Joined
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973 Posts
HQ:
Tyberos
[190]
Captain
Artificer Armor, Shield Eternal, Thunder Hammer, Bike
[210]
Troops:
(5) Assault Terminators
Land Raider Redeemer
Multimelta
[450]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional CCWs
Drop Pod
[216]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional CCWs
Drop Pod
[216]
(8+1) Bike Squad
2x Grav-Gun, Combi-Melta, CCWs, Meltabomb
Attack Bike w/ Multimelta
[268]
Fast Attack:
Stormtalon
Skyhammer
[125]
Stormtalon
Skyhammer
[125]
(5) Assault Squad
2x Flamers, Meltabomb
Drop Pod
[100]
Heavy:
Thunderfire Cannon
[100]
[2000]
So, after a hiatus from 40k for all of 6th Edition, I am coming back to it. I had wanted to build Carcharodons for years and now I am looking to build a semi-competitive list that showcases the stuff I like while representing the Sharks properly.
The strategies:
Tyberos + LC Termies ride up and wreck house in the LRR; all of it is Obj. Secured
Two Tac Squads Pod in and split if needed, giving me 2-4 more Obj. Secured units
Captain Tanks for the Bike Squad, which can split as needed too, for another 1-2 Obj. Secured units; Sarge and AB go together and the Gravs go together when it splits, Captain wherever is needed
TFC shoot stuff
Stormtalons clear the skies
Assault Squad drops in on small-sized camping Obj. Secured Squads and suicide-nukes them, if able, or else just looks to take unguarded objectives elsewhere.
Biggest issue I see is a complete lack of Psyker defenses. Can't really shoehorn in a Libby and Allies with the Sharks are no-go (Desperate Allies always). I think the durable Tyberos unit and fast/semi-durable Biker unit should be sufficient to go and take things from the opponent while the other squads sit back and hold on.
Thoughts? Comments? Ideas?
Tyberos
[190]
Captain
Artificer Armor, Shield Eternal, Thunder Hammer, Bike
[210]
Troops:
(5) Assault Terminators
Land Raider Redeemer
Multimelta
[450]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional CCWs
Drop Pod
[216]
(10) Tactical Squad
Meltagun, Missile Launcher, Combi-Melta
6x Additional CCWs
Drop Pod
[216]
(8+1) Bike Squad
2x Grav-Gun, Combi-Melta, CCWs, Meltabomb
Attack Bike w/ Multimelta
[268]
Fast Attack:
Stormtalon
Skyhammer
[125]
Stormtalon
Skyhammer
[125]
(5) Assault Squad
2x Flamers, Meltabomb
Drop Pod
[100]
Heavy:
Thunderfire Cannon
[100]
[2000]
So, after a hiatus from 40k for all of 6th Edition, I am coming back to it. I had wanted to build Carcharodons for years and now I am looking to build a semi-competitive list that showcases the stuff I like while representing the Sharks properly.
The strategies:
Tyberos + LC Termies ride up and wreck house in the LRR; all of it is Obj. Secured
Two Tac Squads Pod in and split if needed, giving me 2-4 more Obj. Secured units
Captain Tanks for the Bike Squad, which can split as needed too, for another 1-2 Obj. Secured units; Sarge and AB go together and the Gravs go together when it splits, Captain wherever is needed
TFC shoot stuff
Stormtalons clear the skies
Assault Squad drops in on small-sized camping Obj. Secured Squads and suicide-nukes them, if able, or else just looks to take unguarded objectives elsewhere.
Biggest issue I see is a complete lack of Psyker defenses. Can't really shoehorn in a Libby and Allies with the Sharks are no-go (Desperate Allies always). I think the durable Tyberos unit and fast/semi-durable Biker unit should be sufficient to go and take things from the opponent while the other squads sit back and hold on.
Thoughts? Comments? Ideas?