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Discussion Starter · #1 ·
Hey all. This is my first attempt at a Space Wolves list and a LoganWing sounds right up my alley. Problem im having is how to make it. Theres a few different ways. LRs, no LRs, etc. please tell me what you think. So many weapon options, i didn't know how to choose! help me with that to. please. Heres what i got:

HQ:
Logan Grimnar - rides in first LR w/ 4 WG
of course, my main man

Troops:
4 Termie WolfGuard w/ HF&PW, CbMelt&FB, WC&WC, TH&SS + LR - 447pts
4 Termie WolfGuard +Arjac, w/ HF&PW, CbMelt&FB, 2 WC&WC + LR - 620pts
Alright, so i made these guys more CC oriented since they will pop out of the LR

5 Termie WolfGuard w/ HF, PF&SB, FB&SB, 2 CbMelt&WC - 210pts
5 Termie WolfGuard w/ HF, PF&SB, FB&SB, 2 CbMelt&WC - 210pts
These guys are alittle bit more ranged oriented, though i think they may be more effective with CMLs for when the DS. need to find the points...

Heavies:

5 Long Fangs w/ 4 MLs - 115pts
5 Long Fangs w/ 4 MLs - 115pts

1992pts (i think, ArmyBuilder is messed up so i had to toy with it a bit)

So thats it. I sorta split up the army a bit. Have the two CC sqds rush in with backup dropping in (hopefully) when and where needed. Maybe i need to rethink the strat and the entire list, i dunno. any help would be great. Thanks
 

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unless you really really want all your guys in TDA, the most efficient way of running Logan Wing is actually taking advantage of the fact that you don't have to give all the guys TDA, but can give it to some of them. the other advantage of logan wing is being able to spam missiles, by using units of 4 PAWG and one TDAWG (heh, t-dawg) with cyclone launcher and PF. Then you can give a couple of pawg guys a power weapon, and give them all combiweapons. That gives you a really versatile unit that can do lots of stuff, doesn't necesarily need a transport, and can really be buffed with logan (in fact what you can do is make one unit that is 10 man so you can have 2 CML guys which together with logan's USR-o-matic gives you 4 relentless lascannons. (well, ap3, but the difference when shooting at vehicles is nothing)

I'm thinking about running a logan wing soon-ish, and what inspired me is the list that Chumbalaya has been running. the list is here.

In any case, if you really want to stick with the LRs you can still do that, but I would make 2 changes. first, get LRCs, since they are better at rushing forward and delivering the assault elements than godhammers. Second, seriously consider making a 10 man strong PAWG unit to stick logan in. it gives some pretty scary shooting, and logan makes it so that they're pretty scary in CC as well, so you can walk them forward while shooting as the 2 raiders run forward. you can get the points for that by optimizing the costs of the guys in the raiders. The idea is that if you kill them hard enough, it doesn't matter what your save is. you can do with only a few (read: one, MAYBE 2) TDAs in each unit.


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Discussion Starter · #3 ·
List overhaul

Ok, i've been looking around, and trying to get a good idea of what some Logan Wing lists look like. Here is what ive got. Should be a good mix of CC and quality ranged support to back out the folot slogging. I figure if my opponent spends too much time on one unit or so he could be over run by others. My only downfall i see is a lack of models at this pt lvl. any comments or concerns would be great! Thanks!

