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I love the look of this formation on paper. Given how cluttered the Heavy Support slot is for Orks, this provides a way to spam Battlewagons without eating up valuable slots. However, it's also very expensive and I end up being unable to afford the points on anything in the Heavy Support section anyways after filling up the wagons. However, here is a list I have come up with that provides a lot of fast moving armor to threaten my opponent early. Horde Detachment is strictly for the 3rd HQ so that the Meganobz + Boss get a quasi-invulnerable save.
HQ:
Warboss w/ Mega Armour, Da Lucky Stikk (125 pts)
Painboy w/ 1 Grot Orderly (55 pts)
Big Mek w/ Bike, KFF (110 pts)
Troops:
10 Grots (35 pts)
20 Boyz w/ Shootas, 2x Big Shootas (150 pts)
20 Boyz w/ Shootas, 2x Big Shootas (150 pts)
Elites:
5 Meganobz (200 pts)
15 Tankbustas w/ 3 Bomb Squigs (210 pts)
10 Burna Boyz (160 pts)
Fast Attack:
5x Deffkoptas w/ Rokkit Launchas (150 pts)
Formation:
5x Battlwagon w/ Ram + 2x Rokkit Launcha (125 pts x 5 = 625 pts)
No Force Org:
2x Mek (30 pts)
Total: 2000 pts
Thoughts:
Warboss + Painboy + Meganobz in Wagon1, flanked by Ork Boyz in Wagons 2 + 3. The BikerMek + Deffkoptas Scout up behind the 3 Wagons on the board and provide them the 5++ to make sure they get where they needed. The Boyz will stop within Shoota range and allow the Boss to continue forward while also providing support shooting. Tankbustas + Burna Boyz go in Wagons 4 + 5 and Outflank my opponent to limit mobility and flush out the back field units while also providing an anvil that the other 3 Wagons can smash my opponent against. Meks go in the Outflanking Wagons to provide more survivability and keep the Wagons moving. Obviously Grots will sit on a backfield objective and huddle in a building someplace.
I am unsure about a few things though, and that's where I am looking for more feedback:
1) The extra Rokkit Launcher on each Wagon is one of them. 1 weapon is required to ensure that the Weapon Destroyed isn't an Immobilized vehicle, but if I trim off one on each then I can save some points. I lose a little bit of shooting, but ideally it won't be too detrimental.
2) Meks are just a points fill, as well as the Grot Orderly, that could get me another 10 Grots to sit on an objective.
3) I feel like I could drop the Meganobz down to 3, and save 80 pts that can go toward bringing a unit of Lootas to provide support shooting or to add another fast threat in the form of Bikers that will be able to keep up with the rest of the army.
4) Shaving points off my advancing Wagons (so removing 3x Rokkit Launchers) for a Boarding Plank on the Boss Wagon seems like a viable idea as well.
5) Lastly, and my biggest concern, redundant units seem to be much better than one of anything, and that leads me to Burnas vs Bustas. Tankbustas provide a bit more killing power to MEQ and vehicles, especially when they outflank, but Burnas give me access to Power Weapons (if needed) or A LOT of reliable killing power in the form of templates. I like the idea of running both, but if I need more tank killing power then the Burnas don't see much use. If I end up facing Tyranid or Guard Blobs (or any unit that relies on a cover save rather than armor) then the Burnas would be invaluable. I am considering dropping the Bustas down to 10, and then dropping the Burnas for another unit of 10 Bustas. Otherwise I would leave them as-is and take one of each unit to provide more overall coverage.
