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Discussion Starter · #1 ·
Tinkering around with scouts and Shrike. Wondering how this list would fair...

HQ:
195 - Captain Shrike Immitator
125 - Chaplain - JP, DW

Elites:
125 - Dreadnought - TLACx2
125 - Dreadnought - TLACx2
125 - Dreadnought - TLACx2

Troops:
100 - Scout Squad x5 - ML, Camo Cloaks, Sniper Rifles x4
100 - Scout Squad x5 - ML, Camo Cloaks, Sniper Rifles x4
100 - Scout Squad x5 - ML, Camo Cloaks, Sniper Rifles x4
100 - Scout Squad x5 - ML, Camo Cloaks, Sniper Rifles x4
115 - Scout Squad x5 - PF, Combi-Melta, MB, Combat Blades x4
115 - Scout Squad x5 - PF, Combi-Melta, MB, Combat Blades x4

Fast Attack:
385 - Vanguard Veteran Squad x6 - JPx6, RB, LCx5, SSx6
60 - Land Speeder Storm - Heavy Flamer
60 - Land Speeder Storm - Heavy Flamer

Heavy Support:
85 - Predator - AC, HB Sponsons
85 - Predator - AC, HB Sponsons

I could drop 1 vanguard vet and then change out the predators to vindicators. Or swap out 1 dreadnought for a vindicator as well. Kinda liking the vangaurd group though with shrike tactics, chaplain/lightning claws for rerolls, ss for invul saves, and mobile. Thoughts, advice, etc appreciated...

Thanks
 

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Infiltrating a bunch of stuff doesn't help if they can't fight :p

Run Shrike up with TH/SS Terms, support him with Scouts sporting locator beacons, then follow up with Vanguard for lols.

You will need some kind of firepower in support, so Dreads and Speeders are your friends.
 
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