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Discussion Starter · #1 ·
Eldar Craftworlds: Codex (2015) (E Craftworld Warhost) (2000pts)

Core

Windrider Host (460pts)

Skyrunner Farseer (115pts)
Ghosthelm, Runes of the Farseer, Shuriken Pistol, Witchblade
Skyrunner (15pts)
Twin-linked shuriken catapult

Skyrunner Warlock Conclave (50pts)

Skyrunner Warlock (50pts)
Shuriken Pistol, Witchblade
Skyrunner
Twin-linked shuriken catapult

Vyper Squadron (40pts)

Vyper (40pts)
Shuriken cannon, Twin-linked shuriken catapults

Windriders (102pts)
6x Windrider with twin-linked Shuriken catapult (102pts)

Windriders (102pts)
6x Windrider with twin-linked Shuriken catapult (102pts)

Windriders (51pts)
3x Windrider with twin-linked Shuriken catapult (51pts)

Auxiliary (1400pts)

Crimson Death (440pts)

Crimson Hunter (160pts)
Crimson Hunter Exarch (20pts), Pulse Laser, Two Bright Lances

Crimson Hunter (140pts)
Pulse Laser, Two Bright Lances

Crimson Hunter (140pts)
Pulse Laser, Two Bright Lances

Wraith Host (960pts)

Spiritseer (70pts)
Shuriken Pistol, Witchstaff

5x Wraithblade (150pts)
5x Ghost Axe and Forceshield

5x Wraithguard (160pts)
5x Wraithcannon

5x Wraithguard (160pts)
5x Wraithcannon

Wraithknight (295pts)
Suncannon and Scattershield

Wraithlord (125pts)
2x Flamer, Ghostglaive (5pts)

Heroes of the Craftworlds (140pts)

Prince Yriel, Autarch of Iyanden (140pts)
Plasma grenades, The Eye of Wrath, The Spear of Twilight

Feel free to comment all feedback is welcome
 

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Discussion Starter · #3 ·
In terms of meta l have seen a lot of trynids, tau, Necrons and chaos at the local store, l kinda want it to be semi-competive so it's fun to play but l might win some competive matches if l'm good enough. Thank you :grin:
 

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The only thing I'd change is Yriel. He's not the greatest character.
I'd swap him out for a vanilla autarch (if that's possible) and add a few scatter lasers/shurican cannons to the jetbikes so they can hang about at range if needed. They've only got marine stats at the end of the day and having to be within 12" to shoot the shurican catapults gets them uncomfortably close imo. That way they can objective grab and contribute to the game while they're doing it :)
 
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