Joined
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116 Posts
Hi all,
Below is the standard list I generally use. The list itself was generally dictated by the contents of the battleforce and what models I thought I'd enjoy building and painting. On the tabletop it looks really nice (I'll try and get some photos up soon when my camera works), but I'm finding it's generally struggling. Magic-wise it works perfectly, however where it falls down I find is in hitting power. My chariot unit works very well and the catapault is reasonably destructive, but that's about it. Nothing else seems really capable of dealing out damage with a coordinated attack. Could people therefore suggest tactics I've probably not tried (I go with the "castle tactic" and try to get all my shooting units firing twice a turn, and use the chariots to plough through smaller units and flank bigger ones. I find I can dominate the movement phase quite happily (unless there's lots of enemy cavalry, then I get a bit stuck), and set up combats more in my favour. Unfortunately once in combat this is generally where I run out of hitting power.
My main pain is heavy cavalry and well-armed and/or armoured units (Chaos warriors, swordmasters, etc.)
Lords
Lich high priest
-cloak that allows him to fly, hieratic jar (bonus incantation)
Heroes
Tomb prince
-chariot of fire, flail, shield, light armour (he can't change because I have a very cool converted model to represent him)
Lich priest
-Casket of souls (draws quite a few dispel dice, no one I play dares let it off!)
-2x dispel scrolls
Lich priest
-horse (he might have a staff of ravening, can't find the army book atm to confirm)
Core
10 skeleton archers
20 warriors with shields and light armour
6 light horsemen (I use as a bodyguard for my mounted priest, make sure the prince gets his bonus movement in the shooting phase)
Special
3 Ushabti
1 Tomb Scorpion
6 chariots, full command and banner of undying legion
Rare
Catapault with skulls of foe (-1 to the panic test it causes when it inevitably kills someone)
I don't honestly have a lot of time at the moment so I can't really take a full re-work of the army list and paint some new models, but I'd like to hear people's thoughts on what tweaks might be a good idea and give those a try (and then buy some models if necessary). Tomb Guard are pretty much out of the question as I can't really afford to buy the unit in the first place (it's something like £50 for a full-sized unit now, unless they've released plastic ones without me knowing.
Thanks in advance,
Below is the standard list I generally use. The list itself was generally dictated by the contents of the battleforce and what models I thought I'd enjoy building and painting. On the tabletop it looks really nice (I'll try and get some photos up soon when my camera works), but I'm finding it's generally struggling. Magic-wise it works perfectly, however where it falls down I find is in hitting power. My chariot unit works very well and the catapault is reasonably destructive, but that's about it. Nothing else seems really capable of dealing out damage with a coordinated attack. Could people therefore suggest tactics I've probably not tried (I go with the "castle tactic" and try to get all my shooting units firing twice a turn, and use the chariots to plough through smaller units and flank bigger ones. I find I can dominate the movement phase quite happily (unless there's lots of enemy cavalry, then I get a bit stuck), and set up combats more in my favour. Unfortunately once in combat this is generally where I run out of hitting power.
My main pain is heavy cavalry and well-armed and/or armoured units (Chaos warriors, swordmasters, etc.)
Lords
Lich high priest
-cloak that allows him to fly, hieratic jar (bonus incantation)
Heroes
Tomb prince
-chariot of fire, flail, shield, light armour (he can't change because I have a very cool converted model to represent him)
Lich priest
-Casket of souls (draws quite a few dispel dice, no one I play dares let it off!)
-2x dispel scrolls
Lich priest
-horse (he might have a staff of ravening, can't find the army book atm to confirm)
Core
10 skeleton archers
20 warriors with shields and light armour
6 light horsemen (I use as a bodyguard for my mounted priest, make sure the prince gets his bonus movement in the shooting phase)
Special
3 Ushabti
1 Tomb Scorpion
6 chariots, full command and banner of undying legion
Rare
Catapault with skulls of foe (-1 to the panic test it causes when it inevitably kills someone)
I don't honestly have a lot of time at the moment so I can't really take a full re-work of the army list and paint some new models, but I'd like to hear people's thoughts on what tweaks might be a good idea and give those a try (and then buy some models if necessary). Tomb Guard are pretty much out of the question as I can't really afford to buy the unit in the first place (it's something like £50 for a full-sized unit now, unless they've released plastic ones without me knowing.
Thanks in advance,