Warhammer 40k Forum and Wargaming Forums banner

1 - 16 of 16 Posts

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #1
HQ
Belial
Thunder Hammer and Storm Shield

Command Squad
5 Plasma Guns
Drop Pod

ELITES
Deathwing Knights

TROOPS
Deathwing Terminators
4x Thunder Hammer and Storm Shield, Plasma Cannon (my gaming group allows the Sergeant to take a Hammer/Shield, despite the FAQ)

Deathwing Terminators
Plasma Cannon

Tactical Squad
Plasma Cannon

Tactical Squad
Plasma Cannon

Tactical Squad
Lascannon

HEAVY SUPPORT
Predator
Lascannon Sponsons

INQUISITORIAL DETACHMENT
Ordo Xenos Inquisitor
Power Armour, 3 Servo-Skulls, Psyker

ALLIED DETACHMENT
Mephiston, Lord of Death

Scout Squad
Sniper Rifles

FORTIFICATIONS
Aegis Defence Line
Quad-Gun

So. Many. Detachments.
 

·
Registered
Joined
·
6,323 Posts
I kinda want to get this Inquisition supplement...

Why take DWK over a normal DW squad with Belial? I like the models but never really looked into their use much.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #3
Model restraints, basically, but also because I have a whole bunch of scoring already and other good Denial units (it doesn't really matter how many Necron Warriors are on the objective; Mephiston will charge and he will run you down, and then you have to find a way to get him off the objective. Same with T5 3++ Terminators). Deathwing Knights are ridiculously amazing, in my opinion. T5/2+/3++ is crazy resiliency, and Maces of Absolution are usually either low enough AP for it not to matter (Tyranid little bugs, Necrons, Tau, Eldar, Dark Eldar, Imperial Guard) or can put a big pile of wounds on people who can't afford to be taking large numbers of wounds while the Flail of the Unforgiven picks off two or three dudes per turn (Space Marines, Wolves, Blood Angels, GK etc.). If my opponent's stupid enough to let them get to combat with an elite unit, then Smite mode essentially erases anything you want it to. I imagine they're less than ideal against Wraiths or Grimoire'd Daemons, but against almost everything else I like them.

Oh, and don't even start on the things they do to Chaos Space Marines.

Codex: Inquisition is nice because you can take a really cheap Inquisitor (64pts for 3 Servo-Skulls and Psyker Level 1) who is still a buff machine. I wanted to add the Tome of Vethric, but as I usually face Chaos, Necrons and Eldar it doesn't fit beautifully into the list (Tank Hunters is brilliant against Quantum Shielding, but no units in the army really want it); as it is he reduces scatter on the Deathwing/Drop Pod Deep Strikes, the Plasma Cannons, and stops enemy Infiltrators/Scouts with his Skulls, and gets a Divination power (likely to be Twin Linked on the Predator), for a pretty reasonably price. He could also take the reins from Belial as the Warlord and roll on the sexy-as Ordo Xenos Warlord Traits, but he's a tad squishy.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #4
The list performs surprisingly well, beating a victory out of Chaos Space Marines and Eldar alike yesterday. The combination of Deathwing, Command Squad and Mephiston is a real hammer that stopped my opponent's plans in their tracks. The Eldar in particular suffered heavily from the alpha strike, losing a significant chunk of army including almost all of their Troops (although not entirely due to my actions; a few ill-advised disembarkations from Wave Serpents as well as a very defensive, almost static playstyle meant the Eldar player was on the back foot from turn one), and while Chaos weathered it better they were hemmed into the centre of the board and couldn't manage to break out to claim the objectives.

Having a Drop Pod, 15 Terminators and Mephiston all in your lines on turn one is really inhibiting to your options, in my experience.
 

·
Registered
Joined
·
6,323 Posts
I bet. Christmas = DW sets for me....once I have paid off a bit of that credit card nonsense.

How did the Inquisitor work out?
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #6
The Inquisitor was not at all bad for 34pts - reducing the Scatter of everything to 1D6" makes Deep Striking and Plasma Cannons a lot more reliable. The Inquisitor himself did nothing, being completely stock with no extra gear, but the Servo-Skulls were really neat. Tempted to drop something so I can give him a Conversion Beamer or Divination to let him have a bit more of an impact, but for 34pts you can't go wrong with just the Skulls.
 

·
Registered
Joined
·
6,323 Posts
I might just have to get that codex...EDIT: it looks like I'm gunna get to model me an Inquisitor! Even just to have one for Servo Skulls is a fun time. Must read more...

