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155 Posts
Discussion Starter · #1 ·
wolf priest
100

---

wolf guard x5
5x fist
5x combi melta
215

dread
2x auto cannons
125

dread
heavy flamer
assault cannon
115

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grey hunters x10
2x melta
standard
wulfen
180

grey hunters x9
melta
standard
wulfen
rhino
200

grey hunters x9
melta
standard
wulfen
rhino
200

grey hunters x9
melta
standard
wulfen
rhino
200

grey hunters x9
flamer
standard
wulfen
rhino
195

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land raider redeemer
240

fangs x5
4x missiles
115

fangs x5
4x missiles
115


so you have a lot of guys and you have the land raider without the whole thing costing a fortune. 563 points with the priest and wolf guard. its expensive, dont get me wrong, but it's a fairly decent hammer unit that wont leave you too badly off if the whole thing goes boom. you have the priest giving them fearless and preferred enemy and adding a power weapon, a wolf guard with a fist, 2 melta's and a combi melta, plus all the bodies there, a wulfen and a standard.

not a lot of ranged shooting but i figure the melta will make up for that against tanks and such and all the bodies will help with rate of fire. plus i can double assault units that are too big ie gaunts or a IG blob squad.
 

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you don't need 5 PF in the WG squad. drop 3 of them at least and add in a FB.

your GH squads are large, but i'd seriously consider taking transports.

if you feel confident with LD8 on your Troops, go with it. i don't think i would, so i'd take more WG to supplement my GH.

lastly, give the Dreads TL AC. you'll need it as they may never get in range to use the HF.

good hunting.
 

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155 Posts
Discussion Starter · #4 · (Edited)
dude, did you even read my list? the wg have 5 fists because they are pack leaders for the grey hunters. everything has transports and the dread without the 2 auto cannons is a guard for the other one. assault cannons are still good.

and grey hunters are just about as good ass khorne zerkers at the same points but they have counter charge, special weapons, and bolters. so yeah. they are pretty L33T in hand to hand, and the standard lets them re roll all rolls of a '1' in 1 assault phase during the entire game, just 1 but it still is a great help sometimes.
 
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