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Discussion Starter #1
HQ:
Rune Priest-120 (Goes with long fangs)
Runic armor
Living Lightning
Murderous Hurricane

Wolf Priest-155 pts (Goes with Sky claws)
Jump pack
Runic Armor
Wolftooth necklace

Elites:
Dreadnought-125 pts
Plasma cannon
Wolftooth necklace

Dreadnought-125 pts
Plasma cannon
Wolftooth necklace

(3)Wolf guard-129 pts (1 per Grey Hunter pack)
3 Power fists
3 Combi-meltas

Troops:
(9)Grey Hunter Pack - 235 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Powerfist
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack - 235 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Powerfist
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack - 235 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Powerfist
Mark of the wulfen
Wolf standard
Rhino Transport

Fast Attack:
(10)Sky claws pack-220 pts
Power fist
Mark of the Wulfen

(2)Land speeder squadron-140 pts
2 Multi-meltas
2 Heavy flamers

(2)Land speeder squadron-140 pts
2 Multi-meltas
2 Heavy flamers

Heavy Support:

(6)Long fangs pack-140 pts
5 Missile launchers

Total = 1,999


Grey Hunters and Dreadnoughts attack objectives
Landspeeders and skyclaws herd enemies away from objectives
Long fangs and rune priest attack transports and monstrous creatures
:biggrin:
 

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Grand Lord Munchkin
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Is this suppose to win or is this a fun list?
 

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not a bad list, I wouldnt, personally, take PFs on the grey hunters, but Power swords if you must take anything of that nature, so you dont lose out on the extra power attack, since 1 pf is all you need with grey hunters, if you need more then 1 your not doing it right.

Id give yourself a chooser of the slain on the Rune priest, the +1 to hit and making infiltrators be spotted for the low cost is worth it.

Ive never been sold on Plasma cannons on dreads, I usually prefer MM + HF builds on the Dreads aswell as on my LS squads. but its your list and PC is fine so this is just personal opinion.
 

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probably for him, though Id say that sky claws can do some nice damage, blood claws flaw IS that they are just not up to par with Grey hunters, sky claws may not be as good as other jump pack infantry but they are pretty damn good at their job with the extra attack on the charge with a wolf priest with them
 

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Grand Lord Munchkin
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Drop the sky claws, the extra PF on the GH, the extra group of LS, the Runic armor on the RP, the wolf priest, and..... well actually thats about it. Put in 3 squads of 3 ml and give each group a razor with lasplas and another RP.
 

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Discussion Starter #7
HQ:

Rune Priest-110 (Goes with long fangs)
Living Lightning
Murderous Hurricane
Chooser of the slain

Rune Priest-100 (Goes with long fangs)
Living Lightning
Murderous Hurricane

Elites:

Dreadnought-125 pts
Multi-melta
Heavy Flamer
Wolftooth necklace

Dreadnought-125 pts
Multi-melta
Heavy flamer
Wolftooth necklace

(3)Wolf Guard with combi-melta, powerfist – 129 pts

Troops:

(9)Grey Hunter Pack – 225 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack - 225 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack - 225 pts
Wolf Guard with combi-melta, powerfist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

Fast Attack:

(2)Land speeder squadron-140 pts
2 Multi-meltas
2 Heavy flamers

Heavy Support:

(5)Long fangs pack-180 pts
3 Missile launchers
Las/plas Razorback

(5)Long fangs pack-180 pts
3 Missile launchers
Las/plas Razorback

(5)Long fangs pack-180 pts
3 Missile launchers
Las/plas Razorback

Have 55 pts extra :eek:k:
 

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Your Long fang packs are off. you HAVE to take a special weapon on anything that is NOT a Long fang sargent so you should be 25 points and 4 MLs each with your build currently.

IE: a squad of 5 Long fangs has to include 1 sargent + 4 Long fangs with heavy weapons.

Despite what Ahab thinks though, I would, personally probably drop a LF squad all together, pick up a single Vindicator, and throw in a third Land speeder if you are able. Bring down the Long fang squads if nessessary to 3 like Ahab suggested

ALSO: you cant have the same spell combos on your rune priests. so give one an ability other then Murderous hurricane
 

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Grand Lord Munchkin
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Now that ain't bad. In fact I like it. What I don't like is the dreadnoughts. I would separate the LS group. Wow yeah wtf didn't notice the LF group error. 4 men with 3 ML.
 

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Now that ain't bad. In fact I like it. What I don't like is the dreadnoughts. I would separate the LS group. Wow yeah wtf didn't notice the LF group error. 4 men with 3 ML.
you also didnt notice the psychic powers being exactly the same which your not allowed to do either
 

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Grand Lord Munchkin
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you also didnt notice the psychic powers being exactly the same which your not allowed to do either
I am sorry but I honestly couldn't give a shit. :eek:k:

@OP
But yeah he is right.
 

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Psychic powers should equal Living lightning plus something else...

I would change the dreads to be more shooty... Ie, 2 TL autocannons.

