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Porn King!!!
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8,137 Posts
Discussion Starter #1
Alright, the last list I made up has been proven brutally ineffective so I have tried something different. Tell me what you think:

1 Tomb King @ 308 Pts
General; Hand Weapon; Light Armor; Flammable; Undead
1 Chariot
1 Flail of Skulls
1 Goldon Ankhra

1 Liche Priest @ 165 Pts
Hierophant;
1 Neferra's Plaques of Mighty Incantations
1 Cloak of the Dunes

1 Liche Priest @ 140 Pts
1 Hieratic Jar

1 Liche Priest @ 280 Pts
1 Casket of Souls


3 Chariots @ 140 Pts
Standard Bearer


4 Chariots @ 205 Pts
Standard Bearer
1 Banner of the Undying Legion @ [25] Pts

24 Skeleton Warriors @ 245 Pts
Standard Bearer
1 Champion


10 Skeleton Warriors @ 80 Pts
Hand Weapon; Bow; Undead

10 Skeleton Warriors @ 80 Pts
Hand Weapon; Bow; Undead

4 Ushabti @ 260 Pts

1 Screaming Skull Catapult @ 90 Pts
 

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Premium Member
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Wow... just under 900pts worth of characters in 2000pts. That worries me a bit. Even for a 2000pt army, I'm concerned that the number of solid units are just too low... the body count is too small.

With only one block, acting defensively may be a problem, but with only the two chariot units (even with TK included), I don't think the army has what it takes to go on the offensive with any real chance of success. Ushabti are awesome models, but work better in a fully defensive force. The single SSC is nice, as are the smaller units of Skellie Archers.

I really dunno... it seems like so little for 2000pts. Even with the incantations it seems like it's just too little.
 

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I would use plenty of blocks of troops, tomb guard, Tomb King, 3 Liche Priest 1 with Casket of Souls, Ushabti, 1 Screaming Skull Catapult and archers 20.
 

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Premium Member
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2,648 Posts
Well, mate... Have you come up with your finalized list yet? I'm really curious to see how you make the incantations work for your army, and how you'll deal with the big uglies as well as spell casters and war machines.
 

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tomb guard, Tomb King distroyer of enternities can kill monsters.
 

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Porn King!!!
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8,137 Posts
Discussion Starter #7
This is how I am running it right now:


1 Tomb King
General; Hand Weapon; Light Armor; Flammable; Undead
1 Chariot
1 Flail of Skulls
1 Goldon Ankhra

1 Tomb Prince
Chariot of Fire
Sword of Might

1 Liche Priest
Hierophant;
1 Cloak of the Dunes

1 Liche Priest
1 Casket of Souls

3 Chariots
Standard Bearer

3 Chariots
Standard Bearer
1 Banner of the Undying Legion

24 Skeleton Warriors
Standard Bearer
1 Champion

10 Skeleton Warriors
Hand Weapon; Bow; Undead

10 Skeleton Warriors
Hand Weapon; Bow; Undead

4 Ushabti

1 Screaming Skull Catapult
 

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Get blocks of troops it is the best bet
 

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Porn King!!!
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8,137 Posts
Discussion Starter #9
How is that the best bet? New to both the army and the game so I honestly don't understand.
 

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Ignore him. I think he's just trolling and not putting effort into posting.

I think your list looks pretty solid. Not being a TK player myself, I can't offer too much help but here are some things I have learned from a friend.

Always go with shield and hand weapon on warriors. You aren't going to hurt anything with WS2 and you really need the extra armour save.

Bows are pretty good since they always hit on a 5+. Don't be afraid of using them aggressively and reforming into blocks for combat. You can always heal them back up.

Consider tomb guard since they are pretty solid but there's enough in this list to bring some serious pain.

Welcome to WHFB and good luck!
 

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Grey Knight Converter
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The army seems a little different compared to typical tomb king armies. I don't have point costs on me, but one large unit of skeletons doesn't seem to be enough. Are all your characters besides the casket of souls character going into that big unit?? Chariots seem good but they require support as well. Seems like you don't have enough units to support those chariots.
 

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What I mean is you need more Skeleton Warriors equipped for Combat as the Archers only have one Rank so you need units with lots of ranks for the Fear rule to be effective.
sry if I did'nt make much sense (it may not look like it but I am still new to the whole Forum thing).
 

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I'm just gonna jot down my ideas on the list...

