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Played my first game with Dark Eldar vs Tau. It was a gruelling battle and I ultimately lost the game after leading for 3 full turns. I forgot some rules and fumbled through some of the tips received as far as game play. Any how I want to try out running a wych-eccentric list. I want some list advice but more importantly play tactics and advice anywhere from set up to wrap up.

Caveats for the list in order of importance:
#1 - Wyches. I want to use all of the wyches I own all 40 of them in the list and I'd like to keep them equipped as they already are, since I don't really feel like breaking arms off since I lack bits to replace things with.

#2 - Succubus, I really like the idea of the succubus and want to keep both. I went as far as to convert the second one because I think it's "KEWL" and very fitting for a Wych Cult.

#3 - Incubi, my favorite dark eldar models and while not as important as the first 2 items I do want to keep them involved here if possible to make a working list around the whole thing that includes all my incubi.


Here is the current list I built up for wyches:

2000 Pts - Codex: Dark Eldar Roster - 2000 - CAD - Wyches

: Combined Arms Detachment (71#, 2000 pts)
1 Succubus, 115 pts (Splinter Pistol; Archite Glaive; Haywire Grenades; The Armour of Misery)

1 Succubus, 120 pts (Splinter Pistol; Archite Glaive; Haywire Grenades; The Animus Vitae)

5 Incubi, 175 pts
1 Raider (Dark Lance x1; Night Shields)

5 Incubi, 175 pts
1 Raider (Dark Lance x1; Night Shields)

10 Wyches, 190 pts (Splinter Pistol & CCW x7; Hydra Gauntlets (x2) x3)
1 Raider (Dark Lance x1; Night Shields)

10 Wyches, 190 pts (Splinter Pistol & CCW x7; Shardnet & Impaler x3)
1 Raider (Dark Lance x1; Night Shields)

10 Wyches, 190 pts (Splinter Pistol & CCW x7; Shardnet & Impaler x3)
1 Raider (Dark Lance x1; Night Shields)

10 Wyches, 190 pts (Splinter Pistol & CCW x7; Shardnet & Impaler x3)
1 Raider (Dark Lance x1; Night Shields)

5 Scourges, 120 pts (Shardcarbine x1; Haywire Blaster x4)

5 Scourges, 120 pts (Shardcarbine x1; Haywire Blaster x4)

1 Talos, 135 pts (Chain-flails; TL Haywire Blaster)

1 Ravager, 140 pts (Dark Lance x3; Night Shields)

1 Ravager, 140 pts (Dark Lance x3; Night Shields)

Total Roster Cost: 2000

Got to play this list yesterday. My second game ever with Dark Eldar, after being defeated in a long drawn out fight on my first game vs Tau. Here are the Tau once again up to no good.

Mission: Contact Lost
Deployment: Hammer and Anvil
Night Fighting: Turn 1
First Turn: Dark Eldar

I don't recall the TOs i generated through the game i'll make a note of them next time I do a report like this. But my starting TO was an easy one to achieve by taking Objective #1, which I could do immediately. The Tau set up very very confidently after nearly tabling the Dark Eldar on their first encounter. Tau infiltrated with several stealth suits in ruins, pathfinders in ruins and crisis teams lurking about outside of line of sight behind ruin walls. Kroot were in the forest and a lone piranha was near them eager to rush up and fusion blast my vehicles to hell and back. Commander Fargsight with a team of crisis suits were held in reserve.









TURN 1

I am disappointed that the Tau only had 1 vehicle and it was a piranha, making me feel like my scourges were going to be completely useless. So I moved the scourges to get within range of it, and shoot it down for first blood. Which I succesfully accomplished. The ravagers without any good targets to shoot at just prowl about and take some pot shots but accomplish very little. All the raiders move and then flat out to the right side. I figure that is his strongest side and if i can overwhelm him on turn 2 that the game will be mine. So all 6 raiders went full speed to the right side. I lost 2 raiders and one of my incubi+succubus units was also wiped out by massed burstcannon fire.

TURN 2

It sucked seeing my incubi go away like that, but the retaliation would be swift, vengeance would be delivered cold and drawn out to savor every moment. I disembarked all the wyches, and moved the raiders combat speed into position to shoot at the crisis teams that had been trying to sneak on by. I positioned the remaining scourges to declare charges first and take the overwatch head on so that the wyches can get in without a scratch. The Raiders with Dark Lances + Ravagers destroy a full unit of crisis suits with respective drones. The wyches take out a unit of pathfinders and a unit of stealth suits.

The Victory Point score total is 4-1 in the favor of the Dark Eldar. The tau having not expected such deadly retribution and unable to summon their reserves, are left to flee and try to fight back forgoing the mission entirely in a plan for survival.










TURN 3

The wyches are getting stronger as power from pain begins to take effect and they continue to assault and kill more of the Tau until all that remains are the kroot and 1 lone stealth suit. The tau on the other hand are still without back up as Farsight sat at this desk reviewing the army composition and shaking his head that there were not enough crisis teams on the field. The Dark Eldar take a giant 9-1 lead.

TURN 4

I offer my opponent the chance to concede. As it looks like I will potentially table him if things carry on. He declines and wants to see if it can happen. I foolishly fall for this Tau trickery and half ass my strategy expecting to table him easily. The Kroot proved to be further out that I originally calculated and I essentially wiff the entire next turn. Farsight finally arrives but makes a rather silent entry killing only a small band of wyches and huddling up behind a ruined wall protecting objective 6. My succubus warlord and her incubi retinue saw this and saw great opportunity.

TURN 5

With farsight beliving himself to be relatively safe and the wyches rushing down the kroot with Feel No Pain, Fearless and Furious Charge aswell as Combat Drugs granting + Strength it was a matter of time. The succubus and incubi assaulted farsight and his friends, the weaponless commader accepted the challenge because Farsight wasn't fish enough. with a 2+ save and invulnerable the Fish Commander thought he had it made. The succubus flipped her archaite glaive to two handed mode and went to work, murdering the commander with ease and killing a few of his friends aswell. But the incubi put 9 AP2 wounds on the unit to seal the deal. Game Over.











WINNER: Dark Eldar
Final Score: 13-1
MVP: Incubi
Worthy Mention: Raiders, Dark Lances
Least Useful: Talos (did nothing all game...got close and failed every charge, never getting closer than 7" from the enemy)


Thoughts of the wyches: They were decent, they did nothing amazing, but they did do everything i sent them out to do. They died quite easily when shot at though specially before getting feel no pain (5+). The talos was far more useless in my experience in this game, my first time using him aswell and he basically did nothing. So slow...so so slow, he couldn't catch up to anything and his gun was a threat to practically nothing. Any tips or advice for how to properly use a Talos would be appreciated.
 
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