I never get vindicators to live past round 2 (unless my opponent only shoots the gun off on turn 1) so I'm not a fan of them... And given the ammt of fire a LF pack can put out for the cost, I would opt for them instead
 

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Discussion Starter #13
HQ:

Rune Priest-110 (Goes with long fangs)
Living Lightning
Murderous Hurricane
Chooser of the slain

Rune Priest-100 (Goes with long fangs)
Living Lightning
Tempest’s wrath
Wolf tail talisman

Elites:

(5)Wolf Scouts pack-110 pts
Melta bombs
Melta gun

Dreadnought-130 pts
Plasma cannon
Wolftooth necklace
Wolf tail talisman

(3)Wolf Guard with combi-melta, Thunder Hammer – 144 pts

Troops:

(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Thunder hammer
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Thunder hammer
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Thunder hammer
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

Fast Attack:

Land speeder Typhoon -100 pts
Multi-melta
Typhoon Missile Launcher

Land speeder Typhoon -100 pts
Multi-melta
Typhoon Missile Launcher

Heavy Support:

(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

Vindicator-125 pts
Siege Shield

Total = 1,994 pts


I put tempest's wrath on the second rune priest because a few guys play deep striking blood angels armies.

I decided to use the vindicator because with front armor 13 it should be able to protect the rhinos and the demolisher cannon is good against space marines.
 

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Grand Lord Munchkin
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The vindi is going to draw a lot of fire for one turn and get nuked. Get another group of fangs with razors. Drop the ML on the LS. I would also drop the wolf scouts.
 

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T hammer isnt nessessary save points and drop those t hammers to P fists.

Vindicators CAN be shot down easily in lists without alot of high value targets. dont use the vindicator as a shield for your Rhinos, throw the rhinos infront of the Vindicator to get it close to the enemy, once it starts firing, all hell breaks loose if your good with the scatter dice ( I am and I have yet to have problems with my Vindicators)
 

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Discussion Starter #16 (Edited)
HQ:
Rune Priest-110 (Goes with long fangs)
Living Lightning
Murderous Hurricane
Chooser of the slain

Rune Priest-100 (Goes with long fangs)
Living Lightning
Tempest’s wrath

Elites:
(3)Wolf Guard with combi-melta, Power fist, Melta bombs – 144 pts

Dreadnought-130 pts
Multi-melta
Heavy flamer
Extra armor

Dreadnought-130 pts
Multi-melta
Heavy flamer
Extra armor

Troops:
(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Power fist, Melta bombs
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Power fist, Melta bombs
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

(9)Grey Hunter Pack – 230 pts
Wolf Guard with combi-melta, Power fist, Melta bombs
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport w/ dozer blade

Fast Attack:
Land speeder -70 pts
Multi-melta
Heavy flamer

Land speeder -70 pts
Multi-melta
Heavy flamer

Heavy Support:
(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

Vindicator – 125 pts
Siege shield

50 points not sure what to do with
 

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Grand Lord Munchkin
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I would drop the vindi and the dread to get another unit of lf with ml and a razor. Drop the dozed blades you won't need them tbh. The guard don't need melta bombs because they have combi meltas. 2 melta shots don't end it nothing will.
 

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I agree with Ahab... the only other suggestion, would be to give the remaining dread a drop pod for some Turn 1 shenanagins... On top of taking the shot at thier LR, you also get to block movement and make them focus on you till your dead... Seems more useful to me than having him run across the field. Though truth be told, you're still a bit light on firepower... You just need more. But if this is just a friendly list, and the guys you're playing with aren't bringing tough lists, you'll do fine... But if it's a more competetive bunch, then you need to focus more on getting more shots downrange...

BTW - I think the psychic powers you have are perfect... It's exactly what I run... Love having all those Jumpers fearing the 1s into dangerous.
 

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you both hate on Vindicators too much, they have gotten me third in a tournament with my Mech army. The 2 that had better scores then me happened to be good players and had Lists that just didnt sit well with how I had the list built. a walker Ork army made for AA, and an Eldar Army, both I knew Id probably have issues with when I entered said tournament.

Ill say it again, since so many people hate on vindicators: they are awsome if your good with blast weapons, and let your opponent have some juicy targets aside from them to Fire at / deter from shooting your vindicator for example, useing your rhinos with Smoke launchers to provide cover, move max distance first turn with everything use the smokes on the rhinos. your Vindicator should get a cover save from the rhinos, the rhinos should get a cover save from their smoke. the next turn you can, usually, move the Vindicator into range and get a shot off, with, as I said earlier, if your good with your Blast templates, should do some damage, either the hole of the template targeting a vehicle, or a good Large blast ID to hordes.
 

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Grand Lord Munchkin
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7,044 Posts
I don't have a problem with 2 working in tandem....... I have a problem with one because it may get 2 shots off and then it will get nuked. That and there are better options in the wolf codex. I like to take luck as far out of the equation as possible.
 
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