Tactics:
Turn 1. Reapers Stay back in cover and shoot at Meq . Falcons go after transports and elite troops with 2+ saves. Shining Spears turbo boost and pick something to assault in the next turn. Storm Guardians are in reserves they’ll walk in later and get objectives. Dire Avenger Wave serpent (With Eldrad and Asurmen) Move as fast as possible and gets into a position to get out and bladestorm next turn. (Eldrad fortunes the tank for cover saves, guides fire dragons, and fortunes fire dragons.) Fire Dragon Wave serpent moves 12’ dumps Fire Dragons in front of a big tank. (After shooting if Fire Dragons kill their target, and they will, star engines to get in front of them for mad cover saves.
Turn 2. Reapers continue to gun down Meq. Falcons keep shooting. The Shining spears should now be in assault range and will dominate their target (if they don’t kill it they withdraw) Hope your storm guardians don’t come in yet. Dire avengers come out of tank and shoot something, it will die(Blade storm, guide, doom = boom) fortune from Eldrad should now be on Shining spears, use star engines to run eldrads tank away after he’s done with powers Fire Dragons get back in wave serpent and run while shooting their brightlance at more tanks.
Turn 3. Storms come in and go for objectives, Falcons start to move toward enemy objectives for last turn contestation, eldrad in his wave serpent move toward shining spears, Fire dragons wave serpent move and drop them again to kill more tanks/heavy infantry.
eh I always find that eldar needs survivable troops than any other army, and they will need alot of them. all Im saying is that if your cards are not played perfectly all of your troops can be tabled in a single turn.
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