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Discussion Starter · #1 · (Edited)
I need some help with my list. This is a slightly modified list of what I use. I first tried to go pure Death Guard, but the local shop has a lot of Blood Angel players, and I needed a bit more in numbers. I used to use a DP, but using the lords as I am now yields more kill points.. I tweaked my list by adding some plain CSM, and it fared a bit better.This is the list I have been using with a 4 wins/1 loss against blood angels. Any suggestions on improvements would be appreciated.


HQ
Chaos Lord (150)
-MoN
-Daemon Weapon

Chaos Lord (150)
-MoN
-Daemon Weapon


Troops
10x Chaos Space Marines (185)
-Rhino
-1 lord will be with this group

10x Chaos Space Marines (185)
-Rhino
-1 lord will be with this group

11x Chaos Space Marines (245)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta


Heavy Support
2x Obliterators (150)
2x Obliterators (150)

Total: 1998
 

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Drop 1 Marine from each squad (so you can fit the lords in the rhino) and maybe give them a Mark. You want your lords to get into melee, so MoS/MoK/MoN would all work. I'd go MoS myself, so you'll almost always have the initiative.
 

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Drop 1 Marine from each squad (so you can fit the lords in the rhino) and maybe give them a Mark. You want your lords to get into melee, so MoS/MoK/MoN would all work. I'd go MoS myself, so you'll almost always have the initiative.
The Cult troops are better than a Marked vanilla unit.
Would be better off running the vanilla ones as Berzerkers or something.
 

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Discussion Starter · #5 · (Edited)
Thank you for informing me on that, I completely forgot about the 10 limit. So here is a slightly adjusted list. Essentially, the vanilla units are there as a cushion for my lord (as the daemon weapons destroys everything in the way). I tried berserkers before, but I had better luck with just more vanilla units for a cushion than a cult group. I think MoS would be a good choice (as you recommended) so all my units will usually attack first (and it is cheap).


HQ

Chaos Lord (150)
-MoN
-Daemon Weapon

Chaos Lord (150)
-MoN
-Daemon Weapon
-Meltabombs

Troops
9x Chaos Space Marines (190)
-Icon (MoS)
-Rhino
-1 lord will be with this group

9x Chaos Space Marines (190)
-Icon (MoS)
-Rhino
-1 lord will be with this group

10x Chaos Space Marines (230)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta


Heavy Support
2x Obliterators (150)
2x Obliterators (150)

Total: 1978


What would be a good choice for the extra 22points? Add another plague marine into a squad?
 

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Id still give the squads a Meltagun, and a Champ with a Power Fist.

6 Troop choices is a lot for CSM at 2000 points.
Personally i think 4-5 is about right.
An extra Obliterator or 2 would help a lot.
 

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I'd first think about having your rhinos being able to move. So I'd remove at least on obliterator to and that should leave you almost one hundred points to put extra armor on your rhinos.
Id keep the Oblits.
The long range weaponry is very much needed.
Dropping one of the Lords or one of the units of CSM would be a better option.
 

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Id still give the squads a Meltagun, and a Champ with a Power Fist.

6 Troop choices is a lot for CSM at 2000 points.
Personally i think 4-5 is about right.
An extra Obliterator or 2 would help a lot.
This guy is right, listen to him. 3 Lines and practically hit the nail on the head.

:wild:
 

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Great Unclean One
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Try this:

HQ
• Daemon Prince of Nurgle
- Mark of Nurgle; Wings; Warptime
175 points

TROOPS
• 10 Chaos Marines
- Aspiring Champion with combi-melta, powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
265 points
• 8 Khorne Berzerkers - Skull Champion with powerfist; 2 plasma pistols; Rhino with extra armour
288 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points

FAST ATTACK
• 5 Plague Bikers
- Icon of Nurgle; 2 meltaguns
235 points

HEAVY SUPPORT
• 3 Obliterators

225 points
• Plague Defiler - 2 extra close-combat arms
150 points
• Plague Defiler - 2 extra close-combat arms
150 points

TOTAL:
2,000 points



And if you really want to do a troop-heavy build like your first list, allow me humbly to present my 2,000-point 'Legion' list from the Black Legion Compendium:

HQ
• Daemon Prince of Tzeentch
- Mark of Tzeentch; Wings; Warptime, Bolt of Change
200 points

TROOPS
• 10 Chaos Marines
- Aspiring Champion with powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
255 points
• 10 Chaos Marines - Aspiring Champion with powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
255 points
• 8 Khorne Berzerkers - Skull Champion with powerfist; 2 plasma pistols; Rhino
273 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with powerfist; 2 flamers; Rhino
246 points

HEAVY SUPPORT
• 3 Obliterators

225 points
• Vindicator - Daemonic Possession
145 points
• Vindicator - Daemonic Possession
145 points

TOTAL:
2,000 points



hth
 

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Discussion Starter · #12 · (Edited)
So I listed to suggestions, and here is how the list looks now. Another question I had regarding the list would be that would MoK or MoS for the Daemon weapons be more effective than the MoN?

Svart, thanks for the suggestions, but as I said in my first post, I am trying to avoid a Daemon prince for how easily it gets targeted and killed by the people I play with (it's basically a 150/175pt punching bag). I also said why I don't want to use Berserkers as well somewhere in this thread.

HQ
Chaos Lord (150)
-MoN
-Daemon Weapon

Chaos Lord (150)
-MoN
-Daemon Weapon


Troops
9x Chaos Space Marines (240)
-Icon (MoS)
-Champion with PF
-1x Melta
-Rhino
-1 lord will be with this group

9x Chaos Space Marines (240)
-Icon (MoS)
-Champion with PF
-1x Melta
-Rhino
-1 lord will be with this group

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta


Heavy Support
2x Obliterators (150)
2x Obliterators (150)
2x Obliterators (150)

Total: 1998
 

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Great Unclean One
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Doh; that'll teach me to write army lists while watching '24' :biggrin:

How about this then? I'd recommend against Daemon Weapons based on my own experience; they simply don't deliver consistently enough to be worth the points, IMHO, and watching your HQ cark it because his own weapon just killed him is deeply vexing.

HQ
• Lord of Nurgle
– Mark of Nurgle; Terminator armour; paired lightning claws
150 points
• Sorceror of Nurgle – Mark of Nurgle; Terminator armour; Nurgle's Rot
150 points

TROOPS
• 10 Chaos Marines
- Aspiring Champion with powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
255 points
• 7 Plague Marines - Plague Champion with power fist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with power fist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with power fist; 2 flamers; Rhino
246 points
• 7 Plaguebearers
91 points

HEAVY SUPPORT
• 3 Obliterators

225 points
• 3 Obliterators
225 points
• Vindicator - Daemonic Possession
145 points

TOTAL:
1,999 points


And a slightly different build, with just Plague Marines as Troop choices:

HQ
• Lord of Nurgle
– Mark of Nurgle; Terminator armour; paired lightning claws
150 points
• Sorceror of Nurgle – Mark of Nurgle; Terminator armour; Doombolt
145 points

TROOPS
• 7 Plague Marines
- Plague Champion with power fist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with power fist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with power fist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with power fist; 2 flamers; Rhino
246 points
• 7 Plague Marines - Plague Champion with power fist; 2 flamers; Rhino
246 points

HEAVY SUPPORT
• 2 Obliterators

150 points
• 2 Obliterators
150 points
• Vindicator - Daemonic Possession
145 points

TOTAL:
2,000 points
 

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So I listed to suggestions, and here is how the list looks now. Another question I had regarding the list would be that would MoK or MoS for the Daemon weapons be more effective than the MoN?

Svart, thanks for the suggestions, but as I said in my first post, I am trying to avoid a Daemon prince for how easily it gets targeted and killed by the people I play with (it's basically a 150/175pt punching bag). I also said why I don't want to use Berserkers as well somewhere in this thread.

HQ
Chaos Lord (150)
-MoN
-Daemon Weapon

Chaos Lord (150)
-MoN
-Daemon Weapon


Troops
9x Chaos Space Marines (240)
-Icon (MoS)
-Champion with PF
-1x Melta
-Rhino
-1 lord will be with this group

9x Chaos Space Marines (240)
-Icon (MoS)
-Champion with PF
-1x Melta
-Rhino
-1 lord will be with this group

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta

7x Plague Marines (256)
-Rhino
-Champion with PF
-2x Melta


Heavy Support
2x Obliterators (150)
2x Obliterators (150)
2x Obliterators (150)

Total: 1998
Stick with this list.
As far as an army with Lords goes, its not bad.


