Warhammer 40k Forum and Wargaming Forums banner
1 - 11 of 11 Posts

· Registered
Joined
·
192 Posts
Discussion Starter · #1 · (Edited)
Playing with some different ideas, see if you guys like this one, i took out Mephiston for more points for some Terminators:

1x Captain

5x Death Company + Lemartes, all are carrying PW, PF, and TH.
5x Tac marines + 1 Sang priest - Razorback w/ TL las
5x Tac marines + 1 Sang priest - Razorback w/ TL las
5x terminator squad
10x assault marines
Baal Predator with Heavy Bolters
Predator with AC and las
Dreadnought
DC dreadnought
5x Devastator squad - Razorback w/ Las & TL Plasma

a few more marines, more rolling options, i loved Mephiston but i have other ideas for him with small point forces. the captain will go with the Devastator Squad and keep them company in the razorback, the two marine squads will support the Assault Marines, the DC coming in from Low Orbit to beat down any major threats with thier PW's. the regular Dread and Terminators will stand back for fire support.

sound better? i felt this was a pretty clean army, little bits of everything but still core speed & frontline engagement, if not my other idea was to take out the DC dread and the Terms for some Scout Marines to help the Baal predator with some early positioning and movement
 

· Registered
Joined
·
122 Posts
looks okay, but there isn't a strong obvious theme here.

DC- your choice! but exepensive and i would only ever have 1 PF/PW in a squad as they'll just get swamped and killed before they can strike back. also, give them a transport, make them more mobile and controllable with the black rage.

make the 2 5 man tactical squads RAS as they would have 2 ccb weapons and then get a 35 point discount on the las/plas rb as they wouldnt have jump packs.

10x RAS need a PF and i always run 2 melta guns, but flamers are an option, but melta's are a failsafe for me IMO.

terminators- hammernaters or no terminators, vanilla terminators are... dump. and DSing terminators in = bad idea, they almost always need a LR.

dreadnought. drop pod? walking dreads are bad unless there riflemen (2 TL autocannons)

DC dreadnought, drop pod on this guy would be a good idea, even if only means your oppenent shoots everything it has to try and shoot it down for a turn.

deevastators. whats on them? i like 4 ML's or 2 plasma cannons and 2 multi meltas, but this is up to you :).

good luck!
 

· Registered
Joined
·
192 Posts
Discussion Starter · #3 · (Edited)
the Devastator squad currently has a Heavy Bolter, Las, Multi melta, and a RL, i'm going to use my sprue to make a plasma cannon and might switch it out for the Bolter or RL, but i kinda made them with a round of options (since all my Razorbacks can lance at tanks too, also why thier razorback has the TL plasma/Las cannon)

I don't get why theres a difference dropping my DC from low orbit or tooling them around in a tank, units cant assault out of a rhino, or drop, and although i can drive fast in a rhino i can drop my DC with only 6 inches of scatter, if they scatter at all. not to mention if they see my Black Rhino, its likely theyre going to shoot at it with everything anyway! it seems kind of scuicide rather than dropping down my RAS from above with my DC and strategically placing my DC in a position so they attack the target /i/ want them to attack. am i wrong in my theory?

i didnt think Close Combat weapons provide any sort of bonus in 5th ed unless they were power or special weapons, 5th ed says even rifle stocks are considered melee weaponry so the TAC squad has the ability to melee even with a bolter in hand? if you can explain why i need CCB weapons i'll change them to assault squads but until then i kinda like the Dakka of an automatic weapon to help with rushing hordes

and yeah, the theme is Blitzkrieg, all my vehicles in the BA book are fast and can move 18 full inches, utilizing my speed i get the jump on the enemy and strike hard with my Las cannons and tear apart what i can, the dual Predators reduce Armor and Infantry threats while the 10 man RAS handle my close combat threats, then my DC and dreads would be my deep strike, right behind their enemy lines.

i took out the terminators, and brought in drop pods for both my dreads, the Drop pods also have a relatively useful Turret feature that will help with deep striking. it's hard for me to understand with the DC with Lemartes how theyre so easy to kill, they can re roll wounds, they can re roll attacks and wounds against their enemy, they have the standard Marine armor bonus just like a regular 5man squad, their only limitation is theyre crazy! and i chose them because of the DC dread ;) those things are killer, seriously, lol
 

· Registered
Joined
·
192 Posts
Discussion Starter · #4 · (Edited)
so new list

1x Captain

5x Death Company + Lemartes, all are carrying PW, PF, and TH./Jetpacks
5x Tac marines + 1 Sang priest + PW - Razorback w/ TL las
5x Tac marines + 1 Sang priest + PF - Razorback w/ TL las
10x assault marines
Baal Predator with Heavy Bolters
Predator with AC and las
Dreadnought > Drop Pod
DC dreadnought > Drop Pod
5x Devastator squad - Razorback w/ Las & TL Plasma
 