HQ:
Logan Grimnar
Rune Priest w/ Living Lightning, Murderous Hurricane - 100pts

Troops:
4 Termie Wolfguard w/ CML&PF, CombiMelt&FB, 2x dual WCs - 217pts
insert Logan here

4 Wolfguard w/ 1termarm&CML&CombiMelt, 2x PW&CombiMelt, PF - 172pts
insert rune priest here

5 Wolfguard w/ 1termarm&CML, PF - 155pts
5 Wolfguard w/ 1termarm&CML, PF - 155pts
5 Wolfguard w/ 1termarm&CML, PF - 155pts

Fast Attack:
3 ThunderWolf Calvary - w/ mark&PF - 180pts
3 ThunderWolf Calvary - w/ mark&PF - 180pts
3 ThunderWolf Calvary - w/ mark&PF - 180pts

Heavies:
5 Long fangs w/ 4 MLs - 115pts
5 Long fangs w/ 4 MLs - 115pts

1999pts
 

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mark of the wulfen is useless on TWC - they have base 4 attacks, so 4 times out of 6 you'll be worse off. If you want wound allocation, give one of them a boltgun which is free and will screw you much less.

I'd consider getting rid of one TWC in each squad and using those points to get some lone wolves with Chainfist and SS (in TDA ofc). That will add targets to your army which can't get ignored, take a lot of effort to drop, and can advance slowly along with the rest of your guys. what you want with TWC squads anyway is to deliver S10 PF attacks, and you can't get more than one per squad anyway.

I still recommend that you make one squad of WG 10 man in order to take advantage of Logan's USR giving ability. having 4 relentless S9 guns during your turn, and preferred enemy during your opponent's turn generates a threat level much larger than having 2 smaller units. Also, the way you have it right now, you can't have CMLs on your 2 4 man squads, since you need at least 5 men to get one heavy weapon.

Otherwise I think it looks much better now, just a few tweaks need to be made imo

hope that helps,

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Discussion Starter · #5 · (Edited)
Thanks. +rep for sticking with me man. kudos. Well noted on your advice to. Again, any comments or anything are welcome. i want a competitive army looking to win some tournaments. here is an updated list:


HQ:
Logan Grimnar
Rune Priest w/ Living Lightning, Murderous Hurricane - 100pts

Troops:

9 Termie Wolfguard w/ CML, x2 FB, 3x dual WCs, PF, 2x PW&SB - 402pts
insert Logan here

5 Wolfguard w/ 1termarm&CML, PF - 155pts
insert rune priest here

5 Wolfguard w/ 1termarm&CML, PF - 155pts
5 Wolfguard w/ 1termarm&CML, PF - 155pts

Fast Attack:
3 ThunderWolf Calvary - w/ PF - 175pts
3 ThunderWolf Calvary - w/ PF - 175pts
3 ThunderWolf Calvary - w/ PF - 175pts

Heavies:

5 Long fangs w/ 4 MLs - 115pts
5 Long fangs w/ 4 MLs - 115pts

1997pts
 

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unless you really really want all your guys in TDA, the most efficient way of running Logan Wing is actually taking advantage of the fact that you don't have to give all the guys TDA, but can give it to some of them. the other advantage of logan wing is being able to spam missiles, by using units of 4 PAWG and one TDAWG (heh, t-dawg) with cyclone launcher and PF. Then you can give a couple of pawg guys a power weapon, and give them all combiweapons. That gives you a really versatile unit that can do lots of stuff, doesn't necesarily need a transport, and can really be buffed with logan (in fact what you can do is make one unit that is 10 man so you can have 2 CML guys which together with logan's USR-o-matic gives you 4 relentless lascannons. (well, ap3, but the difference when shooting at vehicles is nothing)

I'm thinking about running a logan wing soon-ish, and what inspired me is the list that Chumbalaya has been running. the list is here.

In any case, if you really want to stick with the LRs you can still do that, but I would make 2 changes. first, get LRCs, since they are better at rushing forward and delivering the assault elements than godhammers. Second, seriously consider making a 10 man strong PAWG unit to stick logan in. it gives some pretty scary shooting, and logan makes it so that they're pretty scary in CC as well, so you can walk them forward while shooting as the 2 raiders run forward. you can get the points for that by optimizing the costs of the guys in the raiders. The idea is that if you kill them hard enough, it doesn't matter what your save is. you can do with only a few (read: one, MAYBE 2) TDAs in each unit.