Do you find that the PC outperforms the CML? I'm getting much more DW soon and am pretty savvy with magnets (going to do that for the CMLs and hide my tracks with GS) but I dislike doing arms. I feel like the PC would be the better option over the AC.

Also, I notice you switched from Mortis to the ADL for AA. Any specific reason or did you just want to try something different for this one?
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #8
I might just have to get that codex...EDIT: it looks like I'm gunna get to model me an Inquisitor! Even just to have one for Servo Skulls is a fun time. Must read more...
Servo-Skulls are fantastic if you have even two or three Deep Striking units, and more specifically for Dark Angels - since our reserves come on in Turn One, there is very little the opponent can do to remove the Servo-Skulls as you place them at 12.1" away from the edge of his deployment zone. He essentially has to move forward to the midfield to remove the Skulls, which often puts a dent in plans to hold the backfield.

Do you find that the PC outperforms the CML? I'm getting much more DW soon and am pretty savvy with magnets (going to do that for the CMLs and hide my tracks with GS) but I dislike doing arms. I feel like the PC would be the better option over the AC.
I think that the Plasma Cannon is unbeatable for Terminators. Plasma Cannons are really, really good for their cost, with the drawback of Heavy and Gets Hot. Deathwing can mitigate both of these with Relentless, Vengeful Strike, and their 2+ armour (allowing you to re-roll Gets Hot! rolls, meaning that you need to fail two overheat rolls and a 2+ Armour Save to suffer from it). That, added to the ability to deploy them where you need them via Deathwing Assault, plus the sheer rule of cool on the models, means I default to them as a weapon choice.

Also, I notice you switched from Mortis to the ADL for AA. Any specific reason or did you just want to try something different for this one?
Bugger, I didn't realise that in the list; I changed it for the game, swapping out the Predator and the Inquisitor's Power Armour/Divination for a Lascannon Mortis. It was decidedly meh, killing a Rhino and taking a wound off of an Obliterator but failing dismally at it's assigned role of killing the Heldrake (both the Mortis and the Quad-Gun fired at the Heldrake to no effect, but in a stroke of lucky positioning Mephiston's latest victims were about 16" away from the enemy Quad-Gun. One quick Wings of Sanguinius later and there's a BS5 Quad-Gun going up the Drake's arse). Against Eldar the Mortis fared no better as those damnable Serpent Shields stopped it's Lascannons from having any real effect, although it did tie up a squad of Warp Spiders for a couple of turns. Usually, even a single Mortis Dreadnought works absolute wonders; I stopped worrying about Heldrakes after I started reliably blowing them up on my Interceptor shots.
 

·
Registered
Joined
·
6,323 Posts
I stopped worrying about Heldrakes after I started reliably blowing them up on my Interceptor shots.
Interceptor is a real wicked rule.

A question on Servo Skulls:

A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a Servo-skull.
Does this stack with DoA for my BA jump troops? 'Cuz my RAS not scattering at all is huge.
 

·
Registered
Joined
·
6,323 Posts
Excellent. So my deep striking units just got that much better and Angels of Death w/ an Inquisitor just got that much more bad ass.

There are few things more successful in my experience than deep striking melta squads to deal with armour, and likewise the 4 template flame squad is great for erasing infantry units.
 

·
Registered
Joined
·
1,094 Posts
Bad ass indeed, but i'd find it hard explaining how Blood Angels or Dark Angels would ally with Inquisition if you are going for a fluffy list...If not, then keep calm and carry on :)
 

·
Registered
Joined
·
6,323 Posts
i'd find it hard explaining how Blood Angels or Dark Angels would ally with Inquisition if you are going for a fluffy list
This is sci-fi man, the only limit is your imagination. How do we know the Inquisitor isn't there to secretly monitor the BA for their alleged gene seed flaw, or the DA for interest in the Fallen?

I still need to make a model for it and considering my IF, BA, DA and Necron backlog at the moment...one day.
 

·
Rattlehead
Joined
·
6,741 Posts
Discussion Starter #15
Who knows why the Inquisition does anything? My two best reasons would be a. Ordo Hereticus Inquisitor attached to the taskforce purely as a standard precaution - whenever a significant number of First Founding Astartes gather in one place, an Inquisitorial representative (probably a junior, or even a mere Interrogator) to make sure that the huge power of two First Founding, not to mention non-Codex Chapters is being used responsibly, in Imperial interests. B. An Ordo Xenos Inquisitor has requisitioned an Astartes retinue to escort him during an encounter with a particularly dangerous alien race against which the Inquisitor's warband or Imperial Guardsmen will be insufficient.
 
1 - 16 of 16 Posts
Top