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Discussion Starter · #1 ·
Hey guys,

I'm starting to collect my WoC army and just wanted some feedback on the basic list before i get too far into it

List is as follows

Lords
Sorcerer Lord (Level 4)
Mark of Tzeentch
Disc of Tzeentch
Book of Ashur
Power Familiar 405

Heroes
Exhalted Champion
Shield
Mark of Tzeentch
Sword of Swift Slaying
Dawnstone 175

Exhalted Champion
Shield
Mark of Tzeentch
Chaos Runesword 175

Core
19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354

19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354

10 Warhounds 60

Special
10 Chaos Knights
Full Command
Mark of Tzeentch 470

TOTAL 1993

Your help is much appreciated
 

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Hey guys,

I'm starting to collect my WoC army and just wanted some feedback on the basic list before i get too far into it

I going to assume this is a pure fluff list. If it is cool but if it not then you gonna need something beside MoT

List is as follows

Lords
Sorcerer Lord (Level 4)
Mark of Tzeentch
Disc of Tzeentch
Book of Ashur
Power Familiar 405

This is not bad but Power Familiar and Book of Ashur are both Arcane Items Also if your gonna have him fly around throwing death at people I think Skull Staff of Katam and Talisman of Preservation would work better. It give him a awesome ward and your only losing +1 to dispell but it a small price to pay


Heroes
Exhalted Champion
Shield
Mark of Tzeentch
Sword of Swift Slaying
Dawnstone 175

I'd Change the Mark of this guy, MoN on a hero is awesome. If this army is Fluff then I suggest dropping the stuff off him for a Enchanter Shield, Biting Blade, and Talisman of Endurance. This will make him harder to kill but also let him punch through armour with ease


Exhalted Champion
Shield
Mark of Tzeentch
Chaos Runesword 175

This guy a lot of points but he has no major thing about him so he kinda a waste of points in my mind. I;d drop or refit him with Sword of Strife and the Dragon Helm. If you don;t mind changing him give him the MoK as well



Core
19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354

This right here is a personal choice so you decide but honestly I think this is fine the parry save + MoT can actually help

19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354

same as above

10 Warhounds 60

....eh 60 points is 60 points

Special
10 Chaos Knights
Full Command
Mark of Tzeentch 470

In 2000pts knights are kinda of a point sink in my mind (well at least in 8th) I'd drop them for 1 or 2 good size unit of Marauders with hand weapon shield and MoT though GW and MoK/Mon can also do some damage

TOTAL 1993

Your help is much appreciated
the Main problem here is You have so much stuff with MoT I assuming this is a fluff army if not then you need to change your marks up a bit
 

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I would change the lord up a bit. Drop the book and give him some more survivability like the golden eye or tzeentch as he will be drawing lots of fire flying around on his own.

Also taking a bsb is pretty much a must now. turn one of those exalted champions into a bsb. You don't need to give him a magic banner but having the re roll on all of your leadership tests will be awesome.

Also warriors are awesome beat sticks when equipped with halberds. I would suggest giving one unit MoN, halberds, and the banner of rage. They will tear everything up.

I also think that 10 knights is way too many points. Drop them to 5 and give them MoK and you can afford a Hellcannon, warshrine, or a decent block of marauders.
 

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Bear in mind that this list is intended to add towards making a more powerful build.

Sorcerer Lord (Level 4)
Mark of Tzeentch
Disc of Tzeentch
Book of Ashur
Power Familiar 405
As said, you're only allowed one Arcane Item. I think that the Book of Ashur is fine as needed - take instead the Golden Eye of Tzeentch to protect it from Magic Missiles (3++ Ward Save). As you shouldn't really be going into combat, other than to take on War Machines etc.

Personally, I'd mount him on a Disc - a 3+/3++ Save is not to be sniffed at.

Exhalted Champion
Shield
Mark of Tzeentch
Sword of Swift Slaying
Dawnstone 175
If this character is intended to be fluffy, that's okay. However, unless you have a Ward Save as well, then the MoT is wasted. A WS7 Character, such as the Exalted Champion instead will benefit against WS4 opponents in a challenge, meaning that they have to roll 5's to hit.

The Dawnstone is okay - but as said, it doesn't stack with the MoT. If you want MoT benefit, then the Talisman of Endurance is where it's at. However, you'd give up ASF for that - giving yourself a Sword of Might will give him 4 S6 Attacks. Combine that with a 3+/4++ Save, or a 5+ to hit with a 3+ Save.