Barring the Bustas vs Burnas debate, my personal changes would be:
- 2 Meganobz (80 pts)
- 2 Meks (30 pts)
- 5x Rokkit Launchers, from Wagons (20 pts)
+ 5 Warbikes w/ Nob (PK + BP) (130 pts)
OR:
-2 Meks (30 pts)
-Grot Orderly (5 pts)
Total: 35 pts
+ 10 Grots (35 pts)
The bikes could also provide an alternative for my BikerMek to attach to, in the event that I elect not to Scout up the Wagons, but still allowing my Deffkoptas to move into Rokkit range. I'm just looking for overall thoughts and suggestions. I don't have all the models to run this list, but it does seem like a fun "hammer and anvil" style list that threatens your opponents face and back with scary, killy units up front and terrifying shooting from behind
HQ:
Warboss w/ Mega Armour, Da Lucky Stikk (125 pts)
Painboy w/ 1 Grot Orderly (55 pts)
Big Mek w/ Bike, KFF (110 pts)
Troops:
10 Grots (35 pts)
20 Boyz w/ Shootas, 2x Big Shootas (150 pts)
20 Boyz w/ Shootas, 2x Big Shootas (150 pts)
Elites:
5 Meganobz (200 pts)
15 Tankbustas w/ 3 Bomb Squigs (210 pts)
10 Burna Boyz (160 pts)
Fast Attack:
5x Deffkoptas w/ Rokkit Launchas (150 pts)
Formation:
5x Battlwagon w/ Ram + 2x Rokkit Launcha (125 pts x 5 = 625 pts)
No Force Org:
2x Mek (30 pts)
Total: 2000 pts
Thoughts:
Warboss + Painboy + Meganobz in Wagon1, flanked by Ork Boyz in Wagons 2 + 3. The BikerMek + Deffkoptas Scout up behind the 3 Wagons on the board and provide them the 5++ to make sure they get where they needed. The Boyz will stop within Shoota range and allow the Boss to continue forward while also providing support shooting. Tankbustas + Burna Boyz go in Wagons 4 + 5 and Outflank my opponent to limit mobility and flush out the back field units while also providing an anvil that the other 3 Wagons can smash my opponent against. Meks go in the Outflanking Wagons to provide more survivability and keep the Wagons moving. Obviously Grots will sit on a backfield objective and huddle in a building someplace.
I am unsure about a few things though, and that's where I am looking for more feedback:
1) The extra Rokkit Launcher on each Wagon is one of them. 1 weapon is required to ensure that the Weapon Destroyed isn't an Immobilized vehicle, but if I trim off one on each then I can save some points. I lose a little bit of shooting, but ideally it won't be too detrimental.
2) Meks are just a points fill, as well as the Grot Orderly, that could get me another 10 Grots to sit on an objective.
3) I feel like I could drop the Meganobz down to 3, and save 80 pts that can go toward bringing a unit of Lootas to provide support shooting or to add another fast threat in the form of Bikers that will be able to keep up with the rest of the army.
4) Shaving points off my advancing Wagons (so removing 3x Rokkit Launchers) for a Boarding Plank on the Boss Wagon seems like a viable idea as well.
5) Lastly, and my biggest concern, redundant units seem to be much better than one of anything, and that leads me to Burnas vs Bustas. Tankbustas provide a bit more killing power to MEQ and vehicles, especially when they outflank, but Burnas give me access to Power Weapons (if needed) or A LOT of reliable killing power in the form of templates. I like the idea of running both, but if I need more tank killing power then the Burnas don't see much use. If I end up facing Tyranid or Guard Blobs (or any unit that relies on a cover save rather than armor) then the Burnas would be invaluable. I am considering dropping the Bustas down to 10, and then dropping the Burnas for another unit of 10 Bustas. Otherwise I would leave them as-is and take one of each unit to provide more overall coverage.
Barring the Bustas vs Burnas debate, my personal changes would be:
- 2 Meganobz (80 pts)
- 2 Meks (30 pts)
- 5x Rokkit Launchers, from Wagons (20 pts)
+ 5 Warbikes w/ Nob (PK + BP) (130 pts)
OR:
-2 Meks (30 pts)
-Grot Orderly (5 pts)
Total: 35 pts
+ 10 Grots (35 pts)
The bikes could also provide an alternative for my BikerMek to attach to, in the event that I elect not to Scout up the Wagons, but still allowing my Deffkoptas to move into Rokkit range. I'm just looking for overall thoughts and suggestions. I don't have all the models to run this list, but it does seem like a fun "hammer and anvil" style list that threatens your opponents face and back with scary, killy units up front and terrifying shooting from behind