1 Tomb King
General; Hand Weapon; Light Armor; Flammable; Undead
1 Chariot
1 Flail of Skulls
1 Goldon Ankhra

1 Tomb Prince
Chariot of Fire
Sword of Might

*** Both of these hitty characters are good builds, especially with the two units of 3 Chariots. They also happen to be your only 'reliable' hitty units.

1 Liche Priest
Hierophant;
1 Cloak of the Dunes

1 Liche Priest
1 Casket of Souls

*** The Priests are a little light, I think. The Casket is awesome in the right situations, but is very easy to kill. No protection on the Casket Priest means that you may be sacrificing a ton of points for very very little gain here. The Hierophant is cool, but both Priests together are not very useful to the army's magic defense. You only have 4 Dispel Dice and no scrolls or broaches. While you are likely to get your incantations off once or twice a turn, your opponent has nearly free reign to blast you appart as well.

3 Chariots
Standard Bearer

3 Chariots
Standard Bearer
1 Banner of the Undying Legion

*** Again, great units for Chariot Kings and Princes.

24 Skeleton Warriors
Standard Bearer
1 Champion

*** Even thought Skellies never break, a musician is still a good buy, I think. That single tie breaker can be the difference, especially with large fear-causing units.

10 Skeleton Warriors
Hand Weapon; Bow; Undead

10 Skeleton Warriors
Hand Weapon; Bow; Undead

*** Think about combining this unit. In this way, they can all be givin a free shooting phase for the cost of one incantation, and your opponent may be likely to let this one slide.. 40 Bow shots a turn is formidable, especially against lightly armoured skirmishing units. The benefit of rank bonuses if reformed cannot also not be stressed enough. With so little in the way of block troops, having a second sizable block is an optino worth considering.

4 Ushabti

*** Very cool models. If I had some, I'd try to fit them in as well, but with a primarily defensive list in mind. Your list is mixed with defensive and offensive units. The Usabti are really too slow and too easy to ignore. At least most armies will have no real trouble getting around them, or removing them through firepower or magic. With only the Chariots to compete for the honors of list heavy-hitters, this leaves them open for abuse.

1 Screaming Skull Catapult

*** Cool.... No SotF upgrade? I find it a bit too expensive myself. I imagine that your Casket Priest will be within 12" of this guy?

Overall, I worry that you have designed your list around fragile Chariot units when they would be better as attention grabbers and decoys, rather than the main thrust of your army. A few Great Weapons in a unit or two and these Chariots go poof. The rest of the army is slow enough to allow your opponent to concentrate a bit on the chariots for a turn or two before really digging in to the rest of your army.

How have the games been goin?
 

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Porn King!!!
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Discussion Starter #14 (Edited)
Had two games now with the list posted a few replies back with me losing one and winning one. Game that I lost was vs Chaos Dwarfs who just dispelled EVERYTHING that I had each turn while the game that I won saw my skellies and Ushabti spelled up the middle to tie up units which allowed the chariots to get flank charges (and even a rear charge in one case). Biggest difference was the lower number of dispel dice my Dark Elf opponent had compared to the dwarfs.

As much as I love the model, I am starting to agree that the Casket is a rather large waste of points. Anyone in their right mind saves the dispel dice for it so it rarely does anything. Considering how costly it is, it isn't the best expenditure of points. I am certainly going to look into getting a unit of Tomb Guard as well and possibly put the Tomb Scorpion in the list to get at those back end war machines.
 

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But it forces the enemy to save dispel dice which means your incentashions mite work better
 

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Why no Tomb Scorpion? Come to think of it i see no bone giant either? I dont even have the army book yet, I only ask because i LOVE to get amap of the Big Terror-causing awesome-looking units. I will definately include chariots and Ushabti though. And apparently its good to get plenty of core troops. Are skellies really fragile? it would make sense i suppose...
 

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good point but i do not like the bone giant model
 

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The Bone Giant isn't all that bad, it's the Tomb Scorpion that stinks up the joint. It's so fragile that, even pinned, transporting it is a true adventure.

@Wraithlord: I'd really go with Tomb Swarms before the Scorpion. Firstly because the idea of a wave of tiny undead bugs washing over an enemy warmachine is cooler. Secondly because you don't have to use a Special slot to bring them. And finally because you can use them as an excellent defensive line in front of your Archers or catapult if you don't feel like risking them getting lost under the sand.
 

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It looks like the giant is drunk.
 
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