Green Knight - 275
Prophetess - 225 (Level 4)
Paladin - 129 (War Banner, Battle Standard, Warhorse, Virtue of Duty)
Damsel - 130 ( Level 2, Dispel Scroll)
9 Knights of the Realm - 250 (Banner of Chalons, Full Command)
20 Men at Arms - 127 (Full Command)
20 Bowmen - 160 (Villein, Brazier, Standard, Light Armour)
20 Bowmen - 160 (Villein, Brazier, Standard, Light Armour)
26 Bowmen - 192 (Villein, Brazier, Standard, Light Armour)
Grail Reliquae - 253(15 extra men)
Field Trebuchet - 90
I've always been a big fan of the Brettonian charge and having a whole lot of cavalry, but I thought I'd try something different for a change, and went mostly peasantry. The idea is to use the ranged units to whittle down units getting too close, while the 2 blocks protect them. The Prophetess is there as I was told by someone who's had a look at the book(still haven't done so myself) that level 4 wizards are advised. The damsel is for a bit of back up, and to be a scroll caddy. The obligatory Knights unit, coupled with the standard bearer, will be hoping to cut a swathe through units that escape the ranged and magic. The green Knight will hopefully be able to help them in this role by popping up next to where I want a combat and charging in with them the next turn.
Any critique, especially from people who have had a good look at/played with the new rules, would be useful.
Prophetess - 225 (Level 4)
Paladin - 129 (War Banner, Battle Standard, Warhorse, Virtue of Duty)
Damsel - 130 ( Level 2, Dispel Scroll)
9 Knights of the Realm - 250 (Banner of Chalons, Full Command)
20 Men at Arms - 127 (Full Command)
20 Bowmen - 160 (Villein, Brazier, Standard, Light Armour)
20 Bowmen - 160 (Villein, Brazier, Standard, Light Armour)
26 Bowmen - 192 (Villein, Brazier, Standard, Light Armour)
Grail Reliquae - 253(15 extra men)
Field Trebuchet - 90
I've always been a big fan of the Brettonian charge and having a whole lot of cavalry, but I thought I'd try something different for a change, and went mostly peasantry. The idea is to use the ranged units to whittle down units getting too close, while the 2 blocks protect them. The Prophetess is there as I was told by someone who's had a look at the book(still haven't done so myself) that level 4 wizards are advised. The damsel is for a bit of back up, and to be a scroll caddy. The obligatory Knights unit, coupled with the standard bearer, will be hoping to cut a swathe through units that escape the ranged and magic. The green Knight will hopefully be able to help them in this role by popping up next to where I want a combat and charging in with them the next turn.
Any critique, especially from people who have had a good look at/played with the new rules, would be useful.