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Discussion Starter #1 (Edited)
I have made a new addition to my army and i'd thought I would make a 2k list (sadly some stuff is proxied cus of lack of weapons)

Note: I am only using models I HAVE.

Hq: (these guys could be pretty much anything, but I prefer the cost effective lashes)
1x Sorcerer MoS, Lash 125
1x Sorcerer MoS, Lash 125

Elites: (gotta love infiltrating chosen, these guys are proxied because I dont own that many meltas and flamers)
5x Chosen, 3melta, 2 flamers, IoCG 140
5x Chosen, 3melta, 2 flamers, IoCG 140

Troops:
8x Berzerkers, champ w/fist, rhino w/extra armor 258
8x Berzerkers, champ w/fist, rhino w/extra armor 258
12x CSM, 2melta, champ w/fist, IoCG 250
12x CSM, 2melta, champ w/fist, IoCG 250

Heavy:
2x oblits 150
2xDCCW defiler 150
5x havocs w/4 missile launchers 155 (proxied)

2001 pts

tell me what you think.
 

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1x Sorcerer MoS, Lash 125
1x Sorcerer MoS, Lash 125
What are you planning on doing with these? They are great (obviously not good as the demon prince wing lash combo but still) but since they don't have wings you need to be more careful on how to use them.

5x Chosen, 3melta, 2 flamers, IoCG 140
5x Chosen, 3melta, 2 flamers, IoCG 140
Oh ya infiltrating chosen is pretty sweet but what is even better is if you can get a rhino for each squad and outflank with them. It will really bring out their potential, outflank, shoot and then zip somewhere else in the rhino

defiler 150
You haven't indicated it but I think it goes without saying that you should drop all weapons (not the battle cannon obviously) for the extra arms.

All in all though its not that bad it might need some tweaking before it's really competitive, ie more rhinos
 

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Discussion Starter #4
What are you planning on doing with these? They are great (obviously not good as the demon prince wing lash combo but still) but since they don't have wings you need to be more careful on how to use them.



Oh ya infiltrating chosen is pretty sweet but what is even better is if you can get a rhino for each squad and outflank with them. It will really bring out their potential, outflank, shoot and then zip somewhere else in the rhino



You haven't indicated it but I think it goes without saying that you should drop all weapons (not the battle cannon obviously) for the extra arms.

All in all though its not that bad it might need some tweaking before it's really competitive, ie more rhinos
I only own two sorcerers (one legit, another converted marine to have a staff) and as I said the models im posting are the ONLY ones I have. As much as I LOVE DP's I can't afford to purchase two right now besides, these two sorcerers can hide with the zerkers and lash enemies into assault range!

as for the chosen, i found that bringing 3 meltas and 2 flamers per squad gave them a bit of versitility. i could pop a tank with the meltas and then drop the flamers into the insides, or pop flamers to kill off weaker foes, then melt the ones who survived.
The reason I didn't give them a rhino is because I ONLY OWN TWO (which are being used by the zerkers) plus, chosen are able to hide really close to the enemy and get some early kills, hell, even rush into an enemy squad to keep them busy while the zerkers move up.

having 5 melts on one and 5 flamers on the other would be bad if you think about it, what if my enemy just puts all his vehicles near the flamers. and far away from the meltas. Atleast with this set up hes feeling a pinch on where to put his vehicles.

as for the defiler, I forgot about the rule where if he fires the cannon he cant fire anything else. the problem is that the kit comes with only ONE extra cc arm (an ugly one I might add) and bringing two is the only benificial way. I could just ask my opponent politely to agree hes now a CC defiler, but I doubt it.

I can't add anything to this list, only alter what I have.
 

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I only own two sorcerers (one legit, another converted marine to have a staff) and as I said the models im posting are the ONLY ones I have. As much as I LOVE DP's I can't afford to purchase two right now besides, these two sorcerers can hide with the zerkers and lash enemies into assault range!
The reason I didn't give them a rhino is because I ONLY OWN TWO
Im not telling you to replace things with other things you don't have im just pointing out how the list could be improved if it were possible. I realise that you only have 2 rhinos and again im not saying "you must buy 2 demon princes otherwise you will never win" I personally don't own a demon prince and field just sorcerers and I rarely have a problem.

having 5 melts on one and 5 flamers on the other would be bad if you think about it, what if my enemy just puts all his vehicles near the flamers. and far away from the meltas. Atleast with this set up hes feeling a pinch on where to put his vehicles
The chosen can infiltrate so as to get to the vehicles your enemy wont be able to deploy them somewhere away from the meltas.

