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The warp storms continued to plague the Anteres system. Grand Dragon Tirian called forth his advisors. “We are continuing to play cat and mouse with the traitor fleet. However they refuse to take the bait and leave the planet unguarded. Brother Librarian Callius, take your Flight to the planet and investigate the activities in the ruins of the Hive city Emporia.” Callius looked over the map, then nodded his agreement. “Emperor Deus” He turned and headed through the giant ship to the launch bays. After he gathered his forces, he looked around the launch bays of the ancient battle barge. Somehow, he felt it would be his last time. They waited as the “Imperial Dragon” and its escorts engaged the traitors. The barge easily outgunned the force waiting them on the planet, but everyone knew they could not tarry. The hunter could easily turn to the hunted in this deadly game of cat and mouse. Callius could hear the drop pods firing as his devastator squads went down, then his own transport launched.


After they landed and deployed, Brother Sgt Michaels radioed in. “Brother Librarian Callius, we have spotted elements of the traitor legions in sector 7.” Callius thought about it momentarily, “Hold position, I am sending up delta to reinforce, and then we will engage” Soon thereafter, the traitor legion saw them, and raced to intercept. As the opening shots were exchanged, Callius saw a dreaded figure moving to engage “By the emperor, it is Typhus! Sgt Michaels, engage that land raider and Typhus.” Soon however, the battle was engaged





Iron Dragon expeditionary force Vs Chaos.


Once again the loyalist chapter took the field against the traitor legions. This time they faced off against the death guard. Using the doctrines cleanse and purify, honor your wargear.

2000pt army list

Command:
Epistolary- Iron Halo, Artificer armor, master crafted force weapon, plasma pistol, Fury of the ancients, might of heroes
Razorback transport/ (heavy bolter)
Elites:
5 man terminator squad, assault cannon, Cyclone missile launcher

Dreadnought – Assault cannon, missile launcher

Troops

Alpha Squad: 9 marines, plasma gun, meltagun Sgt with stormbolter, powerfist, terminator honors. Rhino transport (stormbolter, extra armor)

Bravo Squad 9 marines, melta gun, flamer, Sgt with comba-melta CCW, terminator honors. Rhino transport (stormbolter, extra armor)

Heavy support:
Vindicator Remembrance: (extra armor, power of the machine spirit)

Devastator squad Charlie: 9 marines, 2 las cannons, 2 missile launchers Sgt with CC weapon, bolter pistol. Infiltrate special ability

Devastator Squad Delta: 9 marines 2 hvy bolters, 2 missile launchers, Sgt with Terminator honors, stormbolter.


Traitor legion. (I don’t have a complete army list, so some of this is speculation on my part)

Command
Typhus (with his stuff)

Elites
8 man squad terminators - Had combi bolters and power fists. 1 with a rhino
Demon prince – wings and stuff.

Troops

4 – 8 man Squads death guard Sgts had power fists, and they were running close combat weapons and bolt pistols, as well as bolters.

Heavy support

Defiler – close combat weapons, fleet of claw?

Chaos land raider


Honestly, this was one of those games that a combination of circumstances and tactics lead to defeat. The dice gods were definitely in the chaos favor. Scenario was the classic meat grinder.


Deployment, I had decided to deploy most of my force in the left corner on my field. There was a nice tall building in which to place a devastator squad if need be, and it provided some nice blocking terrain otherwise. There was about a 12” long fence that counted as difficult terrain and partial cover about 6 inches from the building running parallel to the sides. The rest of the terrain was various hills and craters more or less spread out across the battlefield.

Leaving my tactical squads in the rhinos for set up, I deployed them after I deployed my vindicator and the dreadnought. I had a fairly nice and compact force, and really I should have left it at that. Thinking I needed to try and take out his land raider, I deployed Charlie squad with their las cannons and missile launcher in the middle right of the table in cover. Figuring the cover save should help out if they were hit with anything bad. The chaos player had deployed his troops out the maximum distance as to try and limit where I deployed my infiltrating squads, and he managed to make the nice large four-story building off limits by using his demon prince and his rhino. Meanwhile, 2 of his squads, his defiler and his land raider squared off on the right corner, mostly behind cover.