EDIT: Actually, it needs Extra Armour on the Rhino's. Drop an Oblit.
 

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Discussion Starter · #15 ·
Doh; that'll teach me to write army lists while watching '24' :biggrin:

How about this then? I'd recommend against Daemon Weapons based on my own experience; they simply don't deliver consistently enough to be worth the points, IMHO, and watching your HQ cark it because his own weapon just killed him is deeply vexing.

HQ
Lord of Nurgle
– Mark of Nurgle; Terminator armour; paired lightning claws
150 points
Sorceror of Nurgle – Mark of Nurgle; Terminator armour; Nurgle's Rot
150 points


HQ
Lord of Nurgle
– Mark of Nurgle; Terminator armour; paired lightning claws
150 points
Sorceror of Nurgle – Mark of Nurgle; Terminator armour; Doombolt
145 points

Out of curiosity, what would be the point of having a lord in terminator armor if he doesn't have wings and/or troops/terminators around him? To me, it would seem like a 150 point lascannon target (correct me if I'm wrong here).
 

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as ckcrawford suggested that you should take 1 obliterator for extra armor, i like daemonic possession; it ignores shaken and stunned, but the flaw is that the BS is 3 but its worth it.
 

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Out of curiosity, what would be the point of having a lord in terminator armor if he doesn't have wings and/or troops/terminators around him? To me, it would seem like a 150 point lascannon target (correct me if I'm wrong here).
You are correct.
Lords ALWAYS need to be in a transport, attached to another unit.

If your going to run a Lord on his own on foot/wings, then you may as well get a Daemon Prince.
 

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It's a tough call... I ALWAYS take a daemon prince. it's my favourite model, I own 2, which is a big deal for me, seeing as i rarely buy warhammer, unless i NEED it, but i do LOVE Princes, And if i had money, i'd buy lots, and have a whole collection of them;

in terms of gaming, they're targeted because they are good.. lol. Run him behind Land Raiders/ Rhino's He'll get cover if not completely hidden, then you can leap-frog a rhino with him, and he rips shit apart.

I think it's ALWAYS worth it. I've never sat and thought... Hmm, if i had a Lord rather than a prince ... Never regretted my princes... It's a shame that you feel they're unusable :(

PRINCES ARE WIN.

Good Warring! :wild:
 

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Discussion Starter · #19 ·
Just played 2 games today, and made a few adjustments and a few observations to make it more effective.

1. Switched one of the lords for a prince. Ran him behind 1 vanilla squad rhino and 1 plague marine rhino.

2. Ran the unit with the lord and one of the plague marine units like a single unit.

3. Removed the extra armor, as it became more of a point sink than it was helpful.

4. Used the points from extra armor to add the obliterator back.

5. Unsure if I should keep that last squad of plague marines or put it into something else, any suggestions there?
 

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Discussion Starter · #20 ·
I'm going to adjust my list a little bit and see how this works out on Monday. I played 2 games this Monday and learned how to easily maneuver my princes to avoid fire. Sorry about not taking all suggestions right off the bat. I haven't played for 6 years (4th edition) and still getting used to the new playing style (of 5th). I had to learn why some stuff isn't effective in a game on my own. Let me know if this is a more competitive list.


HQ
Daemon Prince - MoN, Wings, Warptime (175)
Daemon Prince - MoN, Wings, Warptime (175)

Elites
3x Terminators - 1x chainfist, 1x combi melta (105)

Troops
7x PM - ac with pf, 2x melta, rhino (256)
7x PM - ac with pf, 2x melta, rhino (256)
8x Khorne B. - ac with pf, rhino, extra armor (258)
8x Khorne B. - ac with pf, rhino, extra armor (258)

HS
3x Oblits (225)
1x Vindicator - Demonic possession (145)
1x Vindicator - Demonic possession (145)


Total 2003



Any suggestions?
 
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