Exhalted Champion
Shield
Mark of Tzeentch
Chaos Runesword 175
Disagree with this. The Runesword is built for Lords, IMHO. It stacks with their abilities, but is too expensive for Heroes. They could do with some other abilities. Namely, you're missing the BSB for the army - You have Ld8 in total. Even a couple of extra additional CR points will see you break. A BSB will turn I think what is a 72% to 92% (although usually it's going to lower Ld).

19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354
Good.

19 Chaos Warriors
Full Command
Shields
Mark of Tzeentch 354
Doubling up isn't generally a bright idea. Your army is lacking hitting power. Instead, try MoN, Rage Banner, Halberds and Shield, with Full Command. Expensive, yes. But so worth it. I've yet to really run an army for WoC without this unit at some point. Infantry are the new killing power for WoC, whereas it used to be the Knights in 7th.

10 Warhounds 60
If you take the above suggestion, then this unit is the sacrificial one. Apart from Ogres, they are possibly the most useless unit in the army. However, they were fast, and cheap, hence expendable. With TLoS now, they can't block Knights.

Special
10 Chaos Knights
Full Command
Mark of Tzeentch 470
WAAAAYYYYYY too many. You've got over 200 points locked up in +1 Combat Resolution and 5 Attacks. Does fack all. Split the unit into two at least. That removes the whole "Shoot me" banner they're waving.

Personally, I'd spend a few hundred points on giving just 5 or 6 of these Knights a Blasted Standard.

I'd put the rest into a unit of Trolls or Dragon Ogres. They're hard as fuck, as long as you keep the General and BSB nearby.



 

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Discussion Starter · #5 · (Edited)
Thanks for the help guys

I have tried out a list very similar to this against my brothers High Elves and if it wasn't for some poor rolling and a misinterpretation of the rules i would have beaten him losing only five Marauder Horsemen and hi losing his whole army. I did still win but only just. The MoT with shields is great against Swordmaster, they only managed to kill 2 or 3.

Also MoK can also be useless as the rules for Frenzy now mean that you have to attempt a charge if the enemy is in range, even if you have to roll a double 6. This can be a major problem as it is likely to fail the charge before being wiped out in the next turn.
 

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I'd mention that if you use a magic weapon with a mundane shield, you don't get the parry Ward save (I think).

If you're wanting a fluffly list, then what you have is reasonable, but like others have said, diversity is really powerful in chaos armies. I have different models with every mark apart from Slaanesh in 1500+ point games.
 

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Discussion Starter · #9 ·
i'm thinking of changing the second unit of Warriors to Nurgle, removing the power familiar and Warhounds and making the Knights into two units with commands, one may have MoN but i'm not sure yet.The main reason i tool my Sorcerer Lord up so much is because my brother has a High Elf army and treason of Tzeentch seems to work perfectly against his large swordmaster unit. ONce he had a unit of 20 and i killed 8 from one spell.
 

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Discussion Starter · #10 ·
also i was just wondering, if i had an Exhalted Campion w/Shield, MoT and Talisman of Preservation would he get a 2+ Ward save in combat?
 

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Yes, he would. But he could not then have a Magic Weapon. This is quite a good set up for a BSB if he doesn't take a Magic Banner.

Frenzy, as said is not so much an issue - with a BSB Reroll, you're fine, and even if you get charged - your Initiative 5 and 25+ S5 Attacks are pretty much guaranteed to shred even Heavy Cavalry in the flank.



 

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The parry save is a 6+ and does not stack with another fixed ward save (4+) but does stack with the MoT which adds +1 to an existing ward save, so the ward save is only 3+, not 2+, even in combat. You're better off with a magic weapon or something else in any case.

Many of the earlier suggestions are okay, esp wrt warriors. Look at magic banners for warriors as you go above 2000 points. Not a fan of warhounds, too easy to kill off but occasionally might absorb some shooting or take out a warmachine. Would prefer at least unit of M. Horseman with throwing axes and MoS to hounds.

The MoT with a Lvl 4 caster and Tzeentch Lore is very good in 8th edition. Casting things like Pandemonium, Gateway, Flickering Fire and Treason (if not ITP) are all excellent. I like one mobile Lvl 4 and one lvl 2 caster as a base set-up for 8th edition but am more used to playing at 2500 points.

I also play with a one unit of chaos knights and one unit of chaos ogres (GW, chaos armoun in 2 ranks by 3 wide for second rank of supporting attacks) with a BSB nearby to force choices on my opponent, as usually they can either deal with the knights or the ogres but not both.

Warshrine is a good addition but is kind of hit or miss at 2000 points. Not had as much luck with hellcannon but it can occasionally really do a lot of damage to horde units and massed units and is kind of fun to play when it goes on a rampage (but it can get killed).
 
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