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2000 competitive

901 Views 10 Replies 6 Participants Last post by  Scott799
HQ

(1)Asurmen-210
(1)Eldrad-210
Elite

(10)Fire Dragons-180
-Exarch
-Fire Pike
-Tank Hunters
Wave Serpant-190
-Bright Lances
-Vectored Engines
-Star Engines
-Chin Cannon
Troops

(8)Dire Avengers-96
Wave Serpant-190
-Bright Lances
-Vectored Engines
-Star Engines
-Chin Cannon
(10)Storm Guardians-88
-Fusion gun
Fast Attack

(5) Shining Spears-212
-Exarch
-Star Lance
-WithDraw
Heavy Support

Falcon-200
-Vect Engines
-Star Engines
-Star Cannon
-Holo fields
Falcon-200
-Vect Engines
-Star Engines
-Star Cannon
-Holo fields
(5)Dark Reapers-197
-Exarch
-Missle Launcher
-Fast Shot


Tactics:
Turn 1. Reapers Stay back in cover and shoot at Meq . Falcons go after transports and elite troops with 2+ saves. Shining Spears turbo boost and pick something to assault in the next turn. Storm Guardians are in reserves they’ll walk in later and get objectives. Dire Avenger Wave serpent (With Eldrad and Asurmen) Move as fast as possible and gets into a position to get out and bladestorm next turn. (Eldrad fortunes the tank for cover saves, guides fire dragons, and fortunes fire dragons.) Fire Dragon Wave serpent moves 12’ dumps Fire Dragons in front of a big tank. (After shooting if Fire Dragons kill their target, and they will, star engines to get in front of them for mad cover saves.
Turn 2. Reapers continue to gun down Meq. Falcons keep shooting. The Shining spears should now be in assault range and will dominate their target (if they don’t kill it they withdraw) Hope your storm guardians don’t come in yet. Dire avengers come out of tank and shoot something, it will die(Blade storm, guide, doom = boom) fortune from Eldrad should now be on Shining spears, use star engines to run eldrads tank away after he’s done with powers Fire Dragons get back in wave serpent and run while shooting their brightlance at more tanks.
Turn 3. Storms come in and go for objectives, Falcons start to move toward enemy objectives for last turn contestation, eldrad in his wave serpent move toward shining spears, Fire dragons wave serpent move and drop them again to kill more tanks/heavy infantry.


Im 27 points under 2000, just a side note.

no fluff restrictions I dont need that
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arseer(A)-140
-Jetbike
-Fortune
-Runes of warding
Needs Stones and Doom.

Farseer(B)- 100
-Guide
Pointless for just one power, I’d drop him, or add Stones and Fortune so you can reroll cover saves on your Reapers.

Elite
(5)Fire Dragons-110
-Exarch
-Fire Pike
-Tank Hunters
(5)Fire Dragons-110
-Exarch
-Fire Pike
-Tank Hunters
Too many upgrades that you really don’t need. Drop the Exarch for more Dragons, or if you insist on the Exarch for the flamer. It will make this unit more capable of taking hordes if this is an ‘all comers’ list.

Troops
(10)Dire Avengers-132
-Exarch
-Blade storm
Wave Serpant-190
-Bright Lances
-Vectored Engines
-Star Engines
-Chin Cannon
(10)Dire Avengers-132
-Exarch
-Blade storm
Wave Serpant-190
-Bright Lances
-Vectored Engines
-Star Engines
-Chin Cannon
Too many upgrades on those Serpents. The only way I’d justify taking those would be if you had them on a Serpent that had Banshees and you wanted to do a 1st turn rush to get them in position. Stones and Chin Cannons are plenty.

With the points saved from this and the Dragons you should have enough to get a small Pathfinder squad to sit at home.



Fast Attack
(5) Shining Spears-212
-Exarch
-Star Lance
-WithDraw
Not much to say here, but I’d consider this a Hail Mary unit as if it even survives long enough to reach an opponent you might get at least on attack in, kill one unit or light vehicle, then they’ll get shot up and break.

I would not use these, period. They look good on paper, but you just spent over 200 pts. on five models. 5 TEQ’s are cheaper than this and deadlier.

Heavy Support
Falcon-200
-Vect Engines
-Star Engines
-Star Cannon
-Holo fields
Falcon-200
-Vect Engines
-Star Engines
-Star Cannon
-Holo fields
Dark reapers-212
-Exarch
-TL
-Crack Shot
Too many upgrades on the vehicles. I’d consider taking EML on this so you can have more options for busting light armor, as with only two reliable TL BL your transports could end up doing double duty killing other tanks.

good hunting.
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