43
I dig Chumbys list except for the Lone Wolves...
 

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So I'm not sure what you're looking to do can be done effectively. Both Loganwing and TCW builds have some power to them... but I think the success of the list comes from the abililty to support that big ugly hammer unt. In both, you're looking at 375 for TCW and 600+ for the TWC....

I've included two (IMO) good lists for the concepts... The first is from OldHat - The list works cause he's got a bunch of drop pods and can choos when to deploy them (ie, if you go full reserve, he can drop empties and then go at you once you're on the board) In order to deal with this list you've got to be able to deal with a lot of ugly all at once....

HQ:
Logan Grimnar
[275]

Rune Priest
Terminator Armor, Chooser of the Slain
Living Lightning, Murderous Hurricane
[130]

Troops:
(5) Wolf Guard Terminators (Rune Priest)
- Combi-Melta, Chainfist
- Combi-Melta, Power Weapon
- Storm Shield, Power Fist
- Storm Shield, Frost Blade
- Storm Bolter, Power Weapon, Cyclone Missile Launcher*
Drop Pod
[305]

(6) Wolf Guard Terminators
- Combi-Melta, Chainfist
- Combi-Melta, Power Weapon
- Combi-Melta, Frost Blade
- Storm Shield, Power Fist
- Storm Shield, Frost Blade
- Storm Bolter, Power Weapon, Cyclone Missile Launcher*
Drop Pod
[353]

(6) Wolf Guard Terminators
- Combi-Melta, Chainfist
- Combi-Melta, Power Weapon
- Combi-Melta, Frost Blade
- Storm Shield, Power Fist
- Storm Shield, Frost Blade
- Storm Bolter, Power Weapon, Cyclone Missile Launcher*
Drop Pod
[353]

*Deploy with Long Fangs

Heavy:
(6) Long Fangs (Logan)
2x Lascannons, 3x Multimeltas
Drop Pod
[205]

(6) Long Fangs
2x Lascannons, 3x Missile Launchers
Drop Pod (Deploys Empty)
[205]

(6) Long Fangs
2x Lascannons, 3x Missile Launchers
[170]

[1996]

Just screwing around. Not meant to be the end-all-be-all, but can it win in a semi-competitive environment?
Second list here is from Ahab.... He's a big fan of TWC and he's focused his list around running lots of them...

2k point TWC army.
Pros: Rips through infantry and light to medium armor lists.
Cons: No true psykic defense and can have problems with heavy armor.

HQ
Lord W/ FB, SS, TWM, SotWB, and 2 Wolves- 260

Load out explanation: FB will take advantage of the 5S offered by the TWM and SotWB will give you some damn good anti-horde killing power. The 2 wolves will give you some hit and some extra wounds.

Elites
Iron Priest W/ TWM, and 4 Cyber wolves- 165

Iron Priest W/ TWM, and 4 Cyber wolves- 165

Loud out explanation: This is pretty cut and dry, TWM gives the priests one hell of a stat boost and speed and the 4 wolves hit hard and give some extra wounds for the unit they join.
Troops
10 GH with MotW, Standard, and 2 Melta guns. Rhino -215

10 GH with MotW, Standard, and 2 Melta guns. Rhino -215

Load out explanation: In this list your GH aren’t your go to guys but you want them to be effective in almost any situation, regardless of their overall standing in your priority list. MotW and a Standard will give them the ability to trash most potential threats, not including CC specs. 2 meltas will give them some much needed punch against mech, a priority in the tread heavy days of 5th edition.

FA

3x3 TWC with TH, and SS. -630

Load out explanation: These guys are upgraded to take advantage of wound allocation and the 5S of the TWC.

HS
5 LF W/ 4 ML-115

5 LF W/ 4 ML-115

5 LF W/ 4 ML-115

Loud out explanation: None required.

This list can be altered to fit a RP with some work.

Ok, this is a simple, easy, and effective TWC list that shouldn’t have much trouble with most lists you will come across.