· Registered
Joined
·
122 Posts
i am relatively new to 40k so bear with me, but with the RAS the ccb weapon and pistol means you gain an extra attack for having 2 ccb weapons which tacs dont, but yeah if you want the daka go for it! and also have the RAS over the tactical squad is the 35 point discount on dedicated transports, which would put the rb at 55 instead of 90 points.

i just dont like DC, i always get dragged around the board by smeldar jetbikes... but maybe thats just my bad experinces.

looking good now though and only other thing i can really see is your dev's arn't very specialised, they arn't amazing at anti infantry, not that good at anti mech at range. should probably go for 2 HB's and 2 MM's or 2 ML's and 2 LC's or something like that, just makes sure that you never dont fire a weapon because your always shooting a target too far away or too tough to take out.

good luck!
 

· Registered
Joined
·
361 Posts
What is the Captain equipped with?

That is one seriously overpriced Death Company. If I figured it correctly it comes in around 425 points. For 6 guys? Pass. Lose all but either the Fist or the Hammer. Lemartes provides your PW for no extra cost and the rerolls to hit and wound basically negate the need to spend 15 more points per guy. Hell if you just bring a Fist you can add 2 more DC to the unit with points to spare.

Having two squads of 5 Tactical Marines in Razorbacks instead of jumpless Assault Marines doesn't make any sense in a Blood Angels list. Why on earth would you spend 50 extra points for the same number of marines?:shok: For the Bolters? The RAS are dramatically better in assault (1 base A + 2 CCW + charging = 3 attacks vs 1 base A + charging = 2 attacks) and the 35 point discount to the cost of their transports is huge.

What is the Dreadnought equipped with? Is it a Furioso? What is the DC Furioso equipped with?

The Devastator Squad is basically useless. It's too schizophrenic for it's own good. You've got a mix of ranges and uses that don't work well together. The HB is worthless against tanks and the Multi-melta has half the range of your other AT guns. The Lascannon and MM are a waste of points when facing infantry. You really don't need more than 2-3 heavy weapons in a 5 man squad anyway, and they really should be Missile Launchers for the flexibility. Any other weapon would be fine if you want AT or AP, just choose a mission and arm them accordingly. I'm saying you only need 2-3 because otherwise each marine killed is a major loss of points. A couple of Bolter armed meatshields saves you points and allows you to "ignore" the first couple of wounds.
 

· Registered
Joined
·
192 Posts
Discussion Starter · #7 · (Edited)
well like i said, i was going to be building Plasmas with my remaining sprue to make it more AT, but i agree, having 3 or so is probably the best bet in a 5 man tank cause i can have two meat shields on the side for some protection, but at a low squad like that i'm not really earning the extra bonus as you said for protection.

its actually 4 guys and Lemartes, i need to check that to see if it still counts as 5 Death Company, but currently total they sit at 385, they are a big chunk, but A. i wanted to use the Death Company for a little of fluff, plus i like their fear factor. and B. i don't own very many marines. i will likely take your suggestion though and keep the Hammer, simply because i want that look of a DC with the Litany strapped to its legs and the honorific little tokens chasing into battle with a giant hammer, if i make any other changes i may still take a powerfist too, i wanted to make my DC for killing Elite threats and HQ's and their retinue, i figured with the high amount of Rerolling, i could avoid the saves of most enemy armor, leaving their more vulnerable saves.

well i wasn't planning on charging with my two squads of five, thats what my squad of 10 was for >.> my RB squads are for cover fire (as well as the razorbacks, for the anti armor) if i should have 2 squads of 10, i could probably work out the points for it easily (Since my regular Dread is really an afterthought) but i would need to buy more assault squads and theyre only 5 men a box. i tried the numbers on an RAS squad with RB's and i only saved 50pts in the end, i would do it if i was sure i wouldnt need men out of CC to take care of flanking and moving enemy units. as well as free up more points to make it a reason to do it >.>.

the DC dread has blood Talons (Free? duh!) and the Regular Dread is Vanilla with a MM and a claw with storm bolter, i'm not really 100% on it, and it may get removed, but i figured with all the other mechanized units i was better off with a little more armor. the DC dread is reason three why i have a DC, cause its anti infantry kills are heavenly, and will easily support my RAS as it enters the fray. if i could fit 10 DC, i would add another DC dread, just to see the results of the Mechanized Lawn Mower

Oh, captain has a PS and a Bolter >.> i didn't really modify him beyond the basic setup.

i'm glad that noones said anything about my Baal and my Predator ^^;!