12x CSM, 2melta, champ w/fist, IoCG 250
12x CSM, 2melta, champ w/fist, IoCG 250
Maybe give these squads plasma gun instead of meltas, to give them more shots if they move and better range if they don't. Also that way you will have more melta guns for your chosen.

the problem is that the kit comes with only ONE extra cc arm (an ugly one I might add) and bringing two is the only benificial way. I could just ask my opponent politely to agree hes now a CC defiler, but I doubt it.
It's not a difficult conversion to make extra CC arms for a defiler, im not the best person to ask but put a request down on the tutorial requests board and someone will help you.

So calm down no one is telling you to go spend a fortune on models, as a student I know how difficult that can be, we are just commenting on the list be exposing weaknesses and how they can be filled up. It's not a bad list if you play it right, it can be quite versatile, there is always room for improvement though.

I think im going to post the defiler extra arms thing myself I also need extra CC arms for my defiler
 

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Discussion Starter #6
I apologise. It does sound differently then I meant to say

I do realize the conundrum when it comes to all melta chosen and all flamer chosen, I found it was more benificial to bring a decent amount of melta (3 should fry any vehicle at close range) and then using the flamers to barbeque the units that escape from it, since they are assault weapons I can now assault the survivors (if they were close enough)

as for plasmaguns over melta guns, plasmaguns are rapid fire weapons, yes i know they get more shots but if you fire even a single rapid fire weapon, no one can assault at all (this is why i take meltas since they provide a powerful shot that can instagib most things, and i can assault after shooting them!) plus previous experience with plasma guns have left me with many overheat deaths (I roll alot of ones when it comes to plasma stuff, the dice gods are fickle indeed)

I thankyou for your advice, ill try a few games switching up certain aspects, the chosen are extremely versatile and switching em up will be exactly what I will do.

Potential changes:

Chosen:
3melta 2 flamer combo, or 5 melta squad , 5 flamer squad

CSM's
Switch meltas for plasmaguns lose out on assaulting if fired. depending on the circumstances

Rhinos:
Need moar, definitely

Defiler: some how convert the ugly thing to have two more arms (if only the box set came with more of those front claws D:)
 

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I hear you on the whole flamer melta combo thing being able to deal with more situations is nice but 5 meltas I think is better then being versatile:grin:

As for the plasma guns, ya true you can't assault but a squad without a rhino will take awhile to get to assault range. But thats a personal preference thing

Defiler: some how convert the ugly thing to have two more arms (if only the box set came with more of those front claws D
Oh yes that would be awesome
 

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HQ:
abaddon 275

troops:
10, chaos space marines with champ and powerfist with meltabombs, mark of tzeentch, 2 meltas 255

10 chaos space marines with champ with power fist, plasma gun, heavy bolter, mark of tzeentch 260

9 khorne bezerkers with skull champ 204

9 khorne bezerkers with skull champ 204

rhino with havoc launcher...,twin linked bolter, dozer blade 60
rhino with dozer blade and twin linked bolter 45

elites:

5 termies with 2 power fists, 2 power weapons, chainfist, 1 combi-melta, one combi flamer, reaper autocannon 255

heavy support:

predator with lascannons, twin-linked bolter, dozer blade 175

defiler with battlecannon with 2 close combat weapons 150

vindicator with demolisher cannon 125

total: 2008
 

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Whats with the above post? any explanation?

Double plas is a CSM squad in my eyes is more bang for your buck.

At 12 inches you've got 4 st7 shots instead of 2 str8 shots.

Given, the anti tank ability is weakend but still not bad odds.
 

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I maybe wrong but i'm pretty sure you cant pop a vehicle with meltas then take out the 'troops' inside with the flamer!! Although you would be able to assault them though!! Which is good stuff!
On the list front if you are using proxies it may be worth swapping the vanilla marines for plague marines, drop both squads down to 7!
That would be the only change I'd make without buying moore models!
Good luck, let us know how you get on!
 

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You can't pop a vehicle AND shoot the units inside with the same unit. All shots from a unit resolve simultaneously, so if your melta fire at the vehicle, your flamers would fire at the vehicle too (which is useless).

This is why it's best to take have all members of a unit go with the same upgrade, so they can damn well kill what they're meant to kill, and kill it good.
 

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Aye agreed, so with a squad of total meltas, should have a chance to explode the vehicle and maybe cause some casualties!
 
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