99 points maximum so the options are:

Veteran Instincts - increase RAC's PS to 10
Intimidation - any ship in contact with the Decimator reduces its agility by one.

Two PS's of 10 and 9 would be pretty funky mind.
 

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I've not looked to be honest. I was considering heading down to the shop to pick up the IA box, but I'm unfamiliar with Interceptors so it would probably be worse for me :laugh:
.
That would be big brass cojones right there.....:laugh:

At the last tournament my lone Interceptor had a massive bullseye painted on it.....it was singled out for extermination early on in most matches.....
 

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@Logaan

Off the wall, thrown together Rebel list.


Wedge: R5-P9 & Outmanoeuvre.
Green Sqd: Refit & SD.
Green Sqd: Refit & SD.
Gold Sqd: R2 mech & Ion turret.
The Gold is a solid Y Wing build, green manoeuvres and a pain in the arse Ion cannon and Outmanoeuvre was made for Wedge. The A Wings would be slippery as hell with SD's and for such a cheap point cost could run interference and block the channels.

If you were to drop the A Wings and bump to 100 you could take;

Corran Horn: Advanced Sensors & Push The Limit.

But the initial list could absolutely work - a heavy hitter in Wedge, an Ion cannon and the A Wings for zipping annoyance.
 

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Spoke to Austin Powers today in work and it sounds like he's probably taking his YYB list avec Ion turrets.

Without even playing against Phantoms he seems to have an irrational hatred of them, he wandered off int the kitchen at work muttering about them being OP'd....:laugh:
 

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VI would be useful in the mirrormatch vs other Imperials, as you don't want Whisper having to shoot at a Rebel Captive if you can possibly avoid it.

You also have Determination available, which outright discards Pilot crits. Given how vulnerable the Deci is to crits, that can certainly be worth it.
I had considered Determination but, purely from an attacking perspective, that PS10 would definitely help;

RAC attacks (possibly with a Target Lock) the defender may spend focus/evade tokens to avoid the hit, Gunner activates to possibly damage the target and then Whisper sticks the proverbial boot in with 4-5 dice after the RAC attack and also gets a Target Lock for the next round.

Given RAC's ability to turn one focus into a crit, most targets would be glad to focus/evade to avoid this.

Either of these EPT's would take the list to 98 so there is still a good chance of initiative.
 

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Play both, see what you think! I overlooked Determination for a long time thinking that it just flipped the Pilot crit face down. It doesn't - it fully discards the card. This means that nearly a third of possible crits will just bounce off you to no effect. For 1pt, that's actually pretty damn good on something with 12 hull, specially when someone else is flying Vader or other crit-inducing tech.
Hmmm. Now that may actually work.

The enemy hopefully still gets a good shoeing and, having just checked a damage deck, there are nine pilot crits........
 

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If you have 9 pilot crits then something has gone wrong with your deck
Checked my actual gaming deck and it appears to be ok. This must be a rogue spare deck!

So with only three days to go, I think I have finally settled on my build;

Rear Admiral Chirenau - Ysanne Isard + Gunner + Rebel Captive + Determination
Whisper - Fire Control System + Veteran Instincts + Advanced Cloaking Device

98 point.

The only things I have considered changing is swapping out Gunner for Mara Jade (at the end of the combat phase all enemy ships at range one get a stress token) but while this would be fun and super annoying, its a tad too defensive. Yes its movement denial for the next turn but I would prefer to be using Gunner to strip evade and focus tokens.

Or......I could drop Ysanne Isard and replace her with Mara Jade. I get to shoot twice potentially and stress out those ships that want to chance a range one shot. If the Decimator is getting shot to crap, is one evade token per turn going to have that much of an affect?
 

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With all the practice matches out of the way (managed to sneak in two last games today due to a change in work shift, whoop) I have finally settled for the build below as my tournament list;

Rear Admiral Chirenau - Mara Jade + Gunner + Rebel Captive + Determination
Whisper - Fire Control System + Veteran Instincts + Advanced Cloaking Device

So the only change is Mara Jade replacing Ysanne Isard. Her ability is really quite good. All in at 97 points.

I'm quietly confident it will all go tits up tomorrow however :laugh:
 

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Were you really going for the initiative bid, or another reason you didn't put any crew on Whisper? :)
Initiative bid. Although I suspect that Recon Specialist, Tactician or Rebel Captive may work.

Well that was a violent arse pounding...... :(
I think your entire day could be summed up by the last dice roll of your last game......:(
 
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