First turn went to chaos, (as usual, dice have been hating me recently) He fired for effect mostly, only killing two devastators in Charlie squad, and not doing much of anything else. He positioned his defiler closer to Charlie squad, and slowly moved his forces up. The demon prince flew up to the building, and hid behind it to protect it from delta squad. His rhino raced up and deployed troops trying to shut off the building and fence corridor

Looking at the board, I raced a rhino carrying alpha squad towards the soon to be besieged Charlie squad, bravo squad moved forward between the building and the fence, and deployed from their rhino and opened fire on the demon prince. I wounded him twice, but even with two melta shots I didn’t kill him. Rhino opened up on his Death guard, but didn’t do much to them. My commander in his razorback moved forward in a flanking move to the left of the building depositing my librarian, and he let loose with fury of the ancients, but even in hitting three squads, I only took out one unit. Charlie squad fired at the Land raider, but to no avail. My dreadnought advanced towards the building in the hopes of being able to head off the Death guard that was coming up the corridor.

Second turn,
Chaos continued their advance across the table, though he parked one squad in cover and left the there, not having anyway of closing with my troops without receiving heavy fire. The Land raider carrying typhus and his bodyguard, and the defiler both launched assaults on Charlie squad. (Wiping out the unit) The corridor was a little more give and take, but I lost six to two in that exchange. The rhino blocked his troops from consolidating closer. Typhus and his squad were having problems consolidating through the cover, though the defiler made it clear. His demon prince bypassed my commander, and went straight for my dreadnought, wrecking it in the assault phase. His terminators warped in to help secure the corridor and the building.

Seeing the carnage so early in the game, I decided to hold the left corner at all costs. I was able to warp in my terminators at the far left edge of the building, and opened fire on his terminators. I killed one. Delta squad passed their leadership test and opened up on the terminators as well, for no effect my librarian charged the demon prince, using MoH getting maximum attacks, destroying the demon, only taking one hit in return. Vindicator blasted the death guard moving up the corridor, and destroyed three after the scatter. The two marines left in bravo squad rallied and opened up for no effect on the remainder. The rhinos moved to block the assault corridor to the right of bravo squad and formed a wall. They fired their stormbolters at Typhus, but hit nothing but rocks.

Third turn.

Chaos had some ups and downs dice wise this turn, but if the dice didn’t outright favor chaos, they certainly hated me. Their terminator squad opened up on mine in preparation for the assault, and killed 3 terminators in the hail of bolter fire. (4 saves needed, I rolled 3 1’s) my remaining terminators fell back from the heavy fire, leaving his terminators unable to charge. He moved his rhino up to block fire from my vindicator on his second unit of Death guard moving up, and to block his first one from taking much fire next turn. The squad that had taken some casualties earlier charged the vindicator, but luckily didn’t do anything to it. His defiler charged and wrecked a rhino, and consolidated into the other. Typhus luckily for me didn’t move very far through cover, with the chaos player rolling a pair of twos for movement.

Well, looking at the situation, I decided I needed to do something about those terminators. My razorback killed one with heavy bolter fire, and my librarian moved up into charge range, and unleashed FoA again, actually killing a whopping total of three models. My vindicator backed up from the assaulting death guard, and alpha squad opened up, leaving two traitors on the field. Delta squad fired at the terminators again, hitting with bolter fire, but missing the missiles. Chaos saved everything. I was hoping to actually scatter the battle cannon shot from the vindicator, but remarkably, it hit on target for the first time in the game and annihilated the enemy rhino, leaving it in perfect place to block fire from my squads while his death guard advanced. My librarian charged his terminators, and took them on, killing two, but dying to a single power fist hit.

We kind of called the game at that point, and I talked over what I did right and what I did wrong with my force. Overall he liked the layout of my force, but pointed out a few things I could do differently, he suggested I take the melta out of alpha squad, and put in a second plasma gun. Also, I could of used my rhino’s as firing platforms and been more aggressive with them. He wasn’t too fond of the Fury of the ancients either, but he did concede that the power he’d use wouldn’t have been any more effective than the one I had picked against his army. Also, just because I can infiltrate devastator squads into firing positions in the middle of the table doesn’t mean I should. I left them unsupported and they would have been much better used back in the backfield with the rest of my army giving me a good solid firing line. He was a bit unsatisfied that I didn’t have enough in the way of CC to really counter armies like his. Charging the librarian into the terminators was a risky choice, but all in all He’d probably done the same just using MoH instead of FoA that turn. If I could have killed all in base contact I’d have been fine. The rhino walls worked both ways, and it was as much of a hindrance as help during the game.

