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137 Posts
I played this list at the my FLGS last night and found it to be quite entertaining. I know it doesn't have much tourney potential as it lacks a fourth troops choice and doesn't feature the beloved four horsemen of cheestasticness, but instead only 2 of them made it... Zerkers and Oblits. The list is not fluffy, as I have both Noise Marines and Khorne Bersekers in the list together. I think the list will work just fine in many situations, it is set up to take down Teq-GEQ with out much difficulty. Please don't continue to knock me for using Chaos Dreadnoughts. I find rollign to see whether or not the bastard is shooting the nearest model(even friendly ones) x2 or if he gets to gain fleet and charge into the fray. Noise Marines, Havocs, and oblits provide ample fire support for the Berserkers and Standard Melta toting Chaos Space marines, while the chosen can inflitrate and make short work of enemy armor. The Dreads and Daemon price provide an amazing 3 man sponge (I guees people don't like bigger models) The Chaos Lord of course rides along with his litte groupie Bersekers and I have considered swapping him out for Khârn considering they cost the exact same amount. I honestly don't mind using either one nor do I truly prefer one to the other. I just flip a coin at the beginning of the match.
Prince - 155 points
Wings, Warptime
Lord - 165 points
Mark of Khorne, Daemon Weapon, Plasma Pistol, Combi-Melta
-or-
Khârn - 165 points
Chosen(6) - 193 points
x4 melta, Powerfist
Chaos Dreadnought - 105 points
Multimelta, Heavy flamer
Chaos Dreadnought - 105 points
Plasma Cannon
Chaos Space Marines(10) - 270 points
Champ, Combi-melta, Powerfist, x2 Melta, Rhino, Extra Armor
Noise Marines(6) - 285 points
Champ, Doom Siren, Power Weapon, x4 Sonic Blasters, Blastmaster, Rhino, Extra Armor
Khorne Berzerkers(7) - 237 points
Champ, Powerfist, Rhino, Extra Armor
Obliterators(2) - 150 points
Chaos havocs(5) - 185 points
X2 Missile Laucher, X2 Lascannon
Chaos Havocs(5) - 150 points
X2 Missile Launcher, Autocannon, Heavy Bolter
If you feel the need to give me constructive critism, do so, as long as it is constructive and not "run the quartet or you will lose." I'm open for suggestions on how to improve the units listed, even perhaps some minor tactical discussion about how the units could possibly mesh together would be great.
The way I look at it, I can use my havocs & Oblits to lay down a wall of fire, then hopely pin a squad with my noice marines, and then of course while they are pinned assault them with the zerkers &/or the Noise marines. Meanwhile my dreads can focus on doing what they do best, mayhem... and my prince can use a rhino as cover until he gets close enough to CC something. Of course with the lord riding with the berzerkers, they pretty much will blow stuff away in combat most of the time. so hopefully they will just tie up in combat so they can finish it during the other players assault phase and then conslidate hopefully to cover.
Do you think this list has enough all around potential?
Prince - 155 points
Wings, Warptime
Lord - 165 points
Mark of Khorne, Daemon Weapon, Plasma Pistol, Combi-Melta
-or-
Khârn - 165 points
Chosen(6) - 193 points
x4 melta, Powerfist
Chaos Dreadnought - 105 points
Multimelta, Heavy flamer
Chaos Dreadnought - 105 points
Plasma Cannon
Chaos Space Marines(10) - 270 points
Champ, Combi-melta, Powerfist, x2 Melta, Rhino, Extra Armor
Noise Marines(6) - 285 points
Champ, Doom Siren, Power Weapon, x4 Sonic Blasters, Blastmaster, Rhino, Extra Armor
Khorne Berzerkers(7) - 237 points
Champ, Powerfist, Rhino, Extra Armor
Obliterators(2) - 150 points
Chaos havocs(5) - 185 points
X2 Missile Laucher, X2 Lascannon
Chaos Havocs(5) - 150 points
X2 Missile Launcher, Autocannon, Heavy Bolter
If you feel the need to give me constructive critism, do so, as long as it is constructive and not "run the quartet or you will lose." I'm open for suggestions on how to improve the units listed, even perhaps some minor tactical discussion about how the units could possibly mesh together would be great.
The way I look at it, I can use my havocs & Oblits to lay down a wall of fire, then hopely pin a squad with my noice marines, and then of course while they are pinned assault them with the zerkers &/or the Noise marines. Meanwhile my dreads can focus on doing what they do best, mayhem... and my prince can use a rhino as cover until he gets close enough to CC something. Of course with the lord riding with the berzerkers, they pretty much will blow stuff away in combat most of the time. so hopefully they will just tie up in combat so they can finish it during the other players assault phase and then conslidate hopefully to cover.
Do you think this list has enough all around potential?