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421 Posts
I can't offer a ton of advice except I find it really hard to keep deff koptaz on the table in big units, if three wounds are scored against them not a lot can keep them from fleeing off the table.
But, if you do want to keep them (IE Model Constrains, I know those feels)|
it might be worth scalping something for the points to equip them with buzzsaws for better anti-tank than just spraying rokkits and hoping for the best.
Might also be useful to roll one of your weirdboyz with power of the waaagh, simply because teleporting that giant mess of boyz would be hilarious or that blessing that gives +1 attacks or yet more anti-tank.
But, if you do want to keep them (IE Model Constrains, I know those feels)|
it might be worth scalping something for the points to equip them with buzzsaws for better anti-tank than just spraying rokkits and hoping for the best.
Might also be useful to roll one of your weirdboyz with power of the waaagh, simply because teleporting that giant mess of boyz would be hilarious or that blessing that gives +1 attacks or yet more anti-tank.