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Just about to get into 7th edition after about a year or so out the game. I may have made some mistakes as I'm not completely up to date with the rule changes, so bare with me. I play a lot against one of my friends who plays Eldar with Grey Knights: Wraithknight, couple serpents, guardians, jetbikes and Draigo Wing usually. Draigo Wing always causes me trouble, so I thought I would try and tar pit them with the large units of cultists? I'm assuming unmarked sorcerers are ok to ride with noise marines in rhinos?

HQ

-Sorcerer w/mastery level 3, spell familiar - 125pts
-Sorcerer w/mastery level 3, spell familiar - 125pts

Elites

-9x Noise Marines w/ 9x sonic blaster, lightning claw, rhino - 237pts
-9x Noise Marines w/ 9x sonic blaster, lightning claw, rhino - 237pts
-Chaos Contemptor Dreadnought w/ 2x butcher cannons - 245pts

Troops

-10x Chaos Cultists - 50pts
-10x Chaos Cultists - 50pts
-20x Chaos Cultists - 90pts
-20x Chaos Cultists - 90pts

Heavy Support

-Fire Raptor w/ daemonic possession - 220pts

Daemon Allies

-Be'Lakor - 350pts
-10x Daemonettes - 90pts
-10x Daemonettes - 90pts

Total = 1999pts

Thoughts? Thanks guys.
 

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@venomlust , i'm very disappointed. such questions..tsk tsk :no: of course he's going Telepathy. Tele is the new black. :D

About the list: i see lot of anti infantry, but at 2000 pts i realy can't see how you plan to cope with AV. Belakor, fire raptor and dreddy are just too light antitank to be reliable.
Also, i notice that you take 4 cultists units: why? the double FOC is no longer an issue.
moreover i'd take a big unit of daemonettes, instead of just one. much more practical and survivable.
Then, noise marines: so many points for two anti infantry units: you already have a good number of anti infantry stuff. should go for some heavy shit instead.
Also, you need something faster and more reliable than a couple of rhinos. I'd say heldrake and bikers.
So my suggested changes will lead to this:

Belakor (350)
15 Daemonettes (135)

Sorcerer w/mastery level 3, spell familiar, bike (145)

5 Bikers, 2 meltaguns, (130)
3 Bikers, meltagun (80)
5 noise marines, blastmaster (125)
5 noise marines, blastmaster (125)

Helcult-
10 cultists
10 cultists
Helbrute w/ Reaper autocannon (205)

16 cultists
20 cultists
(164)

2 Obliterators (in two units)
MoNurgle
(152)

Fire Raptor w/ daemonic possession (220)
Heldrake w/hades autocannon (170)

-2001-

This way you have 2 fast units (bikers) capable of disabling tanks, lots of foot slogging cultists, a 3+ covered helbrute with some light antitank, obliterators and noise marines for heavy duty fire, raptor and heldrake to clear the sky and mow down ground targets, sorceror and belakor to cast invisibility a gogo, daemonettes to rend to death all those pesky small elite units. Still, i'm not sold on belakor. With his points I'd take:
Sorcerer w/mastery level 3, spell familiar, bike (145)
5 Bikers, 2 meltaguns, (130)
with remaining 75 pts i'd beef up daemonettes and the small biker unit.
To me, that is better, but the list is yours, and those are just personal preferences ;)
GLORY TO CHAOS!!!
 

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Why, is piromancy even in the new book? i must have inadvertitely burnt the relevant page...it happens.
 
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