With this you use a fairly simple plan; drive up with your rhinos using them as cover for your thunder wolves while you advance and your LF will provide fire support.

Warning: there is no such thing as a TWC beginners list.... it just doesn’t happen very often. If you are just starting out DO NOT attempt to go right to this. It will cost you a great deal of $$ and it is hard to find the models. Plus it takes a bit of finesse. IOW start small and work your way to this.

About the best I could do with the Logan + TWC list is to go Logan + WG in Termie + LR (not the extras with the LF), 3x3 TCW, 3x 4 ML long fangs and 3x Razorback squads.... That would give 6 shooting threats, the TWC and the Logan bits... but when you look at it, it doesn't do anything well enough to justify dumping a tonne of points into it.... It dosen't shoot well and it lacks the CC punch that a pure Logan Wing or pure TWC has... and if you put logan in a DP in order to try to get another 3 razorbacks into the list, then he'll get lit up on turn one sicne you have to drop...

Another option would be to look at a TWC + Thunderbubble ist... but for that you need to run at least 8-10 termies and use them as a screen... (which works better for Codex Marines cause they're cheaper)

Hope this helps....
 

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On a related note, I have a general question about Loganwing, namely how it performs in objective based missions. While there is a lot of firepower, I don't see much mobility. Do you rely on tabling your opponent/holding an objective in your deployment zone?
 

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I imagine it's the same issue as my razorwolves.... I try to hold one or two and contest or destroy all others... I don't have to table, but I need to have the umph to put something close to thier objectives by end game... so I tend to spend 3 turns shooting and then setting up the turn 5 objective grab...
 

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Discussion Starter · #10 ·
Alright, well its alot to think about. thanks CLT. I looked at the list you linked and the others.

Im not a DP fan because i dont like DSing in, just feel so helpless for a turn and generally dosent survive in my games to make their points without DSing behind something and still needing extra turns to get to the target. And while with DPs i dont have to put my guys in it, thats points that could b used elsewhere.

So ive put together this list, and hopefully it will work. The idea is that while lacking mobility, even with the TWCs, they should have enough staying power and firepower to hold their ground while still giving me the chance to take the odd objective for the win or atleast the draw. so, if you see a way i could change the list for the better. please let me know.

HQ:
Logan
with 10 man WG sqd

Rune Priest w/ Muderous Hurricane, Living Lightning, MBs, Chooser of the Slain, Wolfs tail Talisman - 120pts
with the first set of 6 man WG. I had some extra points and it seemed alright to give him the extras of MBs, CotS and WTT. Thoughts?

Troops:
10 WG w/ CombiMelta, x2 PWs, PF, x1 Dual WCs, 2 termiearmour w/ CMLs - 315pts
6 WG w/ PF, CombiMelta, 1 termiearmour w/ CML - 178pts
6 WG w/ PF, CombiMelta, 1 termiearmour w/ CML - 178pts
6 WG w/ PF, CombiMelta, 1 termiearmour w/ CML - 178pts
as u might of noticed i added an extra WG to each unit vs the traditional 5 everyone else seems to run. im trying to gain some staying power to make up for their lack of mobility and this seemed to be the best investment in the points. thoughts?

Fast Attack:
3 TWC w/ PF - 175pts
3 TWC w/ PF - 175pts
3 TWC w/ PF - 175pts
while i like chumbys idea of giving these guys a SS, but i didnt have the points, plus i think it makes them alittle expensive. i dunno, thoughts?

Heavy Support:
5 LFs w/ 4 MLs - 115pts
5 LFs w/ 4 MLs - 115pts
Heh, these guys just rule... nough said :)

1999pts
 

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This is getting closer and closer to an all foot list I saw on YTTH... You might want to check it out (sorry it's blocked from work, so I can't linky)

This could be a cool hybrid of that and a thunderwolf list...

Ie, use the termies to give 4+, TWC to be a hammer, and dudes on foot... might be viable....
 
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