Death Guard is a tough opponent, not only did they have marine armor, and toughness of five, their feel no pain rule saved them several times from incoming fire. Likewise Typhus is tough, that power of his requires no roll, so I had no way of stopping it with the psychic hood. I think I overreacted to the land raider on the table. I should have blasted his defiler instead of trying to take out that land raider with the lascannons and the missile launchers. It would have saved me some grief later, and I could have tried using the meltas on it later. Likewise, charging the librarian into the terminators probably wasn’t the best choice, I think he’d been better use moving towards his squads and wreaking havoc in his back lines while I poured fire from delta squad into the terminators. Having never had to deal with monstrous creatures against vehicles, I was totally surprised by the damage his demon prince did. All in all, I know I could have done better tactically, and next time I think I’ll refine my list some. I wasn’t really geared up to fight chaos specifically, but I was mostly happy with my list. I think I’m going to drop the terminators, and drop the devastator squads to 5 man squads. Pick up an assault squad, either in a rhino, or with jump packs and see if I can take a third tactical squad. Maybe pick up a 6 man in a razorback as an objective runner.
 

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Nice report. It seems to me that veil of time might be better on your librarian than might of heroes. If you take it as the upgrade power and FoA as your epistolary 2nd power, the points work out pretty well. It would let you reroll the 4+ iron halo invuln save. Similarly, artificer armor isn't usually much help in CC because you tend to face power weapons in those kind of fights and rerolling a 3+ is plenty good with VoT. This would also save you the cost of master crafting.

I'd also advise against shooting str 8 weapons at a land raider when you've got easier targets around. Even str 9 is barely worth shooting at it. Maybe you could give dev. squad charlie tank hunters instead of infiltrate? Then you could be shooting 2 str 10 weapons and 2 str 9, which can fairly reliably take down land raiders and monoliths in a couple turns of shooting.
 

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Discussion Starter #3
Nice report. It seems to me that veil of time might be better on your librarian than might of heroes. If you take it as the upgrade power and FoA as your epistolary 2nd power, the points work out pretty well. It would let you reroll the 4+ iron halo invuln save. Similarly, artificer armor isn't usually much help in CC because you tend to face power weapons in those kind of fights and rerolling a 3+ is plenty good with VoT. This would also save you the cost of master crafting.

I'd also advise against shooting str 8 weapons at a land raider when you've got easier targets around. Even str 9 is barely worth shooting at it. Maybe you could give dev. squad charlie tank hunters instead of infiltrate? Then you could be shooting 2 str 10 weapons and 2 str 9, which can fairly reliably take down land raiders and monoliths in a couple turns of shooting.
Thank you! I've got another one in my first post on my blog on this site, so feel free to check it out as well.


In retrospect, I should have targeted the defiler, as it would have more than likely removed it from the board. I did view the Land Raider as a bigger threat because I was pretty sure his commander was in it. (I was right) All in all, I wasted the fire on it anyways.

I'm going to tweak the list and try tank hunter vs tau sometime this week, so I'll post another report after I field some troops against them. I think that I'm going to stick with the Fury of the Ancients for the tau, but I'm seriously considering switching to VoT.

I'm going to play with the list some more, I definately want a balanced force, but one that's capable of handling things like death guard and necrons.
 

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Good report!

Did you ever consider giving your librarian a command squad just to absorb fire or throw out some more damage? I find it worthwhile with my HQ choices.

Also I don't have the SM codex with me, but what was the rough cost of your librarian overall? Seems like you spent a large chunk of points on him. Well played battle though!

Take care

Alias
 

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Nice battle, and Typhus is a pain in the ass for his Nurgle stuff..... Feel No Pain really hurts >.>

Though I've seen normal Marines take the guy down with A LOT! of fire :D

Maybe you could slip a Dreadnought in, it can easily annilate the Defiler, (depending on rolling) and you did pretty well except for Land Raider and Devies with Infiltrate..... Good job on the list as well (hardly play against Loyalist scum, so sue me if I wrong :D )
 

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nice battle report, I really like the fluff in the beginning. I would agree that just because your devastators can infiltrate doesn't mean that you always should. Also with the squad that has missile launchers and heavy bolters, I might break that one up into two squads. That way one can focus on tanks, and the other can mow down infantry. Tank hunters would be a good upgrade for the other squad, that way you can consistently kill any kind of tank (other than clown cars, damn holo-fields).
 
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