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Discussion Starter · #1 ·
What do you guys think of this? The idea of fielding a bunch of princes sounds like a lot of fun haha. GUO rolls on biomancy, as well as the slannesh prince (both hoping for iron arm), While the rest of the army rolls as much daemonology as possible to bring in objective sitting units. Both Daemon codex nurgle princes will be swapping one of their greater rewards for a balesword, and their lesser for a plague flail (for +1 attack and using the flail against vehicles. That +1S is really helpful against rear armor). Any input is appriciated!


++ Chaos Daemons: Codex (2013) (Combined Arms Detachment) (1590pts) ++

+ HQ (630pts) +

Daemon Prince (340pts) [D6 Daemonic Reward, D6 Exalted Daemonic Reward, Daemon of Slaanesh, Daemonic Flight, Mastery 3, Warp-forged Armour]

Great Unclean One (290pts) [D6 Daemonic Reward, D6 Exalted Daemonic Reward, Psyker Level 3]

+ Troops (90pts) +

Nurglings (45pts) [3x Nurglings]

Nurglings (45pts) [3x Nurglings]

+ Heavy Support (870pts) +

Daemon Prince (Heavy) (345pts) [2x D6 Daemonic Reward, D6 Daemonic Reward, Daemon of Nurgle, Daemonic Flight, Mastery 3, Warp-forged Armour]

Daemon Prince (Heavy) (345pts) [2x D6 Daemonic Reward, D6 Daemonic Reward, Daemon of Nurgle, Daemonic Flight, Mastery 3, Warp-forged Armour]

Soul Grinder of Chaos (180pts) [Daemon of Nurgle, Phlegm Bombardment]

+ Primary Detachment +

Primary Detachment

++ Chaos Space Marines: Codex (2012) (Allied Detachment) (410pts) ++

+ HQ (355pts) +

Daemon Prince (355pts) [3x Mastery Level (become Psyker), Nurgle, Power Armour, Spell familiar, The Black Mace, Wings]

+ Troops (55pts) +

Chaos Cultists (55pts) [Champion's upgrade, Flamer, 10x Squad models (champion included)]
 

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Entropy Fetishist
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I would probably run Tzeentchi+Be'lakor, were I to go for a flying circus--no GUO tax, for one thing, in getting all FMCs, and Be'lakor can give Shrouding to everyone within 6" of him, which works as well as Nurgle DPs for 2+ cover (significantly better if you count that Tzeentchi DPs reroll 1s on saves, but brought back down by the slim chance to fail/have the power denied). Plus Invisibility on somebody is nice.

Take Fateweaver if you want the vital staff of tomorrow reroll and the warp storm reroll, to say nothing of a decent psychic power factory with a lot of mobility and flexibility, or a Staff of Change Lord of Change if you just want to smash things. Rerollable 2+ cover DPs, for that first turn hopping up near Be'lakor, before you calve off to each smash a unit. You can still bring a CSM Mace Prince as a spell familiar'd Summoner, either Tzeentch or a Nrgle independent operator. Perhaps Be'lakor comes in a second allied CSM detachment, if getting the Lash Prince of Slaanesh in there for the AA is important to you (after all, it's basically only FMCs, not above-AV10 flyers, that you can reliably vector strike out of the air).

Nothing wrong with going Nurgle, I just like the thought of turning the GUO into another flyer. And maybe swapping the Soul Grinder for 6ish Screamers for more Armorbane, jinking with the best of them for that rerollable 2+ cover.

Then, well, I have to account for the fact that your username is Khornate and your sig reps your Nurglish forces, so I have to acknowledge you might not have the Tzeentchi minis on hand, and that this is mostly just my waffle about theoryhammer, not working with respect to your list. And that Be'lakor allied in, plus 2 Bloodthirsters and 3 Khornate DPs are also good fun--straightforward smashers with Shrouded 2+s, no fancy Daemonology apart from the 2nd allied detachment's Mace-Prince-with-spell-familiar...

...but if I'm to return to what the list actually has, it looks pretty solid to me. I might swap the Soul Grinder, as wonderfully tough as it is, for 3 Plague Drones with an Icon so they can DS in the GUO with no scatter.
 

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Discussion Starter · #3 ·
I would probably run Tzeentchi+Be'lakor, were I to go for a flying circus--no GUO tax, for one thing, in getting all FMCs, and Be'lakor can give Shrouding to everyone within 6" of him, which works as well as Nurgle DPs for 2+ cover (significantly better if you count that Tzeentchi DPs reroll 1s on saves, but brought back down by the slim chance to fail/have the power denied). Plus Invisibility on somebody is nice.

Take Fateweaver if you want the vital staff of tomorrow reroll and the warp storm reroll, to say nothing of a decent psychic power factory with a lot of mobility and flexibility, or a Staff of Change Lord of Change if you just want to smash things. Rerollable 2+ cover DPs, for that first turn hopping up near Be'lakor, before you calve off to each smash a unit. You can still bring a CSM Mace Prince as a spell familiar'd Summoner, either Tzeentch or a Nrgle independent operator. Perhaps Be'lakor comes in a second allied CSM detachment, if getting the Lash Prince of Slaanesh in there for the AA is important to you (after all, it's basically only FMCs, not above-AV10 flyers, that you can reliably vector strike out of the air).

Nothing wrong with going Nurgle, I just like the thought of turning the GUO into another flyer. And maybe swapping the Soul Grinder for 6ish Screamers for more Armorbane, jinking with the best of them for that rerollable 2+ cover.

Then, well, I have to account for the fact that your username is Khornate and your sig reps your Nurglish forces, so I have to acknowledge you might not have the Tzeentchi minis on hand, and that this is mostly just my waffle about theoryhammer, not working with respect to your list. And that Be'lakor allied in, plus 2 Bloodthirsters and 3 Khornate DPs are also good fun--straightforward smashers with Shrouded 2+s, no fancy Daemonology apart from the 2nd allied detachment's Mace-Prince-with-spell-familiar...

...but if I'm to return to what the list actually has, it looks pretty solid to me. I might swap the Soul Grinder, as wonderfully tough as it is, for 3 Plague Drones with an Icon so they can DS in the GUO with no scatter.
Thanks for your response! I do have a belakor mini, my fiance is getting plague drones for me for christmas, and I just picked up 6 screamers today in fact. Fateweaver or a lord of change, unfortunately I don't have. I've also been thinking about dropping the soul grinder for a baledrake, freeing up 10 extra points that could go into a GoM for the CSM prince.
 
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