Ok, so after taking out some stuff i've come up with a possibly better solution (although it will require me finding funds for more marines!)

1x Captain
2x Sang Priest
10x RAS w Jetpacks
10x RAS w jetpacks
5x TAC squad > Razorback w/lascannons
5x TAC squad > Razorback w/lascannons
5x Devastator squad > Razorback w/lascannon TL PL (Carrying 2x PC 1x LC)
5x DC w/ Lemartes PF and TH, Jetpacks
1x DC dreadnought w/ Drop pod
1x Baal Predator (HB sponsons)
1x Predator (AC and HB sponsons)

better?
 

· Registered
Joined
·
991 Posts
its actually 4 guys and Lemartes, i need to check that to see if it still counts as 5 Death Company
Nope. Lemartes doesn't count.

Ok, so after taking out some stuff i've come up with a possibly better solution (although it will require me finding funds for more marines!)

1x Captain
2x Sang Priest
10x RAS w Jetpacks
10x RAS w jetpacks
5x TAC squad > Razorback w/lascannons
5x TAC squad > Razorback w/lascannons
5x Devastator squad > Razorback w/lascannon TL PL (Carrying 2x PC 1x LC)
5x DC w/ Lemartes PF and TH, Jetpacks
1x DC dreadnought w/ Drop pod
1x Baal Predator (HB sponsons)
1x Predator (AC and HB sponsons)

better?
Why a Captain when a Reclusiarch will buff your DC &/or RAS?

What do the Sang Priests do? FC on Tactical marines? Well, in reality you're paying 10 points to give then that, why? Give them jump packs & put them in the RAS, then put 5 man RAS in the Razorbacks & get the discount!

The DC Dread is ok, I actually would give it Blood Fists, Talons are over-rated & if you play anyone with Deff Dreads/Kans, Ironclads or even just standard Dreads then they'll give your DC Dread a hard time plus it can Rage towards pretty much anything, tanks included. Plus you want it in hth where it's safe & can't be shot, Talons tend to end everything in one go, not in their hth phase :wink:

Dallas
 

· Registered
Joined
·
192 Posts
Discussion Starter · #9 · (Edited)
Actually Priests give FC and FNP >.> really useful actually. and they do it to units in 6 inches, so its benificial that i keep them out of CC but just close enough to ensure a bonus.

Reclusiarch costs more, i didnt have the 30pts to spare, i would if i made my TAC squads RAS squads though, but Liturgies of blood i'm not sure is worth it if i can't keep my priests protected, if they got murdered it really shuts down my assault, FNP and FC make my infantry basically DC without power weapons :p. but the Chaplains do provide me with Fearless due to Honour of the Chapter, so you're right that i have a hard choice to make there, but the Reclusiarch only gives bonus to a squad he's in, not a radius effect :(

well a DC dread has a built in Melta, what do blood fists do against tanks compared to talons? if there is really a difference i could understand, but since Talons are free, i could imagine just making it with talons, but switching if i see a need to respond to armor threats
 

· Registered
Joined
·
991 Posts
Actually Priests give FC and FNP >.> really useful actually. and they do it to units in 6 inches, so its benificial that i keep them out of CC but just close enough to ensure a bonus.
Yeah I know. I tried this when I first started mech BA & it just didn't work too well. Kinda pointless to give FNP to a unit already inside a transport & it's hard to spread the bubble in the reality of actual gaming. Still, if it's how you want it then go for it.

well a DC dread has a built in Melta, what do blood fists do against tanks compared to talons? if there is really a difference i could understand, but since Talons are free, i could imagine just making it with talons, but switching if i see a need to respond to armor threats
One melta is not enough. Actually against tanks Blood Talons are all right-ish. S7 on the charge, glancing most tanks on a 3+ & pen on a 4+. It's against other walkers where you fight the front armour that Talons become a problem, against Death Dreads it's 5+ to glance & 6s to pen & against a Furioso or Ironclad it's 6s to glance & you're not penetrating at all. Just be careful when you play armies with these units in, in all honesty a lone Dread is unlikely to survive past turn 1 anyway.

Good luck
Dallas
 

· Registered
Joined
·
192 Posts
Discussion Starter · #11 ·
well alot of these suggestions i've taken, and i've been able to fit a totally different army, i'll be aware that the Priest bubble isnt very large (i'll be ontop of the enemy often anyway, so we'll see how that goes) and i think with all the Las cannons, and the Predator, my enemy may find it hard to have armored threats against the Dread. but thank you guys for help! i'm sorry if i sounded arguementative, positioning an arguement is how i understand something, rather than just having it explained to me :p i really have been listening!
 
1 - 11 of 11 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top